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authorMarek Olšák <[email protected]>2011-03-07 22:57:54 +0100
committerMarek Olšák <[email protected]>2011-03-11 21:39:30 +0100
commitbfe88e69988b3d3bdff0b9f6051d0428e1315653 (patch)
treed558baed61726a1401254fc62a5bd163eb0030da /src/mesa
parent25485f4b69447514ab8b595aced90c75606a99bd (diff)
gallium: cleanup fence_signalled and fence_finish
So that they don't have the driver-specific param and return type.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_cb_flush.c2
-rw-r--r--src/mesa/state_tracker/st_cb_syncobj.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c
index 35ab00f6d01..ce902231eff 100644
--- a/src/mesa/state_tracker/st_cb_flush.c
+++ b/src/mesa/state_tracker/st_cb_flush.c
@@ -103,7 +103,7 @@ void st_finish( struct st_context *st )
st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
if(fence) {
- st->pipe->screen->fence_finish(st->pipe->screen, fence, 0,
+ st->pipe->screen->fence_finish(st->pipe->screen, fence,
PIPE_TIMEOUT_INFINITE);
st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
}
diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c
index 85aad08cc70..450909cf182 100644
--- a/src/mesa/state_tracker/st_cb_syncobj.c
+++ b/src/mesa/state_tracker/st_cb_syncobj.c
@@ -80,7 +80,7 @@ static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
struct pipe_screen *screen = st_context(ctx)->pipe->screen;
struct st_sync_object *so = (struct st_sync_object*)obj;
- if (so->fence && screen->fence_signalled(screen, so->fence, 0) == 0) {
+ if (so->fence && screen->fence_signalled(screen, so->fence)) {
screen->fence_reference(screen, &so->fence, NULL);
so->b.StatusFlag = GL_TRUE;
}
@@ -97,7 +97,7 @@ static void st_client_wait_sync(struct gl_context *ctx,
* already called when creating a fence. */
if (so->fence &&
- screen->fence_finish(screen, so->fence, 0, timeout) == 0) {
+ screen->fence_finish(screen, so->fence, timeout)) {
screen->fence_reference(screen, &so->fence, NULL);
so->b.StatusFlag = GL_TRUE;
}