diff options
author | Francisco Jerez <[email protected]> | 2017-04-04 14:12:59 -0700 |
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committer | Francisco Jerez <[email protected]> | 2017-04-04 14:13:03 -0700 |
commit | 0de17f52a515e655682b4b894c44ad9d7308794e (patch) | |
tree | 9568e00aa56a86f2ef43d760a4f9da77a28701e1 /src/mesa | |
parent | e8d9b76f6390459b2f7e2aa6ae8b74275f66c791 (diff) |
drirc: Set glsl_zero_init for Kerbal Space Program.
This fixes the stripes of garbage rendered on the floor of the vehicle
assembly building among other rendering issues. The reason for the
misrendering seems to be that some of the GLSL shaders used by the
application use variables before initializing them, incorrectly
assuming that they will be implicitly set to zero by the
implementation.
Acked-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/common/drirc | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc index 23d09fabb16..14d7713fdce 100644 --- a/src/mesa/drivers/dri/common/drirc +++ b/src/mesa/drivers/dri/common/drirc @@ -128,5 +128,13 @@ TODO: document the other workarounds. <application name="Spec Ops: The Line (64-bit)" executable="specops"> <option name="force_glsl_abs_sqrt" value="true" /> </application> + + <application name="Kerbal Space Program (32-bit)" executable="KSP.x86"> + <option name="glsl_zero_init" value="true"/> + </application> + + <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64"> + <option name="glsl_zero_init" value="true"/> + </application> </device> </driconf> |