diff options
author | Ilia Mirkin <[email protected]> | 2014-02-12 18:22:56 -0500 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2014-02-13 11:06:41 -0500 |
commit | 0c8b165366d68291e3013c7308b8b1fdd5ade2a2 (patch) | |
tree | f7ad0563a5424ebbf0fd7f0bac44a995df078b00 /src/mesa | |
parent | 0ef3ce415522c77f11477c340efeef7b61cb8cb3 (diff) |
nouveau: fix chipset checks for nv1a by using the oclass instead
Commit f4ebcd133b9 ("dri/nouveau: NV17_3D class is not available for
NV1a chipset") fixed this partially by using the correct 3d class.
However there were a lot of checks left over comparing against the
chipset.
Reported-and-tested-by: John F. Godfrey <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: 9.2 10.0 10.1 <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv10_context.c | 8 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv10_state_fb.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv10_state_raster.c | 3 |
3 files changed, 8 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c index 904a41081f4..00a935880e0 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_context.c +++ b/src/mesa/drivers/dri/nouveau/nv10_context.c @@ -63,7 +63,7 @@ nv10_use_viewport_zclear(struct gl_context *ctx) struct gl_framebuffer *fb = ctx->DrawBuffer; struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; - return context_chipset(ctx) < 0x17 && + return context_eng3d(ctx)->oclass < NV17_3D_CLASS && !nctx->hierz.clear_blocked && depthRb && (_mesa_get_format_bits(depthRb->Format, GL_DEPTH_BITS) >= 24); @@ -184,7 +184,7 @@ nv10_clear(struct gl_context *ctx, GLbitfield buffers) } if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) { - if (context_chipset(ctx) >= 0x17) + if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS) nv17_zclear(ctx, &buffers); else nv10_zclear(ctx, &buffers); @@ -245,7 +245,7 @@ nv10_hwctx_init(struct gl_context *ctx) BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); - if (context_chipset(ctx) >= 0x17) { + if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS) { BEGIN_NV04(push, NV17_3D(UNK01AC), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); @@ -257,7 +257,7 @@ nv10_hwctx_init(struct gl_context *ctx) PUSH_DATA (push, 1); } - if (context_chipset(ctx) >= 0x11) { + if (context_eng3d(ctx)->oclass >= NV15_3D_CLASS) { BEGIN_NV04(push, SUBC_3D(0x120), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 1); diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c index 19769e5c47f..fb66b2d5494 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c @@ -106,7 +106,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit) /* At least nv11 seems to get sad if we don't do this before * swapping RTs.*/ - if (context_chipset(ctx) < 0x17) { + if (context_eng3d(ctx)->oclass < NV17_3D_CLASS) { int i; for (i = 0; i < 6; i++) { @@ -140,7 +140,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit) PUSH_MTHDl(push, NV10_3D(ZETA_OFFSET), BUFCTX_FB, s->bo, 0, bo_flags); - if (context_chipset(ctx) >= 0x17) { + if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS) { setup_hierz_buffer(ctx); context_dirty(ctx, ZCLEAR); } diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c index bd4a78e1bdb..da414a0b06b 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c @@ -28,6 +28,7 @@ #include "nouveau_context.h" #include "nouveau_gldefs.h" #include "nouveau_util.h" +#include "nv_object.xml.h" #include "nv10_3d.xml.h" #include "nv10_driver.h" @@ -120,7 +121,7 @@ nv10_emit_logic_opcode(struct gl_context *ctx, int emit) struct nouveau_pushbuf *push = context_push(ctx); assert(!ctx->Color.ColorLogicOpEnabled - || context_chipset(ctx) >= 0x11); + || context_eng3d(ctx)->oclass >= NV15_3D_CLASS); BEGIN_NV04(push, NV11_3D(COLOR_LOGIC_OP_ENABLE), 2); PUSH_DATAb(push, ctx->Color.ColorLogicOpEnabled); |