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authorMarek Olšák <[email protected]>2020-02-27 16:06:47 -0500
committerMarek Olšák <[email protected]>2020-03-04 19:54:43 -0500
commitdf3891e74a72d275aceba91adc94a9e7dc9aa029 (patch)
tree47e9e3b0817621a8b3d539e0b487136b3bd6aa55 /src/mesa
parent9c9c314e419e4085250e892be55ab67a71625458 (diff)
Revert "mesa: check for z=0 in _mesa_Vertex3dv()"
This reverts commit f04d7439a0ad6e13ff2912ff824553b6bcf511a4. It no longer helps performance and the current vbo implementation is faster anyway. The app that hit this was a CAD program called Spazio3D. It made pretty terrible use of the OpenGL API and we sent them some tips for improvements. I'm assuming they've fixed this by now. Reviewed-by: Mathias Fröhlich <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4052>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/api_loopback.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c
index c03c33ee339..53873eae29e 100644
--- a/src/mesa/main/api_loopback.c
+++ b/src/mesa/main/api_loopback.c
@@ -631,10 +631,7 @@ _mesa_Vertex2sv( const GLshort *v )
void GLAPIENTRY
_mesa_Vertex3dv( const GLdouble *v )
{
- if (v[2] == 0.0)
- VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
- else
- VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
+ VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
void GLAPIENTRY