aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa
diff options
context:
space:
mode:
authorIan Romanick <[email protected]>2012-08-01 22:19:01 -0700
committerIan Romanick <[email protected]>2012-09-28 08:19:54 -0700
commit66159f94a5ce00b2e7c06766d7d1ecc1208c2f69 (patch)
treec58b99c5b92948d3a9e32eb632184e78c6fc42dc /src/mesa
parentd0e142834948307ccfad6b038814618604390e2a (diff)
mesa/tests: Sanity check the ES2 dispatch table
This test is only built when shared-glapi is used. Because of changes elsewhere in the tree that were necessary to make shared-glapi work correct with GLX, it's not feasible to make the test function both ways. The list of expected functions originally came from the functions set by api_exec_es2.c. This file no longer exists in Mesa (but api_exec_es1.c is still generated). It was the generated file that configured the dispatch table for ES2 contexts. This test verifies that all of the functions set by the old api_exec_es2.c (with the recent addition of VAO functions) are set in the dispatch table and everything else is a NOP. When adding ES2 (or ES3) extensions that add new functions, this test will need to be modified to expect dispatch functions for the new extension functions. v2: Expect VAO functions be non-NOP. Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/api_exec.c2
-rw-r--r--src/mesa/main/tests/Makefile.am3
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp309
3 files changed, 313 insertions, 1 deletions
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index 69179abb1e7..ddf7c7fc119 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -874,7 +874,7 @@ _mesa_create_exec_table(struct gl_context *ctx)
SET_TexStorage1D(exec, _mesa_TexStorage1D);
SET_TextureStorage1DEXT(exec, _mesa_TextureStorage1DEXT);
}
- if (_mesa_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_TexStorage2D(exec, _mesa_TexStorage2D);
SET_TexStorage3D(exec, _mesa_TexStorage3D);
SET_TextureStorage2DEXT(exec, _mesa_TextureStorage2DEXT);
diff --git a/src/mesa/main/tests/Makefile.am b/src/mesa/main/tests/Makefile.am
index 3d1a5d8923f..cac04bcd6ec 100644
--- a/src/mesa/main/tests/Makefile.am
+++ b/src/mesa/main/tests/Makefile.am
@@ -19,6 +19,9 @@ main_test_LDADD = \
if HAVE_SHARED_GLAPI
AM_CPPFLAGS += -DHAVE_SHARED_GLAPI
+main_test_SOURCES += \
+ dispatch_sanity.cpp
+
main_test_LDADD += \
$(top_builddir)/src/mapi/shared-glapi/libglapi.la
else
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
new file mode 100644
index 00000000000..b5d712894f9
--- /dev/null
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -0,0 +1,309 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \name dispatch_sanity.cpp
+ *
+ * Verify that only set of functions that should be available in a particular
+ * API are available in that API.
+ *
+ * The list of expected functions originally came from the functions set by
+ * api_exec_es2.c. This file no longer exists in Mesa (but api_exec_es1.c was
+ * still generated at the time this test was written). It was the generated
+ * file that configured the dispatch table for ES2 contexts. This test
+ * verifies that all of the functions set by the old api_exec_es2.c (with the
+ * recent addition of VAO functions) are set in the dispatch table and
+ * everything else is a NOP.
+ *
+ * When adding extensions that add new functions, this test will need to be
+ * modified to expect dispatch functions for the new extension functions.
+ */
+
+extern "C" {
+#include "main/mfeatures.h"
+}
+
+#if FEATURE_ES2
+
+#include <gtest/gtest.h>
+
+extern "C" {
+#include "GL/gl.h"
+#include "GL/glext.h"
+#include "main/compiler.h"
+#include "main/api_exec.h"
+#include "main/context.h"
+#include "main/remap.h"
+#include "glapi/glapi.h"
+#include "drivers/common/driverfuncs.h"
+
+#include "swrast/swrast.h"
+#include "vbo/vbo.h"
+#include "tnl/tnl.h"
+#include "swrast_setup/swrast_setup.h"
+
+#ifndef GLAPIENTRYP
