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authorBrian Paul <[email protected]>2005-02-05 17:43:33 +0000
committerBrian Paul <[email protected]>2005-02-05 17:43:33 +0000
commit7aafcc86c74a68206f4f48ca99c12faf469d47e0 (patch)
tree4328876884dadf094e18bf8996a0597523752cfb /src/mesa
parentce657cf7527bb5bb417577280a634a1e7b657509 (diff)
remove dependency on Shared->TexObjectList
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/windows/gldirect/dglwgl.c48
1 files changed, 27 insertions, 21 deletions
diff --git a/src/mesa/drivers/windows/gldirect/dglwgl.c b/src/mesa/drivers/windows/gldirect/dglwgl.c
index a1b7e5dce0e..437358ae165 100644
--- a/src/mesa/drivers/windows/gldirect/dglwgl.c
+++ b/src/mesa/drivers/windows/gldirect/dglwgl.c
@@ -1417,31 +1417,37 @@ DoClipperOnly:
dglInitStateD3D(ctx);
// Now we have to recreate all of our textures (+ mipmaps).
- // Luckily, Mesa has a list of them.
- tObj = ctx->Shared->TexObjectList;
- while (tObj != NULL) {
- if (tObj->DriverData) {
- // We could call our TexImage function directly, but it's
- // safer to use the driver pointer.
- for (i=0; i<MAX_TEXTURE_LEVELS; i++) {
- image = tObj->Image[i];
- if (image) {
- switch (tObj->Dimensions){
- case 1:
- if (ctx->Driver.TexImage)
- (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_1D, tObj, i, image->Format, image);
- break;
- case 2:
- if (ctx->Driver.TexImage)
- (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, tObj, i, image->Format, image);
- break;
- default:
- break;
+ // Walk over all textures in hash table
+ // XXX what about the default texture objects (id=0)?
+ {
+ struct _mesa_HashTable *textures = ctx->Shared->TexObjects;
+ GLuint id;
+ for (id = _mesa_HashFirstEntry(textures);
+ id;
+ id = _mesa_HashNextEntry(textures, id)) {
+ tObj = (struct gl_texture_object *) _mesa_HashLookup(textures, id);
+ if (tObj->DriverData) {
+ // We could call our TexImage function directly, but it's
+ // safer to use the driver pointer.
+ for (i=0; i<MAX_TEXTURE_LEVELS; i++) {
+ image = tObj->Image[i];
+ if (image) {
+ switch (tObj->Dimensions){
+ case 1:
+ if (ctx->Driver.TexImage)
+ (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_1D, tObj, i, image->Format, image);
+ break;
+ case 2:
+ if (ctx->Driver.TexImage)
+ (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, tObj, i, image->Format, image);
+ break;
+ default:
+ break;
+ }
}
}
}
}
- tObj = tObj->Next;
}
// Re-Bind each texture Unit