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authorKenneth Graunke <[email protected]>2015-07-24 21:15:35 -0700
committerKenneth Graunke <[email protected]>2015-11-11 08:33:48 -0800
commita2987ff57f08325f6e1dedae578bd6251a22b2b4 (patch)
treec9c70325b21bd6e66d379714490481d2c9507d6b /src/mesa
parentcbb7d90e5784b1e44c1801f74c3088638940442d (diff)
i965: Map GL_PATCHES to 3DPRIM_PATCHLIST_n.
Inspired by a patch by Fabian Bieler. Fabian defined a _3DPRIM_PATCHLIST_0 macro (which isn't actually a valid topology type); I instead chose to make a macro that takes an argument. He also took the number of patch vertices from _mesa_prim (which was set to ctx->TessCtrlProgram.patch_vertices) - I chose to use it directly to avoid the need for the VBO patch. v2: Change macro to 0x20 + (n - 1) instead of 0x1F + n to better match the documentation (suggested by Ian). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c9
2 files changed, 10 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index 0396e13d0c2..99a3a2d25d8 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -78,6 +78,8 @@
#define _3DPRIM_LINESTRIP_BF 0x13
#define _3DPRIM_LINESTRIP_CONT_BF 0x14
#define _3DPRIM_TRIFAN_NOSTIPPLE 0x16
+#define _3DPRIM_PATCHLIST(n) ({ assert(n > 0 && n <= 32); 0x20 + (n - 1); })
+
/* We use this offset to be able to pass native primitive types in struct
* _mesa_prim::mode. Native primitive types are BRW_PRIM_OFFSET +
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 39a26b05201..bff484f09d8 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -140,9 +140,16 @@ brw_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
static void
gen6_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
{
+ const struct gl_context *ctx = &brw->ctx;
+ uint32_t hw_prim;
+
DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
- const uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
+ if (prim->mode == GL_PATCHES)
+ hw_prim = _3DPRIM_PATCHLIST(ctx->TessCtrlProgram.patch_vertices);
+ else
+ hw_prim = get_hw_prim_for_gl_prim(prim->mode);
+
if (hw_prim != brw->primitive) {
brw->primitive = hw_prim;
brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;