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authorAdam Jackson <[email protected]>2019-09-06 11:51:23 -0400
committerAdam Jackson <[email protected]>2019-09-09 14:12:57 -0400
commit78e0fa6bb265afc11e7eab35ef6145b48b056ad0 (patch)
treee2a499e0b38a8cde0e74aa55f2a17a6fe842a17b /src/mesa
parentc4990b7b19b5ea4ebec1fa4c4a94bfed33c34b9f (diff)
mesa: Eliminate gl_config::have{Accum,Depth,Stencil}Buffer
Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/common/utils.c8
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.c6
-rw-r--r--src/mesa/drivers/dri/swrast/swrast.c6
-rw-r--r--src/mesa/drivers/osmesa/osmesa.c6
-rw-r--r--src/mesa/drivers/x11/xm_api.c6
-rw-r--r--src/mesa/main/accum.c2
-rw-r--r--src/mesa/main/clear.c6
-rw-r--r--src/mesa/main/context.c4
-rw-r--r--src/mesa/main/framebuffer.c3
-rw-r--r--src/mesa/main/mtypes.h4
-rw-r--r--src/mesa/state_tracker/st_manager.c5
11 files changed, 16 insertions, 40 deletions
diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c
index 44e4e0f3720..8621c36e988 100644
--- a/src/mesa/drivers/dri/common/utils.c
+++ b/src/mesa/drivers/dri/common/utils.c
@@ -369,14 +369,6 @@ driCreateConfigs(mesa_format format,
modes->samples = msaa_samples[h];
modes->sampleBuffers = modes->samples ? 1 : 0;
-
- modes->haveAccumBuffer = ((modes->accumRedBits +
- modes->accumGreenBits +
- modes->accumBlueBits +
- modes->accumAlphaBits) > 0);
- modes->haveDepthBuffer = (modes->depthBits > 0);
- modes->haveStencilBuffer = (modes->stencilBits > 0);
-
modes->bindToTextureRgb = GL_TRUE;
modes->bindToTextureRgba = GL_TRUE;
modes->bindToMipmapTexture = GL_FALSE;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c
index 8fec35237c0..40102cfa4df 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c
@@ -250,11 +250,11 @@ nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw)
attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
if (fb->Visual.doubleBufferMode)
attachments[i++] = __DRI_BUFFER_BACK_LEFT;
- if (fb->Visual.haveDepthBuffer && fb->Visual.haveStencilBuffer)
+ if (fb->Visual.depthBits > 0 && fb->Visual.stencilBits > 0)
attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
- else if (fb->Visual.haveDepthBuffer)
+ else if (fb->Visual.depthBits > 0)
attachments[i++] = __DRI_BUFFER_DEPTH;
- else if (fb->Visual.haveStencilBuffer)
+ else if (fb->Visual.stencilBits > 0)
attachments[i++] = __DRI_BUFFER_STENCIL;
buffers = screen->dri2.loader->getBuffers(draw, &draw->w, &draw->h,
diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c
index 8e8d6bd628e..2bf4f0b9fed 100644
--- a/src/mesa/drivers/dri/swrast/swrast.c
+++ b/src/mesa/drivers/dri/swrast/swrast.c
@@ -584,9 +584,9 @@ dri_create_buffer(__DRIscreen * sPriv,
/* add software renderbuffers */
_swrast_add_soft_renderbuffers(fb,
GL_FALSE, /* color */
- visual->haveDepthBuffer,
- visual->haveStencilBuffer,
- visual->haveAccumBuffer,
+ visual->depthBits > 0,
+ visual->stencilBits > 0,
+ visual->accumRedBits > 0,
GL_FALSE, /* alpha */
GL_FALSE /* aux bufs */);
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index a065161b89e..5a3099af984 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -864,9 +864,9 @@ OSMesaCreateContextAttribs(const int *attribList, OSMesaContext sharelist)
*/
_swrast_add_soft_renderbuffers(osmesa->gl_buffer,
GL_FALSE, /* color */
- osmesa->gl_visual->haveDepthBuffer,
- osmesa->gl_visual->haveStencilBuffer,
- osmesa->gl_visual->haveAccumBuffer,
+ osmesa->gl_visual->depthBits > 0,
+ osmesa->gl_visual->stencilBits > 0,
+ osmesa->gl_visual->accumRedBits > 0,
GL_FALSE, /* alpha */
GL_FALSE /* aux */ );
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c
index 6857789a011..63936ac3e16 100644
--- a/src/mesa/drivers/x11/xm_api.c
+++ b/src/mesa/drivers/x11/xm_api.c
@@ -338,9 +338,9 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
*/
_swrast_add_soft_renderbuffers(&b->mesa_buffer,
GL_FALSE, /* color */
- vis->mesa_visual.haveDepthBuffer,
- vis->mesa_visual.haveStencilBuffer,
- vis->mesa_visual.haveAccumBuffer,
+ vis->mesa_visual.depthBits > 0,
+ vis->mesa_visual.stencilBits > 0,
+ vis->mesa_visual.accumRedBits > 0,
GL_FALSE, /* software alpha buffer */
vis->mesa_visual.numAuxBuffers > 0 );
diff --git a/src/mesa/main/accum.c b/src/mesa/main/accum.c
index a0a206bea67..89ae31556d3 100644
--- a/src/mesa/main/accum.c
+++ b/src/mesa/main/accum.c
@@ -468,7 +468,7 @@ _mesa_Accum( GLenum op, GLfloat value )
return;
}
- if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
+ if (ctx->DrawBuffer->Visual.accumRedBits == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
return;
}
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index 6beff9ed842..9221c7287a3 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -203,17 +203,17 @@ clear(struct gl_context *ctx, GLbitfield mask, bool no_error)
}
if ((mask & GL_DEPTH_BUFFER_BIT)
- && ctx->DrawBuffer->Visual.haveDepthBuffer) {
+ && ctx->DrawBuffer->Visual.depthBits > 0) {
bufferMask |= BUFFER_BIT_DEPTH;
}
if ((mask & GL_STENCIL_BUFFER_BIT)
- && ctx->DrawBuffer->Visual.haveStencilBuffer) {
+ && ctx->DrawBuffer->Visual.stencilBits > 0) {
bufferMask |= BUFFER_BIT_STENCIL;
}
if ((mask & GL_ACCUM_BUFFER_BIT)
- && ctx->DrawBuffer->Visual.haveAccumBuffer) {
+ && ctx->DrawBuffer->Visual.accumRedBits > 0) {
bufferMask |= BUFFER_BIT_ACCUM;
}
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 0dd83e564b1..ee5eee32948 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -305,10 +305,6 @@ _mesa_initialize_visual( struct gl_config *vis,
vis->accumBlueBits = accumBlueBits;
vis->accumAlphaBits = accumAlphaBits;
- vis->haveAccumBuffer = accumRedBits > 0;
- vis->haveDepthBuffer = depthBits > 0;
- vis->haveStencilBuffer = stencilBits > 0;
-
vis->numAuxBuffers = 0;
vis->level = 0;
vis->sampleBuffers = numSamples > 0 ? 1 : 0;
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 96efc0a4b54..727831e3d97 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -482,7 +482,6 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx,
const struct gl_renderbuffer *rb =
fb->Attachment[BUFFER_DEPTH].Renderbuffer;
const mesa_format fmt = rb->Format;
- fb->Visual.haveDepthBuffer = GL_TRUE;
fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
}
@@ -490,7 +489,6 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx,
const struct gl_renderbuffer *rb =
fb->Attachment[BUFFER_STENCIL].Renderbuffer;
const mesa_format fmt = rb->Format;
- fb->Visual.haveStencilBuffer = GL_TRUE;
fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
}
@@ -498,7 +496,6 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx,
const struct gl_renderbuffer *rb =
fb->Attachment[BUFFER_ACCUM].Renderbuffer;
const mesa_format fmt = rb->Format;
- fb->Visual.haveAccumBuffer = GL_TRUE;
fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 5c633938f37..af5b60fcf5a 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -164,10 +164,6 @@ struct gl_config
GLuint doubleBufferMode;
GLuint stereoMode;
- GLboolean haveAccumBuffer;
- GLboolean haveDepthBuffer;
- GLboolean haveStencilBuffer;
-
GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
GLuint redMask, greenMask, blueMask, alphaMask;
GLint redShift, greenShift, blueShift, alphaShift;
diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c
index 4ef5429c58b..b49e269124c 100644
--- a/src/mesa/state_tracker/st_manager.c
+++ b/src/mesa/state_tracker/st_manager.c
@@ -407,14 +407,9 @@ st_visual_to_context_mode(const struct st_visual *visual,
mode->stencilBits =
util_format_get_component_bits(visual->depth_stencil_format,
UTIL_FORMAT_COLORSPACE_ZS, 1);
-
- mode->haveDepthBuffer = mode->depthBits > 0;
- mode->haveStencilBuffer = mode->stencilBits > 0;
}
if (visual->accum_format != PIPE_FORMAT_NONE) {
- mode->haveAccumBuffer = GL_TRUE;
-
mode->accumRedBits =
util_format_get_component_bits(visual->accum_format,
UTIL_FORMAT_COLORSPACE_RGB, 0);