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authorBrian Paul <[email protected]>2010-04-23 13:05:13 -0600
committerBrian Paul <[email protected]>2010-04-23 13:16:37 -0600
commiteb2bd2158ed8c1983ef427ea792dc159a2144c08 (patch)
tree9d52ab64fb68a601f433c4060b574bbbc186ebd0 /src/mesa
parente4c54d404959aa1bce26caa313c0a47e65ff211a (diff)
st/mesa: replace 'usage' with 'bindings' to be consistent
Plus, update comments and formatting.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index 1ba1fe1b972..e59ece7e966 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -422,23 +422,19 @@ st_finish_render_texture(GLcontext *ctx,
/**
- * Validate a renderbuffer attachment for a particular usage.
+ * Validate a renderbuffer attachment for a particular set of bindings.
*/
-
static GLboolean
st_validate_attachment(struct pipe_screen *screen,
const struct gl_renderbuffer_attachment *att,
- GLuint usage)
+ unsigned bindings)
{
- const struct st_texture_object *stObj =
- st_texture_object(att->Texture);
+ const struct st_texture_object *stObj = st_texture_object(att->Texture);
- /**
- * Only validate texture attachments for now, since
+ /* Only validate texture attachments for now, since
* st_renderbuffer_alloc_storage makes sure that
* the format is supported.
*/
-
if (att->Type != GL_TEXTURE)
return GL_TRUE;
@@ -446,10 +442,10 @@ st_validate_attachment(struct pipe_screen *screen,
return GL_FALSE;
return screen->is_format_supported(screen, stObj->pt->format,
- PIPE_TEXTURE_2D,
- usage, 0);
+ PIPE_TEXTURE_2D, bindings, 0);
}
+
/**
* Check that the framebuffer configuration is valid in terms of what
* the driver can support.