+#define GLAPIENTRYP GL_APIENTRYP
+#endif
+
+#include "main/dispatch.h"
+}
+
+struct function {
+ const char *name;
+ int offset;
+};
+
+extern const struct function gles2_functions_possible[];
+
+class DispatchSanity_test : public ::testing::Test {
+public:
+ virtual void SetUp();
+
+ struct gl_config visual;
+ struct dd_function_table driver_functions;
+ struct gl_context share_list;
+ struct gl_context ctx;
+};
+
+void
+DispatchSanity_test::SetUp()
+{
+ memset(&visual, 0, sizeof(visual));
+ memset(&driver_functions, 0, sizeof(driver_functions));
+ memset(&share_list, 0, sizeof(share_list));
+ memset(&ctx, 0, sizeof(ctx));
+
+ _mesa_init_driver_functions(&driver_functions);
+}
+
+static void
+validate_functions(_glapi_proc *table, const struct function *function_table)
+{
+ for (unsigned i = 0; function_table[i].name != NULL; i++) {
+ const int offset = (function_table[i].offset != -1)
+ ? function_table[i].offset
+ : _glapi_get_proc_offset(function_table[i].name);
+
+ ASSERT_NE(-1, offset)
+ << "Function: " << function_table[i].name;
+ ASSERT_EQ(offset,
+ _glapi_get_proc_offset(function_table[i].name))
+ << "Function: " << function_table[i].name;
+ EXPECT_NE((_glapi_proc) _mesa_generic_nop, table[offset])
+ << "Function: " << function_table[i].name
+ << " at offset " << offset;
+
+ table[offset] = (_glapi_proc) _mesa_generic_nop;
+ }
+
+ const unsigned size = _glapi_get_dispatch_table_size();
+ for (unsigned i = 0; i < size; i++) {
+ EXPECT_EQ((_glapi_proc) _mesa_generic_nop, table[i]) << "i = " << i;
+ }
+}
+
+TEST_F(DispatchSanity_test, GLES2)
+{
+ ctx.Version = 20;
+ _mesa_initialize_context(&ctx,
+ API_OPENGLES2, //api,
+ &visual,
+ NULL, //&share_list,
+ &driver_functions,
+ (void *) NULL);
+
+ _swrast_CreateContext(&ctx);
+ _vbo_CreateContext(&ctx);
+ _tnl_CreateContext(&ctx);
+ _swsetup_CreateContext(&ctx);
+
+ validate_functions((_glapi_proc *) ctx.Exec, gles2_functions_possible);
+}
+
+const struct function gles2_functions_possible[] = {
+ { "glActiveTexture", _gloffset_ActiveTextureARB },
+ { "glAttachShader", -1 },
+ { "glBindAttribLocation", -1 },
+ { "glBindBuffer", -1 },
+ { "glBindFramebuffer", -1 },
+ { "glBindRenderbuffer", -1 },
+ { "glBindTexture", _gloffset_BindTexture },
+ { "glBindVertexArrayOES", -1 },
+ { "glBlendColor", _gloffset_BlendColor },
+ { "glBlendEquation", _gloffset_BlendEquation },
+ { "glBlendEquationSeparate", -1 },
+ { "glBlendFunc", _gloffset_BlendFunc },
+ { "glBlendFuncSeparate", -1 },
+ { "glBufferData", -1 },
+ { "glBufferSubData", -1 },
+ { "glCheckFramebufferStatus", -1 },
+ { "glClear", _gloffset_Clear },
+ { "glClearColor", _gloffset_ClearColor },
+ { "glClearDepthf", -1 },
+ { "glClearStencil", _gloffset_ClearStencil },
+ { "glColorMask", _gloffset_ColorMask },
+ { "glCompileShader", -1 },
+ { "glCompressedTexImage2D", -1 },
+ { "glCompressedTexImage3DOES", -1 },
+ { "glCompressedTexSubImage2D", -1 },
+ { "glCompressedTexSubImage3DOES", -1 },
+ { "glCopyTexImage2D", _gloffset_CopyTexImage2D },
+ { "glCopyTexSubImage2D", _gloffset_CopyTexSubImage2D },
+ { "glCopyTexSubImage3DOES", _gloffset_CopyTexSubImage3D },
+ { "glCreateProgram", -1 },
+ { "glCreateShader", -1 },
+ { "glCullFace", _gloffset_CullFace },
+ { "glDeleteBuffers", -1 },
+ { "glDeleteFramebuffers", -1 },
+ { "glDeleteProgram", -1 },
+ { "glDeleteRenderbuffers", -1 },
+ { "glDeleteShader", -1 },
+ { "glDeleteTextures", _gloffset_DeleteTextures },
+ { "glDeleteVertexArraysOES", -1 },
+ { "glDepthFunc", _gloffset_DepthFunc },
+ { "glDepthMask", _gloffset_DepthMask },
+ { "glDepthRangef", -1 },
+ { "glDetachShader", -1 },
+ { "glDisable", _gloffset_Disable },
+ { "glDisableVertexAttribArray", -1 },
+ { "glDrawArrays", _gloffset_DrawArrays },
+ { "glDrawBuffersNV", -1 },
+ { "glDrawElements", _gloffset_DrawElements },
+ { "glEGLImageTargetRenderbufferStorageOES", -1 },
+ { "glEGLImageTargetTexture2DOES", -1 },
+ { "glEnable", _gloffset_Enable },
+ { "glEnableVertexAttribArray", -1 },
+ { "glFinish", _gloffset_Finish },
+ { "glFlush", _gloffset_Flush },
+ { "glFramebufferRenderbuffer", -1 },
+ { "glFramebufferTexture2D", -1 },
+ { "glFramebufferTexture3DOES", -1 },
+ { "glFrontFace", _gloffset_FrontFace },
+ { "glGenBuffers", -1 },
+ { "glGenFramebuffers", -1 },
+ { "glGenRenderbuffers", -1 },
+ { "glGenTextures", _gloffset_GenTextures },
+ { "glGenVertexArraysOES", -1 },
+ { "glGenerateMipmap", -1 },
+ { "glGetActiveAttrib", -1 },
+ { "glGetActiveUniform", -1 },
+ { "glGetAttachedShaders", -1 },
+ { "glGetAttribLocation", -1 },
+ { "glGetBooleanv", _gloffset_GetBooleanv },
+ { "glGetBufferParameteriv", -1 },
+ { "glGetBufferPointervOES", -1 },
+ { "glGetError", _gloffset_GetError },
+ { "glGetFloatv", _gloffset_GetFloatv },
+ { "glGetFramebufferAttachmentParameteriv", -1 },
+ { "glGetIntegerv", _gloffset_GetIntegerv },
+ { "glGetProgramInfoLog", -1 },
+ { "glGetProgramiv", -1 },
+ { "glGetRenderbufferParameteriv", -1 },
+ { "glGetShaderInfoLog", -1 },
+ { "glGetShaderPrecisionFormat", -1 },
+ { "glGetShaderSource", -1 },
+ { "glGetShaderiv", -1 },
+ { "glGetString", _gloffset_GetString },
+ { "glGetTexParameterfv", _gloffset_GetTexParameterfv },
+ { "glGetTexParameteriv", _gloffset_GetTexParameteriv },
+ { "glGetUniformLocation", -1 },
+ { "glGetUniformfv", -1 },
+ { "glGetUniformiv", -1 },
+ { "glGetVertexAttribPointerv", -1 },
+ { "glGetVertexAttribfv", -1 },
+ { "glGetVertexAttribiv", -1 },
+ { "glHint", _gloffset_Hint },
+ { "glIsBuffer", -1 },
+ { "glIsEnabled", _gloffset_IsEnabled },
+ { "glIsFramebuffer", -1 },
+ { "glIsProgram", -1 },
+ { "glIsRenderbuffer", -1 },
+ { "glIsShader", -1 },
+ { "glIsTexture", _gloffset_IsTexture },
+ { "glIsVertexArrayOES", -1 },
+ { "glLineWidth", _gloffset_LineWidth },
+ { "glLinkProgram", -1 },
+ { "glMapBufferOES", -1 },
+ { "glMultiDrawArraysEXT", -1 },
+ { "glMultiDrawElementsEXT", -1 },
+ { "glPixelStorei", _gloffset_PixelStorei },
+ { "glPolygonOffset", _gloffset_PolygonOffset },
+ { "glReadBufferNV", _gloffset_ReadBuffer },
+ { "glReadPixels", _gloffset_ReadPixels },
+ { "glReleaseShaderCompiler", -1 },
+ { "glRenderbufferStorage", -1 },
+ { "glSampleCoverage", -1 },
+ { "glScissor", _gloffset_Scissor },
+ { "glShaderBinary", -1 },
+ { "glShaderSource", -1 },
+ { "glStencilFunc", _gloffset_StencilFunc },
+ { "glStencilFuncSeparate", -1 },
+ { "glStencilMask", _gloffset_StencilMask },
+ { "glStencilMaskSeparate", -1 },
+ { "glStencilOp", _gloffset_StencilOp },
+ { "glStencilOpSeparate", -1 },
+ { "glTexImage2D", _gloffset_TexImage2D },
+ { "glTexImage3DOES", _gloffset_TexImage3D },
+ { "glTexParameterf", _gloffset_TexParameterf },
+ { "glTexParameterfv", _gloffset_TexParameterfv },
+ { "glTexParameteri", _gloffset_TexParameteri },
+ { "glTexParameteriv", _gloffset_TexParameteriv },
+ { "glTexSubImage2D", _gloffset_TexSubImage2D },
+ { "glTexSubImage3DOES", _gloffset_TexSubImage3D },
+ { "glUniform1f", -1 },
+ { "glUniform1fv", -1 },
+ { "glUniform1i", -1 },
+ { "glUniform1iv", -1 },
+ { "glUniform2f", -1 },
+ { "glUniform2fv", -1 },
+ { "glUniform2i", -1 },
+ { "glUniform2iv", -1 },
+ { "glUniform3f", -1 },
+ { "glUniform3fv", -1 },
+ { "glUniform3i", -1 },
+ { "glUniform3iv", -1 },
+ { "glUniform4f", -1 },
+ { "glUniform4fv", -1 },
+ { "glUniform4i", -1 },
+ { "glUniform4iv", -1 },
+ { "glUniformMatrix2fv", -1 },
+ { "glUniformMatrix3fv", -1 },
+ { "glUniformMatrix4fv", -1 },
+ { "glUnmapBufferOES", -1 },
+ { "glUseProgram", -1 },
+ { "glValidateProgram", -1 },
+ { "glVertexAttrib1f", -1 },
+ { "glVertexAttrib1fv", -1 },
+ { "glVertexAttrib2f", -1 },
+ { "glVertexAttrib2fv", -1 },
+ { "glVertexAttrib3f", -1 },
+ { "glVertexAttrib3fv", -1 },
+ { "glVertexAttrib4f", -1 },
+ { "glVertexAttrib4fv", -1 },
+ { "glVertexAttribPointer", -1 },
+ { "glViewport", _gloffset_Viewport },
+ { NULL, -1 }
+};
+
+#endif /* FEATURE_ES2 */