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authorJordan Justen <[email protected]>2013-07-09 15:19:55 -0700
committerJordan Justen <[email protected]>2014-08-15 20:11:41 -0700
commitcfa19af966f52a153502f8296493b7b08960f7f5 (patch)
tree1b2bebafc9916bfd3f794dcdda4fbd3d0aecc54d /src/mesa
parent51b38106d74b1bd4fa2ce552f489c374bdffa812 (diff)
i965/gen6 depth surface: calculate LOD being rendered to
(08ef1dd for gen6) This will be used in 3DSTATE_DEPTH_BUFFER in a later patch. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/gen6_blorp.cpp3
-rw-r--r--src/mesa/drivers/dri/i965/gen6_depth_state.c3
2 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
index 0b1d0977ccd..96825c67787 100644
--- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
@@ -783,6 +783,7 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
uint32_t surftype;
unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
GLenum gl_target = params->depth.mt->target;
+ unsigned int lod;
switch (gl_target) {
case GL_TEXTURE_CUBE_MAP_ARRAY:
@@ -806,6 +807,8 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
NULL,
&tile_mask_x, &tile_mask_y);
+ lod = params->depth.level - params->depth.mt->first_level;
+
/* 3DSTATE_DEPTH_BUFFER */
{
uint32_t tile_x = draw_x & tile_mask_x;
diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c b/src/mesa/drivers/dri/i965/gen6_depth_state.c
index 8ee969fc1b6..9e0357746b2 100644
--- a/src/mesa/drivers/dri/i965/gen6_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_depth_state.c
@@ -49,6 +49,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
uint32_t surftype;
unsigned int depth = 1;
GLenum gl_target = GL_TEXTURE_2D;
+ unsigned int lod;
const struct intel_renderbuffer *irb = NULL;
const struct gl_renderbuffer *rb = NULL;
@@ -97,6 +98,8 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
break;
}
+ lod = irb ? irb->mt_level - irb->mt->first_level : 0;
+
BEGIN_BATCH(7);
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |