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authorEric Anholt <[email protected]>2010-08-01 11:40:41 -0700
committerEric Anholt <[email protected]>2010-08-01 11:41:02 -0700
commitb42519108dc7ab104cf9ade65a508f54a0294406 (patch)
tree34bf7edf0fe8d04a5099fab6de19ce7898aa81ab /src/mesa
parent93b10bd353e98670b627873e1da130c789646a4e (diff)
ir_to_mesa: Add support for MESA_GLSL=log.
This is the option that dumps shader source to files in the current directory.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 9274723eb73..8f790af09ac 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2514,6 +2514,10 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
shader->num_builtins_to_link = state->num_builtins_to_link;
+ if (ctx->Shader.Flags & GLSL_LOG) {
+ _mesa_write_shader_to_file(shader);
+ }
+
/* Retain any live IR, but trash the rest. */
reparent_ir(shader->ir, shader);