diff options
author | Eric Anholt <[email protected]> | 2011-11-17 17:01:58 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-11-29 16:44:51 -0800 |
commit | d2235b0f4681f75d562131d655a6d7b7033d2d8b (patch) | |
tree | 6fba9ad009aaffb6c131d7ef2a238bc417b12067 /src/mesa | |
parent | f98bfb5d68423a4e57f78091c70288c0b558b8bd (diff) |
i965: Always handle GL_DEPTH_TEXTURE_MODE through the shader.
We were already doing it through the shader (layered underneath
GL_EXT_texture_swizzle) in the shadow compare case. This avoids
having per-format logic for switching out the surface format dependent
on the depth mode.
v2: Also do the swizzling for DEPTH_STENCIL. oops.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm.c | 39 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 23 |
2 files changed, 30 insertions, 32 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 377b8ba2231..207ffd6c639 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -420,25 +420,40 @@ static void brw_wm_populate_key( struct brw_context *brw, SWIZZLE_NIL }; - /* GL_DEPTH_TEXTURE_MODE is normally handled through - * brw_wm_surface_state, but it applies to shadow compares as - * well and our shadow compares always return the result in - * all 4 channels. - */ - if (sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) { - key->compare_funcs[i] = sampler->CompareFunc; - - if (sampler->DepthMode == GL_ALPHA) { + if (img->_BaseFormat == GL_DEPTH_COMPONENT || + img->_BaseFormat == GL_DEPTH_STENCIL) { + if (sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) + key->compare_funcs[i] = sampler->CompareFunc; + + /* We handle GL_DEPTH_TEXTURE_MODE here instead of as surface format + * overrides because shadow comparison always returns the result of + * the comparison in all channels anyway. + */ + switch (sampler->DepthMode) { + case GL_ALPHA: swizzles[0] = SWIZZLE_ZERO; swizzles[1] = SWIZZLE_ZERO; swizzles[2] = SWIZZLE_ZERO; - } else if (sampler->DepthMode == GL_LUMINANCE) { + swizzles[3] = SWIZZLE_X; + break; + case GL_LUMINANCE: + swizzles[0] = SWIZZLE_X; + swizzles[1] = SWIZZLE_X; + swizzles[2] = SWIZZLE_X; swizzles[3] = SWIZZLE_ONE; - } else if (sampler->DepthMode == GL_RED) { - /* See table 3.23 of the GL 3.0 spec. */ + break; + case GL_INTENSITY: + swizzles[0] = SWIZZLE_X; + swizzles[1] = SWIZZLE_X; + swizzles[2] = SWIZZLE_X; + swizzles[3] = SWIZZLE_X; + break; + case GL_RED: + swizzles[0] = SWIZZLE_X; swizzles[1] = SWIZZLE_ZERO; swizzles[2] = SWIZZLE_ZERO; swizzles[3] = SWIZZLE_ONE; + break; } } diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 5a6896e63b4..0f6abe2e54e 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -568,29 +568,12 @@ translate_tex_format(gl_format mesa_format, switch( mesa_format ) { case MESA_FORMAT_Z16: - if (depth_mode == GL_INTENSITY) - return BRW_SURFACEFORMAT_I16_UNORM; - else if (depth_mode == GL_ALPHA) - return BRW_SURFACEFORMAT_A16_UNORM; - else if (depth_mode == GL_RED) - return BRW_SURFACEFORMAT_R16_UNORM; - else - return BRW_SURFACEFORMAT_L16_UNORM; + return BRW_SURFACEFORMAT_I16_UNORM; case MESA_FORMAT_S8_Z24: case MESA_FORMAT_X8_Z24: - /* XXX: these different surface formats don't seem to - * make any difference for shadow sampler/compares. - */ - if (depth_mode == GL_INTENSITY) - return BRW_SURFACEFORMAT_I24X8_UNORM; - else if (depth_mode == GL_ALPHA) - return BRW_SURFACEFORMAT_A24X8_UNORM; - else if (depth_mode == GL_RED) - return BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS; - else - return BRW_SURFACEFORMAT_L24X8_UNORM; - + return BRW_SURFACEFORMAT_I24X8_UNORM; + case MESA_FORMAT_SARGB8: case MESA_FORMAT_SLA8: case MESA_FORMAT_SL8: |