diff options
author | Brian Paul <[email protected]> | 2008-09-18 15:35:56 -0600 |
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committer | Brian Paul <[email protected]> | 2008-09-18 15:37:13 -0600 |
commit | 8d249ca620f6995cc5824d95c29bda7043bbdf8c (patch) | |
tree | 9dd3ec865bfdb3c8b29448b295199529835b9679 /src/mesa | |
parent | 0b8e19ffc51c29543796d4f1e3243e97d8c32671 (diff) |
gallium: if we run out of memory in st_TexImage, flush and try again.
If the driver buffers a scene flushing should release old textures and
make space for new ones. Fixes problem with texdown.c test.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 2e1ad93942b..958f88bf2c4 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -481,8 +481,15 @@ st_TexImage(GLcontext * ctx, if (!stObj->pt) { guess_and_alloc_texture(ctx->st, stObj, stImage); if (!stObj->pt) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - return; + /* Probably out of memory. + * Try flushing any pending rendering, then retry. + */ + st_finish(ctx->st); + guess_and_alloc_texture(ctx->st, stObj, stImage); + if (!stObj->pt) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + return; + } } } |