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authorEric Anholt <[email protected]>2014-02-04 15:00:46 -0800
committerEric Anholt <[email protected]>2014-02-12 16:17:11 -0800
commit067c7b67e8080bb2ad9ed857f1e62ddae8da6e6d (patch)
tree3e93e693255c129535589a384053a8a9a1dffcee /src/mesa
parentf29c25fc1d235d381b64f44450baf098f08e39af (diff)
meta: Use BindRenderbufferTexImage() for meta glBlitFramebuffer().
This avoids a CopyTexImage() on Intel i965 hardware without blorp. v2: Move the !readAtt check up higher. v3: Rebase on idr's changes, plus readAtt check is totally gone, and also fix a typo in a comment. Reviewed-by: Kenneth Graunke <[email protected]> (v2)
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/common/meta_blit.c55
1 files changed, 46 insertions, 9 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 637c59df4c5..bfbf6ac0d33 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -94,8 +94,10 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx,
}
/**
- * Try to do a glBlitFramebuffer using no-copy texturing.
- * We can do this when the src renderbuffer is actually a texture.
+ * Try to do a color-only glBlitFramebuffer using texturing.
+ *
+ * We can do this when the src renderbuffer is actually a texture, or when the
+ * driver exposes BindRenderbufferTexImage().
*/
static bool
blitframebuffer_texture(struct gl_context *ctx,
@@ -112,7 +114,7 @@ blitframebuffer_texture(struct gl_context *ctx,
const GLint dstY = MIN2(dstY0, dstY1);
const GLint dstW = abs(dstX1 - dstX0);
const GLint dstH = abs(dstY1 - dstY0);
- const struct gl_texture_object *texObj = readAtt->Texture;
+ struct gl_texture_object *texObj;
GLuint srcLevel;
GLint baseLevelSave;
GLint maxLevelSave;
@@ -120,22 +122,55 @@ blitframebuffer_texture(struct gl_context *ctx,
GLuint sampler, samplerSave =
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
-
- if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_ARB) {
- /* Can't handle other texture types at this time */
- return mask;
- }
+ GLuint tempTex = 0;
if (readAtt->Texture) {
+ /* If there's a texture attached of a type we can handle, then just use
+ * it directly.
+ */
srcLevel = readAtt->TextureLevel;
texObj = readAtt->Texture;
+ target = texObj->Target;
+
+ if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_ARB)
+ return false;
+ } else if (ctx->Driver.BindRenderbufferTexImage) {
+ /* Otherwise, we need the driver to be able to bind a renderbuffer as
+ * a texture image.
+ */
+ struct gl_texture_image *texImage;
+ struct gl_renderbuffer *rb = readAtt->Renderbuffer;
+
+ target = GL_TEXTURE_2D;
+ _mesa_GenTextures(1, &tempTex);
+ _mesa_BindTexture(target, tempTex);
+ srcLevel = 0;
+ texObj = _mesa_lookup_texture(ctx, tempTex);
+ texImage = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
+
+ if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, texImage)) {
+ _mesa_DeleteTextures(1, &tempTex);
+ return false;
+ } else {
+ if (ctx->Driver.FinishRenderTexture &&
+ !rb->NeedsFinishRenderTexture) {
+ rb->NeedsFinishRenderTexture = true;
+ ctx->Driver.FinishRenderTexture(ctx, rb);
+ }
+
+ if (_mesa_is_winsys_fbo(readFb)) {
+ GLint temp = srcY0;
+ srcY0 = rb->Height - srcY1;
+ srcY1 = rb->Height - temp;
+ flipY = -flipY;
+ }
+ }
} else {
return false;
}
baseLevelSave = texObj->BaseLevel;
maxLevelSave = texObj->MaxLevel;
- target = texObj->Target;
if (glsl_version) {
setup_glsl_blit_framebuffer(ctx, blit, target);
@@ -242,6 +277,8 @@ blitframebuffer_texture(struct gl_context *ctx,
_mesa_BindSampler(ctx->Texture.CurrentUnit, samplerSave);
_mesa_DeleteSamplers(1, &sampler);
+ if (tempTex)
+ _mesa_DeleteTextures(1, &tempTex);
return true;
}