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authorLionel Landwerlin <[email protected]>2017-01-19 16:20:00 +0000
committerLionel Landwerlin <[email protected]>2017-01-20 21:39:51 +0000
commit74c23bde5b8155a84233265c56bedac8f38de14e (patch)
treea96e269cf72da0bf427753cf37488539d3893c91 /src/mesa
parent8a28e764d0e28d0d4dfa3b81b89fa3baf30e94f2 (diff)
anv: don't require render target isl bit for depth/stencil surfaces
Blorp can deal with depth/stencil surfaces blits/copies without the render target requirement. Also having both render target and depth/stencil requirement is incompatible from isl's point of view. This fixes an image creation issue in the high level quality settings of the Unity3D player, which requires a depth texture with src/dst transfer & 4x multisampling. v2: Simply aspect checking condition (Jason) Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Cc: 13.0 17.0 <[email protected]>
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