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authorBrian Paul <[email protected]>2015-05-15 11:22:25 -0600
committerBrian Paul <[email protected]>2015-06-03 11:35:46 -0600
commit6139195606d97b43a739500627c906baf804fab0 (patch)
treee5f1c726a4bacb66b4cc31b5d66941b617edf540 /src/mesa
parent86a74e9b6b8953a55de234f185a14defd646f489 (diff)
mesa: fix glPushAttrib(0) / glPopAttrib() error
If the glPushAttrib() mask value was zero we didn't actually push anything onto the attribute stack. A subsequent glPopAttrib() call would generate a GL_STACK_UNDERFLOW error. Now push a dummy attribute in that case to prevent the error. Mesa now matches nvidia's behavior. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/attrib.c17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index b163c0aa699..365a79ded87 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -177,6 +177,10 @@ struct texture_state
};
+/** An unused GL_*_BIT value */
+#define DUMMY_BIT 0x10000000
+
+
/**
* Allocate new attribute node of given type/kind. Attach payload data.
* Insert it into the linked list named by 'head'.
@@ -253,6 +257,15 @@ _mesa_PushAttrib(GLbitfield mask)
/* groups specified by the mask. */
head = NULL;
+ if (mask == 0) {
+ /* if mask is zero we still need to push something so that we
+ * don't get a GL_STACK_UNDERFLOW error in glPopAttrib().
+ */
+ GLuint dummy = 0;
+ if (!push_attrib(ctx, &head, DUMMY_BIT, sizeof(dummy), &dummy))
+ goto end;
+ }
+
if (mask & GL_ACCUM_BUFFER_BIT) {
if (!push_attrib(ctx, &head, GL_ACCUM_BUFFER_BIT,
sizeof(struct gl_accum_attrib),
@@ -928,6 +941,10 @@ _mesa_PopAttrib(void)
}
switch (attr->kind) {
+ case DUMMY_BIT:
+ /* do nothing */
+ break;
+
case GL_ACCUM_BUFFER_BIT:
{
const struct gl_accum_attrib *accum;