diff options
author | Brian Paul <[email protected]> | 2018-02-05 09:33:58 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2018-02-06 15:36:47 -0700 |
commit | e7a4536e648b37f10a4501f9d295be70b8900269 (patch) | |
tree | e8e1ce0de33703af64a20db84790eaa43a31dd91 /src/mesa | |
parent | d9ab39ea6531028e0558356c8ccf530719fcd2b1 (diff) |
mesa: rename gl_vertex_array_object::_VertexAttrib -> _VertexArray
Since the type is gl_vertex_array. Update comment to explain that
these arrays are only used by the VBO module.
Also rename some local variables in _mesa_update_vao_derived_arrays().
Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/arrayobj.c | 13 | ||||
-rw-r--r-- | src/mesa/main/attrib.c | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 4 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 2 |
4 files changed, 10 insertions, 11 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 360d097ec1d..a6fa33c82c8 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -283,8 +283,8 @@ unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object * for (i = 0; i < ARRAY_SIZE(obj->BufferBinding); i++) _mesa_reference_buffer_object(ctx, &obj->BufferBinding[i].BufferObj, NULL); - for (i = 0; i < ARRAY_SIZE(obj->_VertexAttrib); i++) - _mesa_reference_buffer_object(ctx, &obj->_VertexAttrib[i].BufferObj, NULL); + for (i = 0; i < ARRAY_SIZE(obj->_VertexArray); i++) + _mesa_reference_buffer_object(ctx, &obj->_VertexArray[i].BufferObj, NULL); } @@ -453,14 +453,13 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx, while (arrays) { const int attrib = u_bit_scan(&arrays); - struct gl_vertex_array *client_array = &vao->_VertexAttrib[attrib]; - const struct gl_array_attributes *attrib_array = + struct gl_vertex_array *array = &vao->_VertexArray[attrib]; + const struct gl_array_attributes *attribs = &vao->VertexAttrib[attrib]; const struct gl_vertex_buffer_binding *buffer_binding = - &vao->BufferBinding[attrib_array->BufferBindingIndex]; + &vao->BufferBinding[attribs->BufferBindingIndex]; - _mesa_update_vertex_array(ctx, client_array, attrib_array, - buffer_binding); + _mesa_update_vertex_array(ctx, array, attribs, buffer_binding); } } diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index a9e4a11d7d7..8ac5db062fc 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1503,7 +1503,7 @@ copy_array_object(struct gl_context *ctx, /* skip RefCount */ for (i = 0; i < ARRAY_SIZE(src->VertexAttrib); i++) { - _mesa_copy_vertex_array(ctx, &dest->_VertexAttrib[i], &src->_VertexAttrib[i]); + _mesa_copy_vertex_array(ctx, &dest->_VertexArray[i], &src->_VertexArray[i]); _mesa_copy_vertex_attrib_array(ctx, &dest->VertexAttrib[i], &src->VertexAttrib[i]); _mesa_copy_vertex_buffer_binding(ctx, &dest->BufferBinding[i], &src->BufferBinding[i]); } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index b6d606386e5..4d6b7714114 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1603,9 +1603,9 @@ struct gl_vertex_array_object * Derived vertex attribute arrays * * This is a legacy data structure created from gl_array_attributes and - * gl_vertex_buffer_binding, for compatibility with existing driver code. + * gl_vertex_buffer_binding, only used by the VBO module at this time. */ - struct gl_vertex_array _VertexAttrib[VERT_ATTRIB_MAX]; + struct gl_vertex_array _VertexArray[VERT_ATTRIB_MAX]; /** Vertex attribute arrays */ struct gl_array_attributes VertexAttrib[VERT_ATTRIB_MAX]; diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index b30e044a879..9ce0aa38dc2 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -332,7 +332,7 @@ recalculate_input_bindings(struct gl_context *ctx) struct vbo_context *vbo = vbo_context(ctx); struct vbo_exec_context *exec = &vbo->exec; const struct gl_vertex_array_object *vao = ctx->Array.VAO; - const struct gl_vertex_array *vertexAttrib = vao->_VertexAttrib; + const struct gl_vertex_array *vertexAttrib = vao->_VertexArray; const struct gl_vertex_array **inputs = &exec->array.inputs[0]; /* May shuffle the position and generic0 bits around */ |