diff options
author | Brian Paul <[email protected]> | 2000-02-24 22:14:04 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-02-24 22:14:04 +0000 |
commit | 8ceb5c34dd4c0da73f9cb58b803a84e17e545c4b (patch) | |
tree | 6e44f28744856f201608cbea03d9caf838dcc23b /src/mesa | |
parent | 7c2225373e95e0a37e744b19a2b792284678ccc7 (diff) |
now using SGI-specified dispatch order
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/glapi/glapi.c | 1228 | ||||
-rw-r--r-- | src/mesa/glapi/glapitemp.h | 355 |
2 files changed, 960 insertions, 623 deletions
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index 3ae7379e69a..1c163665091 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -1,4 +1,4 @@ -/* $Id: glapi.c,v 1.36 2000/02/23 16:01:40 brianp Exp $ */ +/* $Id: glapi.c,v 1.37 2000/02/24 22:14:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -51,7 +51,7 @@ /* This is used when thread safety is disabled */ -struct _glapi_table *_glapi_Dispatch = &__glapi_noop_table; +struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table; /* Used when thread safety disabled */ void *_glapi_Context = NULL; @@ -157,7 +157,7 @@ _glapi_set_dispatch(struct _glapi_table *dispatch) { if (!dispatch) { /* use the no-op functions */ - dispatch = &__glapi_noop_table; + dispatch = (struct _glapi_table *) __glapi_noop_table; } #ifdef DEBUG else { @@ -219,16 +219,17 @@ _glapi_get_dispatch_table_size(void) const char * _glapi_get_version(void) { - return "20000128"; /* YYYYMMDD */ + return "20000223"; /* YYYYMMDD */ } -struct name_address_pair { +struct name_address_offset { const char *Name; GLvoid *Address; + GLuint Offset; }; -static struct name_address_pair static_functions[1000]; +static struct name_address_offset static_functions[1000]; @@ -242,7 +243,7 @@ get_static_proc_offset(const char *funcName) GLuint i; for (i = 0; static_functions[i].Name; i++) { if (strcmp(static_functions[i].Name, funcName) == 0) { - return i; + return static_functions[i].Offset; } } return -1; @@ -272,14 +273,7 @@ get_static_proc_address(const char *funcName) #define MAX_EXTENSION_FUNCS 1000 - -struct _glapi_ext_entrypoint { - const char *Name; /* the extension function's name */ - GLuint Offset; /* relative to start of dispatch table */ - GLvoid *Address; /* address of dispatch function */ -}; - -static struct _glapi_ext_entrypoint ExtEntryTable[MAX_EXTENSION_FUNCS]; +static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS]; static GLuint NumExtEntryPoints = 0; @@ -495,20 +489,20 @@ _glapi_get_proc_address(const char *funcName) const char * _glapi_get_proc_name(GLuint offset) { - GLuint n = sizeof(static_functions) / sizeof(struct name_address_pair); - if (offset < n) { - return static_functions[offset].Name; + const GLuint n = sizeof(static_functions) / sizeof(struct name_address_offset); + GLuint i; + for (i = 0; i < n; i++) { + if (static_functions[i].Offset == offset) + return static_functions[i].Name; } - else { - /* search added extension functions */ - GLuint i; - for (i = 0; i < NumExtEntryPoints; i++) { - if (ExtEntryTable[i].Offset == offset) { - return ExtEntryTable[i].Name; - } + + /* search added extension functions */ + for (i = 0; i < NumExtEntryPoints; i++) { + if (ExtEntryTable[i].Offset == offset) { + return ExtEntryTable[i].Name; } - return NULL; } + return NULL; } @@ -560,10 +554,10 @@ _glapi_check_table(const struct _glapi_table *table) assert(ResetMinMaxOffset == offset); } { - GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColorEXT"); - char *blendColorFunc = (char*) &table->BlendColorEXT; + GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor"); + char *blendColorFunc = (char*) &table->BlendColor; GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *); - assert(blendColorOffset == _gloffset_BlendColorEXT); + assert(blendColorOffset == _gloffset_BlendColor); assert(blendColorOffset == offset); } { @@ -589,449 +583,453 @@ static int NotImplemented(void) -static struct name_address_pair static_functions[] = { - { "NotImplemented", (GLvoid *) NotImplemented }, - - /* GL 1.1 */ - { "glAccum", (GLvoid *) glAccum }, - { "glAlphaFunc", (GLvoid *) glAlphaFunc }, - { "glBegin", (GLvoid *) glBegin }, - { "glBitmap", (GLvoid *) glBitmap }, - { "glBlendFunc", (GLvoid *) glBlendFunc }, - { "glCallList", (GLvoid *) glCallList }, - { "glCallLists", (GLvoid *) glCallLists }, - { "glClear", (GLvoid *) glClear }, - { "glClearAccum", (GLvoid *) glClearAccum }, - { "glClearColor", (GLvoid *) glClearColor }, - { "glClearDepth", (GLvoid *) glClearDepth }, - { "glClearIndex", (GLvoid *) glClearIndex }, - { "glClearStencil", (GLvoid *) glClearStencil }, - { "glClipPlane", (GLvoid *) glClipPlane }, - { "glColor3b", (GLvoid *) glColor3b }, - { "glColor3bv", (GLvoid *) glColor3bv }, - { "glColor3d", (GLvoid *) glColor3d }, - { "glColor3dv", (GLvoid *) glColor3dv }, - { "glColor3f", (GLvoid *) glColor3f }, - { "glColor3fv", (GLvoid *) glColor3fv }, - { "glColor3i", (GLvoid *) glColor3i }, - { "glColor3iv", (GLvoid *) glColor3iv }, - { "glColor3s", (GLvoid *) glColor3s }, - { "glColor3sv", (GLvoid *) glColor3sv }, - { "glColor3ub", (GLvoid *) glColor3ub }, - { "glColor3ubv", (GLvoid *) glColor3ubv }, - { "glColor3ui", (GLvoid *) glColor3ui }, - { "glColor3uiv", (GLvoid *) glColor3uiv }, - { "glColor3us", (GLvoid *) glColor3us }, - { "glColor3usv", (GLvoid *) glColor3usv }, - { "glColor4b", (GLvoid *) glColor4b }, - { "glColor4bv", (GLvoid *) glColor4bv }, - { "glColor4d", (GLvoid *) glColor4d }, - { "glColor4dv", (GLvoid *) glColor4dv }, - { "glColor4f", (GLvoid *) glColor4f }, - { "glColor4fv", (GLvoid *) glColor4fv }, - { "glColor4i", (GLvoid *) glColor4i }, - { "glColor4iv", (GLvoid *) glColor4iv }, - { "glColor4s", (GLvoid *) glColor4s }, - { "glColor4sv", (GLvoid *) glColor4sv }, - { "glColor4ub", (GLvoid *) glColor4ub }, - { "glColor4ubv", (GLvoid *) glColor4ubv }, - { "glColor4ui", (GLvoid *) glColor4ui }, - { "glColor4uiv", (GLvoid *) glColor4uiv }, - { "glColor4us", (GLvoid *) glColor4us }, - { "glColor4usv", (GLvoid *) glColor4usv }, - { "glColorMask", (GLvoid *) glColorMask }, - { "glColorMaterial", (GLvoid *) glColorMaterial }, - { "glCopyPixels", (GLvoid *) glCopyPixels }, - { "glCullFace", (GLvoid *) glCullFace }, - { "glDeleteLists", (GLvoid *) glDeleteLists }, - { "glDepthFunc", (GLvoid *) glDepthFunc }, - { "glDepthMask", (GLvoid *) glDepthMask }, - { "glDepthRange", (GLvoid *) glDepthRange }, - { "glDisable", (GLvoid *) glDisable }, - { "glDrawBuffer", (GLvoid *) glDrawBuffer }, - { "glDrawPixels", (GLvoid *) glDrawPixels }, - { "glEdgeFlag", (GLvoid *) glEdgeFlag }, - { "glEdgeFlagv", (GLvoid *) glEdgeFlagv }, - { "glEnable", (GLvoid *) glEnable }, - { "glEnd", (GLvoid *) glEnd }, - { "glEndList", (GLvoid *) glEndList }, - { "glEvalCoord1d", (GLvoid *) glEvalCoord1d }, - { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv }, - { "glEvalCoord1f", (GLvoid *) glEvalCoord1f }, - { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv }, - { "glEvalCoord2d", (GLvoid *) glEvalCoord2d }, - { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv }, - { "glEvalCoord2f", (GLvoid *) glEvalCoord2f }, - { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv }, - { "glEvalMesh1", (GLvoid *) glEvalMesh1 }, - { "glEvalMesh2", (GLvoid *) glEvalMesh2 }, - { "glEvalPoint1", (GLvoid *) glEvalPoint1 }, - { "glEvalPoint2", (GLvoid *) glEvalPoint2 }, - { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer }, - { "glFinish", (GLvoid *) glFinish }, - { "glFlush", (GLvoid *) glFlush }, - { "glFogf", (GLvoid *) glFogf }, - { "glFogfv", (GLvoid *) glFogfv }, - { "glFogi", (GLvoid *) glFogi }, - { "glFogiv", (GLvoid *) glFogiv }, - { "glFrontFace", (GLvoid *) glFrontFace }, - { "glFrustum", (GLvoid *) glFrustum }, - { "glGenLists", (GLvoid *) glGenLists }, - { "glGetBooleanv", (GLvoid *) glGetBooleanv }, - { "glGetClipPlane", (GLvoid *) glGetClipPlane }, - { "glGetDoublev", (GLvoid *) glGetDoublev }, - { "glGetError", (GLvoid *) glGetError }, - { "glGetFloatv", (GLvoid *) glGetFloatv }, - { "glGetIntegerv", (GLvoid *) glGetIntegerv }, - { "glGetLightfv", (GLvoid *) glGetLightfv }, - { "glGetLightiv", (GLvoid *) glGetLightiv }, - { "glGetMapdv", (GLvoid *) glGetMapdv }, - { "glGetMapfv", (GLvoid *) glGetMapfv }, - { "glGetMapiv", (GLvoid *) glGetMapiv }, - { "glGetMaterialfv", (GLvoid *) glGetMaterialfv }, - { "glGetMaterialiv", (GLvoid *) glGetMaterialiv }, - { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv }, - { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv }, - { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv }, - { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple }, - { "glGetString", (GLvoid *) glGetString }, - { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv }, - { "glGetTexEnviv", (GLvoid *) glGetTexEnviv }, - { "glGetTexGendv", (GLvoid *) glGetTexGendv }, - { "glGetTexGenfv", (GLvoid *) glGetTexGenfv }, - { "glGetTexGeniv", (GLvoid *) glGetTexGeniv }, - { "glGetTexImage", (GLvoid *) glGetTexImage }, - { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv }, - { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv }, - { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv }, - { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv }, - { "glHint", (GLvoid *) glHint }, - { "glIndexMask", (GLvoid *) glIndexMask }, - { "glIndexd", (GLvoid *) glIndexd }, - { "glIndexdv", (GLvoid *) glIndexdv }, - { "glIndexf", (GLvoid *) glIndexf }, - { "glIndexfv", (GLvoid *) glIndexfv }, - { "glIndexi", (GLvoid *) glIndexi }, - { "glIndexiv", (GLvoid *) glIndexiv }, - { "glIndexs", (GLvoid *) glIndexs }, - { "glIndexsv", (GLvoid *) glIndexsv }, - { "glInitNames", (GLvoid *) glInitNames }, - { "glIsEnabled", (GLvoid *) glIsEnabled }, - { "glIsList", (GLvoid *) glIsList }, - { "glLightModelf", (GLvoid *) glLightModelf }, - { "glLightModelfv", (GLvoid *) glLightModelfv }, - { "glLightModeli", (GLvoid *) glLightModeli }, - { "glLightModeliv", (GLvoid *) glLightModeliv }, - { "glLightf", (GLvoid *) glLightf }, - { "glLightfv", (GLvoid *) glLightfv }, - { "glLighti", (GLvoid *) glLighti }, - { "glLightiv", (GLvoid *) glLightiv }, - { "glLineStipple", (GLvoid *) glLineStipple }, - { "glLineWidth", (GLvoid *) glLineWidth }, - { "glListBase", (GLvoid *) glListBase }, - { "glLoadIdentity", (GLvoid *) glLoadIdentity }, - { "glLoadMatrixd", (GLvoid *) glLoadMatrixd }, - { "glLoadMatrixf", (GLvoid *) glLoadMatrixf }, - { "glLoadName", (GLvoid *) glLoadName }, - { "glLogicOp", (GLvoid *) glLogicOp }, - { "glMap1d", (GLvoid *) glMap1d }, - { "glMap1f", (GLvoid *) glMap1f }, - { "glMap2d", (GLvoid *) glMap2d }, - { "glMap2f", (GLvoid *) glMap2f }, - { "glMapGrid1d", (GLvoid *) glMapGrid1d }, - { "glMapGrid1f", (GLvoid *) glMapGrid1f }, - { "glMapGrid2d", (GLvoid *) glMapGrid2d }, - { "glMapGrid2f", (GLvoid *) glMapGrid2f }, - { "glMaterialf", (GLvoid *) glMaterialf }, - { "glMaterialfv", (GLvoid *) glMaterialfv }, - { "glMateriali", (GLvoid *) glMateriali }, - { "glMaterialiv", (GLvoid *) glMaterialiv }, - { "glMatrixMode", (GLvoid *) glMatrixMode }, - { "glMultMatrixd", (GLvoid *) glMultMatrixd }, - { "glMultMatrixf", (GLvoid *) glMultMatrixf }, - { "glNewList", (GLvoid *) glNewList }, - { "glNormal3b", (GLvoid *) glNormal3b }, - { "glNormal3bv", (GLvoid *) glNormal3bv }, - { "glNormal3d", (GLvoid *) glNormal3d }, - { "glNormal3dv", (GLvoid *) glNormal3dv }, - { "glNormal3f", (GLvoid *) glNormal3f }, - { "glNormal3fv", (GLvoid *) glNormal3fv }, - { "glNormal3i", (GLvoid *) glNormal3i }, - { "glNormal3iv", (GLvoid *) glNormal3iv }, - { "glNormal3s", (GLvoid *) glNormal3s }, - { "glNormal3sv", (GLvoid *) glNormal3sv }, - { "glOrtho", (GLvoid *) glOrtho }, - { "glPassThrough", (GLvoid *) glPassThrough }, - { "glPixelMapfv", (GLvoid *) glPixelMapfv }, - { "glPixelMapuiv", (GLvoid *) glPixelMapuiv }, - { "glPixelMapusv", (GLvoid *) glPixelMapusv }, - { "glPixelStoref", (GLvoid *) glPixelStoref }, - { "glPixelStorei", (GLvoid *) glPixelStorei }, - { "glPixelTransferf", (GLvoid *) glPixelTransferf }, - { "glPixelTransferi", (GLvoid *) glPixelTransferi }, - { "glPixelZoom", (GLvoid *) glPixelZoom }, - { "glPointSize", (GLvoid *) glPointSize }, - { "glPolygonMode", (GLvoid *) glPolygonMode }, - { "glPolygonOffset", (GLvoid *) glPolygonOffset }, - { "glPolygonStipple", (GLvoid *) glPolygonStipple }, - { "glPopAttrib", (GLvoid *) glPopAttrib }, - { "glPopMatrix", (GLvoid *) glPopMatrix }, - { "glPopName", (GLvoid *) glPopName }, - { "glPushAttrib", (GLvoid *) glPushAttrib }, - { "glPushMatrix", (GLvoid *) glPushMatrix }, - { "glPushName", (GLvoid *) glPushName }, - { "glRasterPos2d", (GLvoid *) glRasterPos2d }, - { "glRasterPos2dv", (GLvoid *) glRasterPos2dv }, - { "glRasterPos2f", (GLvoid *) glRasterPos2f }, - { "glRasterPos2fv", (GLvoid *) glRasterPos2fv }, - { "glRasterPos2i", (GLvoid *) glRasterPos2i }, - { "glRasterPos2iv", (GLvoid *) glRasterPos2iv }, - { "glRasterPos2s", (GLvoid *) glRasterPos2s }, - { "glRasterPos2sv", (GLvoid *) glRasterPos2sv }, - { "glRasterPos3d", (GLvoid *) glRasterPos3d }, - { "glRasterPos3dv", (GLvoid *) glRasterPos3dv }, - { "glRasterPos3f", (GLvoid *) glRasterPos3f }, - { "glRasterPos3fv", (GLvoid *) glRasterPos3fv }, - { "glRasterPos3i", (GLvoid *) glRasterPos3i }, - { "glRasterPos3iv", (GLvoid *) glRasterPos3iv }, - { "glRasterPos3s", (GLvoid *) glRasterPos3s }, - { "glRasterPos3sv", (GLvoid *) glRasterPos3sv }, - { "glRasterPos4d", (GLvoid *) glRasterPos4d }, - { "glRasterPos4dv", (GLvoid *) glRasterPos4dv }, - { "glRasterPos4f", (GLvoid *) glRasterPos4f }, - { "glRasterPos4fv", (GLvoid *) glRasterPos4fv }, - { "glRasterPos4i", (GLvoid *) glRasterPos4i }, - { "glRasterPos4iv", (GLvoid *) glRasterPos4iv }, - { "glRasterPos4s", (GLvoid *) glRasterPos4s }, - { "glRasterPos4sv", (GLvoid *) glRasterPos4sv }, - { "glReadBuffer", (GLvoid *) glReadBuffer }, - { "glReadPixels", (GLvoid *) glReadPixels }, - { "glRectd", (GLvoid *) glRectd }, - { "glRectdv", (GLvoid *) glRectdv }, - { "glRectf", (GLvoid *) glRectf }, - { "glRectfv", (GLvoid *) glRectfv }, - { "glRecti", (GLvoid *) glRecti }, - { "glRectiv", (GLvoid *) glRectiv }, - { "glRects", (GLvoid *) glRects }, - { "glRectsv", (GLvoid *) glRectsv }, - { "glRenderMode", (GLvoid *) glRenderMode }, - { "glRotated", (GLvoid *) glRotated }, - { "glRotatef", (GLvoid *) glRotatef }, - { "glScaled", (GLvoid *) glScaled }, - { "glScalef", (GLvoid *) glScalef }, - { "glScissor", (GLvoid *) glScissor }, - { "glSelectBuffer", (GLvoid *) glSelectBuffer }, - { "glShadeModel", (GLvoid *) glShadeModel }, - { "glStencilFunc", (GLvoid *) glStencilFunc }, - { "glStencilMask", (GLvoid *) glStencilMask }, - { "glStencilOp", (GLvoid *) glStencilOp }, - { "glTexCoord1d", (GLvoid *) glTexCoord1d }, - { "glTexCoord1dv", (GLvoid *) glTexCoord1dv }, - { "glTexCoord1f", (GLvoid *) glTexCoord1f }, - { "glTexCoord1fv", (GLvoid *) glTexCoord1fv }, - { "glTexCoord1i", (GLvoid *) glTexCoord1i }, - { "glTexCoord1iv", (GLvoid *) glTexCoord1iv }, - { "glTexCoord1s", (GLvoid *) glTexCoord1s }, - { "glTexCoord1sv", (GLvoid *) glTexCoord1sv }, - { "glTexCoord2d", (GLvoid *) glTexCoord2d }, - { "glTexCoord2dv", (GLvoid *) glTexCoord2dv }, - { "glTexCoord2f", (GLvoid *) glTexCoord2f }, - { "glTexCoord2fv", (GLvoid *) glTexCoord2fv }, - { "glTexCoord2i", (GLvoid *) glTexCoord2i }, - { "glTexCoord2iv", (GLvoid *) glTexCoord2iv }, - { "glTexCoord2s", (GLvoid *) glTexCoord2s }, - { "glTexCoord2sv", (GLvoid *) glTexCoord2sv }, - { "glTexCoord3d", (GLvoid *) glTexCoord3d }, - { "glTexCoord3dv", (GLvoid *) glTexCoord3dv }, - { "glTexCoord3f", (GLvoid *) glTexCoord3f }, - { "glTexCoord3fv", (GLvoid *) glTexCoord3fv }, - { "glTexCoord3i", (GLvoid *) glTexCoord3i }, - { "glTexCoord3iv", (GLvoid *) glTexCoord3iv }, - { "glTexCoord3s", (GLvoid *) glTexCoord3s }, - { "glTexCoord3sv", (GLvoid *) glTexCoord3sv }, - { "glTexCoord4d", (GLvoid *) glTexCoord4d }, - { "glTexCoord4dv", (GLvoid *) glTexCoord4dv }, - { "glTexCoord4f", (GLvoid *) glTexCoord4f }, - { "glTexCoord4fv", (GLvoid *) glTexCoord4fv }, - { "glTexCoord4i", (GLvoid *) glTexCoord4i }, - { "glTexCoord4iv", (GLvoid *) glTexCoord4iv }, - { "glTexCoord4s", (GLvoid *) glTexCoord4s }, - { "glTexCoord4sv", (GLvoid *) glTexCoord4sv }, - { "glTexEnvf", (GLvoid *) glTexEnvf }, - { "glTexEnvfv", (GLvoid *) glTexEnvfv }, - { "glTexEnvi", (GLvoid *) glTexEnvi }, - { "glTexEnviv", (GLvoid *) glTexEnviv }, - { "glTexGend", (GLvoid *) glTexGend }, - { "glTexGendv", (GLvoid *) glTexGendv }, - { "glTexGenf", (GLvoid *) glTexGenf }, - { "glTexGenfv", (GLvoid *) glTexGenfv }, - { "glTexGeni", (GLvoid *) glTexGeni }, - { "glTexGeniv", (GLvoid *) glTexGeniv }, - { "glTexImage1D", (GLvoid *) glTexImage1D }, - { "glTexImage2D", (GLvoid *) glTexImage2D }, - { "glTexParameterf", (GLvoid *) glTexParameterf }, - { "glTexParameterfv", (GLvoid *) glTexParameterfv }, - { "glTexParameteri", (GLvoid *) glTexParameteri }, - { "glTexParameteriv", (GLvoid *) glTexParameteriv }, - { "glTranslated", (GLvoid *) glTranslated }, - { "glTranslatef", (GLvoid *) glTranslatef }, - { "glVertex2d", (GLvoid *) glVertex2d }, - { "glVertex2dv", (GLvoid *) glVertex2dv }, - { "glVertex2f", (GLvoid *) glVertex2f }, - { "glVertex2fv", (GLvoid *) glVertex2fv }, - { "glVertex2i", (GLvoid *) glVertex2i }, - { "glVertex2iv", (GLvoid *) glVertex2iv }, - { "glVertex2s", (GLvoid *) glVertex2s }, - { "glVertex2sv", (GLvoid *) glVertex2sv }, - { "glVertex3d", (GLvoid *) glVertex3d }, - { "glVertex3dv", (GLvoid *) glVertex3dv }, - { "glVertex3f", (GLvoid *) glVertex3f }, - { "glVertex3fv", (GLvoid *) glVertex3fv }, - { "glVertex3i", (GLvoid *) glVertex3i }, - { "glVertex3iv", (GLvoid *) glVertex3iv }, - { "glVertex3s", (GLvoid *) glVertex3s }, - { "glVertex3sv", (GLvoid *) glVertex3sv }, - { "glVertex4d", (GLvoid *) glVertex4d }, - { "glVertex4dv", (GLvoid *) glVertex4dv }, - { "glVertex4f", (GLvoid *) glVertex4f }, - { "glVertex4fv", (GLvoid *) glVertex4fv }, - { "glVertex4i", (GLvoid *) glVertex4i }, - { "glVertex4iv", (GLvoid *) glVertex4iv }, - { "glVertex4s", (GLvoid *) glVertex4s }, - { "glVertex4sv", (GLvoid *) glVertex4sv }, - { "glViewport", (GLvoid *) glViewport }, - +static struct name_address_offset static_functions[] = { /* GL 1.1 */ -#ifdef GL_VERSION_1_1 + { "glNewList", (GLvoid *) glNewList, _gloffset_NewList }, + { "glEndList", (GLvoid *) glEndList, _gloffset_EndList }, + { "glCallList", (GLvoid *) glCallList, _gloffset_CallList }, + { "glCallLists", (GLvoid *) glCallLists, _gloffset_CallLists }, + { "glDeleteLists", (GLvoid *) glDeleteLists, _gloffset_DeleteLists }, + { "glGenLists", (GLvoid *) glGenLists, _gloffset_GenLists }, + { "glListBase", (GLvoid *) glListBase, _gloffset_ListBase }, + { "glBegin", (GLvoid *) glBegin, _gloffset_Begin }, + { "glBitmap", (GLvoid *) glBitmap, _gloffset_Bitmap }, + { "glColor3b", (GLvoid *) glColor3b, _gloffset_Color3b }, + { "glColor3bv", (GLvoid *) glColor3bv, _gloffset_Color3bv }, + { "glColor3d", (GLvoid *) glColor3d, _gloffset_Color3d }, + { "glColor3dv", (GLvoid *) glColor3dv, _gloffset_Color3dv }, + { "glColor3f", (GLvoid *) glColor3f, _gloffset_Color3f }, + { "glColor3fv", (GLvoid *) glColor3fv, _gloffset_Color3fv }, + { "glColor3i", (GLvoid *) glColor3i, _gloffset_Color3i }, + { "glColor3iv", (GLvoid *) glColor3iv, _gloffset_Color3iv }, + { "glColor3s", (GLvoid *) glColor3s, _gloffset_Color3s }, + { "glColor3sv", (GLvoid *) glColor3sv, _gloffset_Color3sv }, + { "glColor3ub", (GLvoid *) glColor3ub, _gloffset_Color3ub }, + { "glColor3ubv", (GLvoid *) glColor3ubv, _gloffset_Color3ubv }, + { "glColor3ui", (GLvoid *) glColor3ui, _gloffset_Color3ui }, + { "glColor3uiv", (GLvoid *) glColor3uiv, _gloffset_Color3uiv }, + { "glColor3us", (GLvoid *) glColor3us, _gloffset_Color3us }, + { "glColor3usv", (GLvoid *) glColor3usv, _gloffset_Color3usv }, + { "glColor4b", (GLvoid *) glColor4b, _gloffset_Color4b }, + { "glColor4bv", (GLvoid *) glColor4bv, _gloffset_Color4bv }, + { "glColor4d", (GLvoid *) glColor4d, _gloffset_Color4d }, + { "glColor4dv", (GLvoid *) glColor4dv, _gloffset_Color4dv }, + { "glColor4f", (GLvoid *) glColor4f, _gloffset_Color4f }, + { "glColor4fv", (GLvoid *) glColor4fv, _gloffset_Color4fv }, + { "glColor4i", (GLvoid *) glColor4i, _gloffset_Color4i }, + { "glColor4iv", (GLvoid *) glColor4iv, _gloffset_Color4iv }, + { "glColor4s", (GLvoid *) glColor4s, _gloffset_Color4s }, + { "glColor4sv", (GLvoid *) glColor4sv, _gloffset_Color4sv }, + { "glColor4ub", (GLvoid *) glColor4ub, _gloffset_Color4ub }, + { "glColor4ubv", (GLvoid *) glColor4ubv, _gloffset_Color4ubv }, + { "glColor4ui", (GLvoid *) glColor4ui, _gloffset_Color4ui }, + { "glColor4uiv", (GLvoid *) glColor4uiv, _gloffset_Color4uiv }, + { "glColor4us", (GLvoid *) glColor4us, _gloffset_Color4us }, + { "glColor4usv", (GLvoid *) glColor4usv, _gloffset_Color4usv }, + { "glEdgeFlag", (GLvoid *) glEdgeFlag, _gloffset_EdgeFlag }, + { "glEdgeFlagv", (GLvoid *) glEdgeFlagv, _gloffset_EdgeFlagv }, + { "glEnd", (GLvoid *) glEnd, _gloffset_End }, + { "glIndexd", (GLvoid *) glIndexd, _gloffset_Indexd }, + { "glIndexdv", (GLvoid *) glIndexdv, _gloffset_Indexdv }, + { "glIndexf", (GLvoid *) glIndexf, _gloffset_Indexf }, + { "glIndexfv", (GLvoid *) glIndexfv, _gloffset_Indexfv }, + { "glIndexi", (GLvoid *) glIndexi, _gloffset_Indexi }, + { "glIndexiv", (GLvoid *) glIndexiv, _gloffset_Indexiv }, + { "glIndexs", (GLvoid *) glIndexs, _gloffset_Indexs }, + { "glIndexsv", (GLvoid *) glIndexsv, _gloffset_Indexsv }, + { "glNormal3b", (GLvoid *) glNormal3b, _gloffset_Normal3b }, + { "glNormal3bv", (GLvoid *) glNormal3bv, _gloffset_Normal3bv }, + { "glNormal3d", (GLvoid *) glNormal3d, _gloffset_Normal3d }, + { "glNormal3dv", (GLvoid *) glNormal3dv, _gloffset_Normal3dv }, + { "glNormal3f", (GLvoid *) glNormal3f, _gloffset_Normal3f }, + { "glNormal3fv", (GLvoid *) glNormal3fv, _gloffset_Normal3fv }, + { "glNormal3i", (GLvoid *) glNormal3i, _gloffset_Normal3i }, + { "glNormal3iv", (GLvoid *) glNormal3iv, _gloffset_Normal3iv }, + { "glNormal3s", (GLvoid *) glNormal3s, _gloffset_Normal3s }, + { "glNormal3sv", (GLvoid *) glNormal3sv, _gloffset_Normal3sv }, + { "glRasterPos2d", (GLvoid *) glRasterPos2d, _gloffset_RasterPos2d }, + { "glRasterPos2dv", (GLvoid *) glRasterPos2dv, _gloffset_RasterPos2dv }, + { "glRasterPos2f", (GLvoid *) glRasterPos2f, _gloffset_RasterPos2f }, + { "glRasterPos2fv", (GLvoid *) glRasterPos2fv, _gloffset_RasterPos2fv }, + { "glRasterPos2i", (GLvoid *) glRasterPos2i, _gloffset_RasterPos2i }, + { "glRasterPos2iv", (GLvoid *) glRasterPos2iv, _gloffset_RasterPos2iv }, + { "glRasterPos2s", (GLvoid *) glRasterPos2s, _gloffset_RasterPos2s }, + { "glRasterPos2sv", (GLvoid *) glRasterPos2sv, _gloffset_RasterPos2sv }, + { "glRasterPos3d", (GLvoid *) glRasterPos3d, _gloffset_RasterPos3d }, + { "glRasterPos3dv", (GLvoid *) glRasterPos3dv, _gloffset_RasterPos3dv }, + { "glRasterPos3f", (GLvoid *) glRasterPos3f, _gloffset_RasterPos3f }, + { "glRasterPos3fv", (GLvoid *) glRasterPos3fv, _gloffset_RasterPos3fv }, + { "glRasterPos3i", (GLvoid *) glRasterPos3i, _gloffset_RasterPos3i }, + { "glRasterPos3iv", (GLvoid *) glRasterPos3iv, _gloffset_RasterPos3iv }, + { "glRasterPos3s", (GLvoid *) glRasterPos3s, _gloffset_RasterPos3s }, + { "glRasterPos3sv", (GLvoid *) glRasterPos3sv, _gloffset_RasterPos3sv }, + { "glRasterPos4d", (GLvoid *) glRasterPos4d, _gloffset_RasterPos4d }, + { "glRasterPos4dv", (GLvoid *) glRasterPos4dv, _gloffset_RasterPos4dv }, + { "glRasterPos4f", (GLvoid *) glRasterPos4f, _gloffset_RasterPos4f }, + { "glRasterPos4fv", (GLvoid *) glRasterPos4fv, _gloffset_RasterPos4fv }, + { "glRasterPos4i", (GLvoid *) glRasterPos4i, _gloffset_RasterPos4i }, + { "glRasterPos4iv", (GLvoid *) glRasterPos4iv, _gloffset_RasterPos4iv }, + { "glRasterPos4s", (GLvoid *) glRasterPos4s, _gloffset_RasterPos4s }, + { "glRasterPos4sv", (GLvoid *) glRasterPos4sv, _gloffset_RasterPos4sv }, + { "glRectd", (GLvoid *) glRectd, _gloffset_Rectd }, + { "glRectdv", (GLvoid *) glRectdv, _gloffset_Rectdv }, + { "glRectf", (GLvoid *) glRectf, _gloffset_Rectf }, + { "glRectfv", (GLvoid *) glRectfv, _gloffset_Rectfv }, + { "glRecti", (GLvoid *) glRecti, _gloffset_Recti }, + { "glRectiv", (GLvoid *) glRectiv, _gloffset_Rectiv }, + { "glRects", (GLvoid *) glRects, _gloffset_Rects }, + { "glRectsv", (GLvoid *) glRectsv, _gloffset_Rectsv }, + { "glTexCoord1d", (GLvoid *) glTexCoord1d, _gloffset_TexCoord1d }, + { "glTexCoord1dv", (GLvoid *) glTexCoord1dv, _gloffset_TexCoord1dv }, + { "glTexCoord1f", (GLvoid *) glTexCoord1f, _gloffset_TexCoord1f }, + { "glTexCoord1fv", (GLvoid *) glTexCoord1fv, _gloffset_TexCoord1fv }, + { "glTexCoord1i", (GLvoid *) glTexCoord1i, _gloffset_TexCoord1i }, + { "glTexCoord1iv", (GLvoid *) glTexCoord1iv, _gloffset_TexCoord1iv }, + { "glTexCoord1s", (GLvoid *) glTexCoord1s, _gloffset_TexCoord1s }, + { "glTexCoord1sv", (GLvoid *) glTexCoord1sv, _gloffset_TexCoord1sv }, + { "glTexCoord2d", (GLvoid *) glTexCoord2d, _gloffset_TexCoord2d }, + { "glTexCoord2dv", (GLvoid *) glTexCoord2dv, _gloffset_TexCoord2dv }, + { "glTexCoord2f", (GLvoid *) glTexCoord2f, _gloffset_TexCoord2f }, + { "glTexCoord2fv", (GLvoid *) glTexCoord2fv, _gloffset_TexCoord2fv }, + { "glTexCoord2i", (GLvoid *) glTexCoord2i, _gloffset_TexCoord2i }, + { "glTexCoord2iv", (GLvoid *) glTexCoord2iv, _gloffset_TexCoord2iv }, + { "glTexCoord2s", (GLvoid *) glTexCoord2s, _gloffset_TexCoord2s }, + { "glTexCoord2sv", (GLvoid *) glTexCoord2sv, _gloffset_TexCoord2sv }, + { "glTexCoord3d", (GLvoid *) glTexCoord3d, _gloffset_TexCoord3d }, + { "glTexCoord3dv", (GLvoid *) glTexCoord3dv, _gloffset_TexCoord3dv }, + { "glTexCoord3f", (GLvoid *) glTexCoord3f, _gloffset_TexCoord3f }, + { "glTexCoord3fv", (GLvoid *) glTexCoord3fv, _gloffset_TexCoord3fv }, + { "glTexCoord3i", (GLvoid *) glTexCoord3i, _gloffset_TexCoord3i }, + { "glTexCoord3iv", (GLvoid *) glTexCoord3iv, _gloffset_TexCoord3iv }, + { "glTexCoord3s", (GLvoid *) glTexCoord3s, _gloffset_TexCoord3s }, + { "glTexCoord3sv", (GLvoid *) glTexCoord3sv, _gloffset_TexCoord3sv }, + { "glTexCoord4d", (GLvoid *) glTexCoord4d, _gloffset_TexCoord4d }, + { "glTexCoord4dv", (GLvoid *) glTexCoord4dv, _gloffset_TexCoord4dv }, + { "glTexCoord4f", (GLvoid *) glTexCoord4f, _gloffset_TexCoord4f }, + { "glTexCoord4fv", (GLvoid *) glTexCoord4fv, _gloffset_TexCoord4fv }, + { "glTexCoord4i", (GLvoid *) glTexCoord4i, _gloffset_TexCoord4i }, + { "glTexCoord4iv", (GLvoid *) glTexCoord4iv, _gloffset_TexCoord4iv }, + { "glTexCoord4s", (GLvoid *) glTexCoord4s, _gloffset_TexCoord4s }, + { "glTexCoord4sv", (GLvoid *) glTexCoord4sv, _gloffset_TexCoord4sv }, + { "glVertex2d", (GLvoid *) glVertex2d, _gloffset_Vertex2d }, + { "glVertex2dv", (GLvoid *) glVertex2dv, _gloffset_Vertex2dv }, + { "glVertex2f", (GLvoid *) glVertex2f, _gloffset_Vertex2f }, + { "glVertex2fv", (GLvoid *) glVertex2fv, _gloffset_Vertex2fv }, + { "glVertex2i", (GLvoid *) glVertex2i, _gloffset_Vertex2i }, + { "glVertex2iv", (GLvoid *) glVertex2iv, _gloffset_Vertex2iv }, + { "glVertex2s", (GLvoid *) glVertex2s, _gloffset_Vertex2s }, + { "glVertex2sv", (GLvoid *) glVertex2sv, _gloffset_Vertex2sv }, + { "glVertex3d", (GLvoid *) glVertex3d, _gloffset_Vertex3d }, + { "glVertex3dv", (GLvoid *) glVertex3dv, _gloffset_Vertex3dv }, + { "glVertex3f", (GLvoid *) glVertex3f, _gloffset_Vertex3f }, + { "glVertex3fv", (GLvoid *) glVertex3fv, _gloffset_Vertex3fv }, + { "glVertex3i", (GLvoid *) glVertex3i, _gloffset_Vertex3i }, + { "glVertex3iv", (GLvoid *) glVertex3iv, _gloffset_Vertex3iv }, + { "glVertex3s", (GLvoid *) glVertex3s, _gloffset_Vertex3s }, + { "glVertex3sv", (GLvoid *) glVertex3sv, _gloffset_Vertex3sv }, + { "glVertex4d", (GLvoid *) glVertex4d, _gloffset_Vertex4d }, + { "glVertex4dv", (GLvoid *) glVertex4dv, _gloffset_Vertex4dv }, + { "glVertex4f", (GLvoid *) glVertex4f, _gloffset_Vertex4f }, + { "glVertex4fv", (GLvoid *) glVertex4fv, _gloffset_Vertex4fv }, + { "glVertex4i", (GLvoid *) glVertex4i, _gloffset_Vertex4i }, + { "glVertex4iv", (GLvoid *) glVertex4iv, _gloffset_Vertex4iv }, + { "glVertex4s", (GLvoid *) glVertex4s, _gloffset_Vertex4s }, + { "glVertex4sv", (GLvoid *) glVertex4sv, _gloffset_Vertex4sv }, + { "glClipPlane", (GLvoid *) glClipPlane, _gloffset_ClipPlane }, + { "glColorMaterial", (GLvoid *) glColorMaterial, _gloffset_ColorMaterial }, + { "glCullFace", (GLvoid *) glCullFace, _gloffset_CullFace }, + { "glFogf", (GLvoid *) glFogf, _gloffset_Fogf }, + { "glFogfv", (GLvoid *) glFogfv, _gloffset_Fogfv }, + { "glFogi", (GLvoid *) glFogi, _gloffset_Fogi }, + { "glFogiv", (GLvoid *) glFogiv, _gloffset_Fogiv }, + { "glFrontFace", (GLvoid *) glFrontFace, _gloffset_FrontFace }, + { "glHint", (GLvoid *) glHint, _gloffset_Hint }, + { "glLightf", (GLvoid *) glLightf, _gloffset_Lightf }, + { "glLightfv", (GLvoid *) glLightfv, _gloffset_Lightfv }, + { "glLighti", (GLvoid *) glLighti, _gloffset_Lighti }, + { "glLightiv", (GLvoid *) glLightiv, _gloffset_Lightiv }, + { "glLightModelf", (GLvoid *) glLightModelf, _gloffset_LightModelf }, + { "glLightModelfv", (GLvoid *) glLightModelfv, _gloffset_LightModelfv }, + { "glLightModeli", (GLvoid *) glLightModeli, _gloffset_LightModeli }, + { "glLightModeliv", (GLvoid *) glLightModeliv, _gloffset_LightModeliv }, + { "glLineStipple", (GLvoid *) glLineStipple, _gloffset_LineStipple }, + { "glLineWidth", (GLvoid *) glLineWidth, _gloffset_LineWidth }, + { "glMaterialf", (GLvoid *) glMaterialf, _gloffset_Materialf }, + { "glMaterialfv", (GLvoid *) glMaterialfv, _gloffset_Materialfv }, + { "glMateriali", (GLvoid *) glMateriali, _gloffset_Materiali }, + { "glMaterialiv", (GLvoid *) glMaterialiv, _gloffset_Materialiv }, + { "glPointSize", (GLvoid *) glPointSize, _gloffset_PointSize }, + { "glPolygonMode", (GLvoid *) glPolygonMode, _gloffset_PolygonMode }, + { "glPolygonStipple", (GLvoid *) glPolygonStipple, _gloffset_PolygonStipple }, + { "glScissor", (GLvoid *) glScissor, _gloffset_Scissor }, + { "glShadeModel", (GLvoid *) glShadeModel, _gloffset_ShadeModel }, + { "glTexParameterf", (GLvoid *) glTexParameterf, _gloffset_TexParameterf }, + { "glTexParameterfv", (GLvoid *) glTexParameterfv, _gloffset_TexParameterfv }, + { "glTexParameteri", (GLvoid *) glTexParameteri, _gloffset_TexParameteri }, + { "glTexParameteriv", (GLvoid *) glTexParameteriv, _gloffset_TexParameteriv }, + { "glTexImage1D", (GLvoid *) glTexImage1D, _gloffset_TexImage1D }, + { "glTexImage2D", (GLvoid *) glTexImage2D, _gloffset_TexImage2D }, + { "glTexEnvf", (GLvoid *) glTexEnvf, _gloffset_TexEnvf }, + { "glTexEnvfv", (GLvoid *) glTexEnvfv, _gloffset_TexEnvfv }, + { "glTexEnvi", (GLvoid *) glTexEnvi, _gloffset_TexEnvi }, + { "glTexEnviv", (GLvoid *) glTexEnviv, _gloffset_TexEnviv }, + { "glTexGend", (GLvoid *) glTexGend, _gloffset_TexGend }, + { "glTexGendv", (GLvoid *) glTexGendv, _gloffset_TexGendv }, + { "glTexGenf", (GLvoid *) glTexGenf, _gloffset_TexGenf }, + { "glTexGenfv", (GLvoid *) glTexGenfv, _gloffset_TexGenfv }, + { "glTexGeni", (GLvoid *) glTexGeni, _gloffset_TexGeni }, + { "glTexGeniv", (GLvoid *) glTexGeniv, _gloffset_TexGeniv }, + { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer, _gloffset_FeedbackBuffer }, + { "glSelectBuffer", (GLvoid *) glSelectBuffer, _gloffset_SelectBuffer }, + { "glRenderMode", (GLvoid *) glRenderMode, _gloffset_RenderMode }, + { "glInitNames", (GLvoid *) glInitNames, _gloffset_InitNames }, + { "glLoadName", (GLvoid *) glLoadName, _gloffset_LoadName }, + { "glPassThrough", (GLvoid *) glPassThrough, _gloffset_PassThrough }, + { "glPopName", (GLvoid *) glPopName, _gloffset_PopName }, + { "glPushName", (GLvoid *) glPushName, _gloffset_PushName }, + { "glDrawBuffer", (GLvoid *) glDrawBuffer, _gloffset_DrawBuffer }, + { "glClear", (GLvoid *) glClear, _gloffset_Clear }, + { "glClearAccum", (GLvoid *) glClearAccum, _gloffset_ClearAccum }, + { "glClearIndex", (GLvoid *) glClearIndex, _gloffset_ClearIndex }, + { "glClearColor", (GLvoid *) glClearColor, _gloffset_ClearColor }, + { "glClearStencil", (GLvoid *) glClearStencil, _gloffset_ClearStencil }, + { "glClearDepth", (GLvoid *) glClearDepth, _gloffset_ClearDepth }, + { "glStencilMask", (GLvoid *) glStencilMask, _gloffset_StencilMask }, + { "glColorMask", (GLvoid *) glColorMask, _gloffset_ColorMask }, + { "glDepthMask", (GLvoid *) glDepthMask, _gloffset_DepthMask }, + { "glIndexMask", (GLvoid *) glIndexMask, _gloffset_IndexMask }, + { "glAccum", (GLvoid *) glAccum, _gloffset_Accum }, + { "glDisable", (GLvoid *) glDisable, _gloffset_Disable }, + { "glEnable", (GLvoid *) glEnable, _gloffset_Enable }, + { "glFinish", (GLvoid *) glFinish, _gloffset_Finish }, + { "glFlush", (GLvoid *) glFlush, _gloffset_Flush }, + { "glPopAttrib", (GLvoid *) glPopAttrib, _gloffset_PopAttrib }, + { "glPushAttrib", (GLvoid *) glPushAttrib, _gloffset_PushAttrib }, + { "glMap1d", (GLvoid *) glMap1d, _gloffset_Map1d }, + { "glMap1f", (GLvoid *) glMap1f, _gloffset_Map1f }, + { "glMap2d", (GLvoid *) glMap2d, _gloffset_Map2d }, + { "glMap2f", (GLvoid *) glMap2f, _gloffset_Map2f }, + { "glMapGrid1d", (GLvoid *) glMapGrid1d, _gloffset_MapGrid1d }, + { "glMapGrid1f", (GLvoid *) glMapGrid1f, _gloffset_MapGrid1f }, + { "glMapGrid2d", (GLvoid *) glMapGrid2d, _gloffset_MapGrid2d }, + { "glMapGrid2f", (GLvoid *) glMapGrid2f, _gloffset_MapGrid2f }, + { "glEvalCoord1d", (GLvoid *) glEvalCoord1d, _gloffset_EvalCoord1d }, + { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv, _gloffset_EvalCoord1dv }, + { "glEvalCoord1f", (GLvoid *) glEvalCoord1f, _gloffset_EvalCoord1f }, + { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv, _gloffset_EvalCoord1fv }, + { "glEvalCoord2d", (GLvoid *) glEvalCoord2d, _gloffset_EvalCoord2d }, + { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv, _gloffset_EvalCoord2dv }, + { "glEvalCoord2f", (GLvoid *) glEvalCoord2f, _gloffset_EvalCoord2f }, + { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv, _gloffset_EvalCoord2fv }, + { "glEvalMesh1", (GLvoid *) glEvalMesh1, _gloffset_EvalMesh1 }, + { "glEvalPoint1", (GLvoid *) glEvalPoint1, _gloffset_EvalPoint1 }, + { "glEvalMesh2", (GLvoid *) glEvalMesh2, _gloffset_EvalMesh2 }, + { "glEvalPoint2", (GLvoid *) glEvalPoint2, _gloffset_EvalPoint2 }, + { "glAlphaFunc", (GLvoid *) glAlphaFunc, _gloffset_AlphaFunc }, + { "glBlendFunc", (GLvoid *) glBlendFunc, _gloffset_BlendFunc }, + { "glLogicOp", (GLvoid *) glLogicOp, _gloffset_LogicOp }, + { "glStencilFunc", (GLvoid *) glStencilFunc, _gloffset_StencilFunc }, + { "glStencilOp", (GLvoid *) glStencilOp, _gloffset_StencilOp }, + { "glDepthFunc", (GLvoid *) glDepthFunc, _gloffset_DepthFunc }, + { "glPixelZoom", (GLvoid *) glPixelZoom, _gloffset_PixelZoom }, + { "glPixelTransferf", (GLvoid *) glPixelTransferf, _gloffset_PixelTransferf }, + { "glPixelTransferi", (GLvoid *) glPixelTransferi, _gloffset_PixelTransferi }, + { "glPixelStoref", (GLvoid *) glPixelStoref, _gloffset_PixelStoref }, + { "glPixelStorei", (GLvoid *) glPixelStorei, _gloffset_PixelStorei }, + { "glPixelMapfv", (GLvoid *) glPixelMapfv, _gloffset_PixelMapfv }, + { "glPixelMapuiv", (GLvoid *) glPixelMapuiv, _gloffset_PixelMapuiv }, + { "glPixelMapusv", (GLvoid *) glPixelMapusv, _gloffset_PixelMapusv }, + { "glReadBuffer", (GLvoid *) glReadBuffer, _gloffset_ReadBuffer }, + { "glCopyPixels", (GLvoid *) glCopyPixels, _gloffset_CopyPixels }, + { "glReadPixels", (GLvoid *) glReadPixels, _gloffset_ReadPixels }, + { "glDrawPixels", (GLvoid *) glDrawPixels, _gloffset_DrawPixels }, + { "glGetBooleanv", (GLvoid *) glGetBooleanv, _gloffset_GetBooleanv }, + { "glGetClipPlane", (GLvoid *) glGetClipPlane, _gloffset_GetClipPlane }, + { "glGetDoublev", (GLvoid *) glGetDoublev, _gloffset_GetDoublev }, + { "glGetError", (GLvoid *) glGetError, _gloffset_GetError }, + { "glGetFloatv", (GLvoid *) glGetFloatv, _gloffset_GetFloatv }, + { "glGetIntegerv", (GLvoid *) glGetIntegerv, _gloffset_GetIntegerv }, + { "glGetLightfv", (GLvoid *) glGetLightfv, _gloffset_GetLightfv }, + { "glGetLightiv", (GLvoid *) glGetLightiv, _gloffset_GetLightiv }, + { "glGetMapdv", (GLvoid *) glGetMapdv, _gloffset_GetMapdv }, + { "glGetMapfv", (GLvoid *) glGetMapfv, _gloffset_GetMapfv }, + { "glGetMapiv", (GLvoid *) glGetMapiv, _gloffset_GetMapiv }, + { "glGetMaterialfv", (GLvoid *) glGetMaterialfv, _gloffset_GetMaterialfv }, + { "glGetMaterialiv", (GLvoid *) glGetMaterialiv, _gloffset_GetMaterialiv }, + { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv, _gloffset_GetPixelMapfv }, + { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv, _gloffset_GetPixelMapuiv }, + { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv, _gloffset_GetPixelMapusv }, + { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple, _gloffset_GetPolygonStipple }, + { "glGetString", (GLvoid *) glGetString, _gloffset_GetString }, + { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv, _gloffset_GetTexEnvfv }, + { "glGetTexEnviv", (GLvoid *) glGetTexEnviv, _gloffset_GetTexEnviv }, + { "glGetTexGendv", (GLvoid *) glGetTexGendv, _gloffset_GetTexGendv }, + { "glGetTexGenfv", (GLvoid *) glGetTexGenfv, _gloffset_GetTexGenfv }, + { "glGetTexGeniv", (GLvoid *) glGetTexGeniv, _gloffset_GetTexGeniv }, + { "glGetTexImage", (GLvoid *) glGetTexImage, _gloffset_GetTexImage }, + { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv, _gloffset_GetTexParameterfv }, + { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv, _gloffset_GetTexParameteriv }, + { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv }, + { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv }, + { "glIsEnabled", (GLvoid *) glIsEnabled, _gloffset_IsEnabled }, + { "glIsList", (GLvoid *) glIsList, _gloffset_IsList }, + { "glDepthRange", (GLvoid *) glDepthRange, _gloffset_DepthRange }, + { "glFrustum", (GLvoid *) glFrustum, _gloffset_Frustum }, + { "glLoadIdentity", (GLvoid *) glLoadIdentity, _gloffset_LoadIdentity }, + { "glLoadMatrixf", (GLvoid *) glLoadMatrixf, _gloffset_LoadMatrixf }, + { "glLoadMatrixd", (GLvoid *) glLoadMatrixd, _gloffset_LoadMatrixd }, + { "glMatrixMode", (GLvoid *) glMatrixMode, _gloffset_MatrixMode }, + { "glMultMatrixf", (GLvoid *) glMultMatrixf, _gloffset_MultMatrixf }, + { "glMultMatrixd", (GLvoid *) glMultMatrixd, _gloffset_MultMatrixd }, + { "glOrtho", (GLvoid *) glOrtho, _gloffset_Ortho }, + { "glPopMatrix", (GLvoid *) glPopMatrix, _gloffset_PopMatrix }, + { "glPushMatrix", (GLvoid *) glPushMatrix, _gloffset_PushMatrix }, + { "glRotated", (GLvoid *) glRotated, _gloffset_Rotated }, + { "glRotatef", (GLvoid *) glRotatef, _gloffset_Rotatef }, + { "glScaled", (GLvoid *) glScaled, _gloffset_Scaled }, + { "glScalef", (GLvoid *) glScalef, _gloffset_Scalef }, + { "glTranslated", (GLvoid *) glTranslated, _gloffset_Translated }, + { "glTranslatef", (GLvoid *) glTranslatef, _gloffset_Translatef }, + { "glViewport", (GLvoid *) glViewport, _gloffset_Viewport }, + /* 1.1 */ + { "glArrayElement", (GLvoid *) glArrayElement, _gloffset_ArrayElement }, + { "glColorPointer", (GLvoid *) glColorPointer, _gloffset_ColorPointer }, + { "glDisableClientState", (GLvoid *) glDisableClientState, _gloffset_DisableClientState }, + { "glDrawArrays", (GLvoid *) glDrawArrays, _gloffset_DrawArrays }, + { "glDrawElements", (GLvoid *) glDrawElements, _gloffset_DrawElements }, + { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer, _gloffset_EdgeFlagPointer }, + { "glEnableClientState", (GLvoid *) glEnableClientState, _gloffset_EnableClientState }, + { "glGetPointerv", (GLvoid *) glGetPointerv, _gloffset_GetPointerv }, + { "glIndexPointer", (GLvoid *) glIndexPointer, _gloffset_IndexPointer }, + { "glInterleavedArrays", (GLvoid *) glInterleavedArrays, _gloffset_InterleavedArrays }, + { "glNormalPointer", (GLvoid *) glNormalPointer, _gloffset_NormalPointer }, + { "glTexCoordPointer", (GLvoid *) glTexCoordPointer, _gloffset_TexCoordPointer }, + { "glVertexPointer", (GLvoid *) glVertexPointer, _gloffset_VertexPointer }, + { "glPolygonOffset", (GLvoid *) glPolygonOffset, _gloffset_PolygonOffset }, + { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D, _gloffset_CopyTexImage1D }, + { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D, _gloffset_CopyTexImage2D }, + { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D }, + { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D }, + { "glTexSubImage1D", (GLvoid *) glTexSubImage1D, _gloffset_TexSubImage1D }, + { "glTexSubImage2D", (GLvoid *) glTexSubImage2D, _gloffset_TexSubImage2D }, + { "glAreTexturesResident", (GLvoid *) glAreTexturesResident, _gloffset_AreTexturesResident }, + { "glBindTexture", (GLvoid *) glBindTexture, _gloffset_BindTexture }, + { "glDeleteTextures", (GLvoid *) glDeleteTextures, _gloffset_DeleteTextures }, + { "glGenTextures", (GLvoid *) glGenTextures, _gloffset_GenTextures }, + { "glIsTexture", (GLvoid *) glIsTexture, _gloffset_IsTexture }, + { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures, _gloffset_PrioritizeTextures }, + { "glIndexub", (GLvoid *) glIndexub, _gloffset_Indexub }, + { "glIndexubv", (GLvoid *) glIndexubv, _gloffset_Indexubv }, + { "glPopClientAttrib", (GLvoid *) glPopClientAttrib, _gloffset_PopClientAttrib }, + { "glPushClientAttrib", (GLvoid *) glPushClientAttrib, _gloffset_PushClientAttrib }, + /* 1.2 */ +#ifdef GL_VERSION_1_2 #define NAME(X) X #else #define NAME(X) NotImplemented #endif - { "glAreTexturesResident", (GLvoid *) NAME(glAreTexturesResident) }, - { "glArrayElement", (GLvoid *) NAME(glArrayElement) }, - { "glBindTexture", (GLvoid *) NAME(glBindTexture) }, - { "glColorPointer", (GLvoid *) NAME(glColorPointer) }, - { "glCopyTexImage1D", (GLvoid *) NAME(glCopyTexImage1D) }, - { "glCopyTexImage2D", (GLvoid *) NAME(glCopyTexImage2D) }, - { "glCopyTexSubImage1D", (GLvoid *) NAME(glCopyTexSubImage1D) }, - { "glCopyTexSubImage2D", (GLvoid *) NAME(glCopyTexSubImage2D) }, - { "glDeleteTextures", (GLvoid *) NAME(glDeleteTextures) }, - { "glDisableClientState", (GLvoid *) NAME(glDisableClientState) }, - { "glDrawArrays", (GLvoid *) NAME(glDrawArrays) }, - { "glDrawElements", (GLvoid *) NAME(glDrawElements) }, - { "glEdgeFlagPointer", (GLvoid *) NAME(glEdgeFlagPointer) }, - { "glEnableClientState", (GLvoid *) NAME(glEnableClientState) }, - { "glGenTextures", (GLvoid *) NAME(glGenTextures) }, - { "glGetPointerv", (GLvoid *) NAME(glGetPointerv) }, - { "glIndexPointer", (GLvoid *) NAME(glIndexPointer) }, - { "glIndexub", (GLvoid *) NAME(glIndexub) }, - { "glIndexubv", (GLvoid *) NAME(glIndexubv) }, - { "glInterleavedArrays", (GLvoid *) NAME(glInterleavedArrays) }, - { "glIsTexture", (GLvoid *) NAME(glIsTexture) }, - { "glNormalPointer", (GLvoid *) NAME(glNormalPointer) }, - { "glPopClientAttrib", (GLvoid *) NAME(glPopClientAttrib) }, - { "glPrioritizeTextures", (GLvoid *) NAME(glPrioritizeTextures) }, - { "glPushClientAttrib", (GLvoid *) NAME(glPushClientAttrib) }, - { "glTexCoordPointer", (GLvoid *) NAME(glTexCoordPointer) }, - { "glTexSubImage1D", (GLvoid *) NAME(glTexSubImage1D) }, - { "glTexSubImage2D", (GLvoid *) NAME(glTexSubImage2D) }, - { "glVertexPointer", (GLvoid *) NAME(glVertexPointer) }, + { "glBlendColor", (GLvoid *) NAME(glBlendColor), _gloffset_BlendColor }, + { "glBlendEquation", (GLvoid *) NAME(glBlendEquation), _gloffset_BlendEquation }, + { "glDrawRangeElements", (GLvoid *) NAME(glDrawRangeElements), _gloffset_DrawRangeElements }, + { "glColorTable", (GLvoid *) NAME(glColorTable), _gloffset_ColorTable }, + { "glColorTableParameterfv", (GLvoid *) NAME(glColorTableParameterfv), _gloffset_ColorTableParameterfv }, + { "glColorTableParameteriv", (GLvoid *) NAME(glColorTableParameteriv), _gloffset_ColorTableParameteriv }, + { "glCopyColorTable", (GLvoid *) NAME(glCopyColorTable), _gloffset_CopyColorTable }, + { "glGetColorTable", (GLvoid *) NAME(glGetColorTable), _gloffset_GetColorTable }, + { "glGetColorTableParameterfv", (GLvoid *) NAME(glGetColorTableParameterfv), _gloffset_GetColorTableParameterfv }, + { "glGetColorTableParameteriv", (GLvoid *) NAME(glGetColorTableParameteriv), _gloffset_GetColorTableParameteriv }, + { "glColorSubTable", (GLvoid *) NAME(glColorSubTable), _gloffset_ColorSubTable }, + { "glCopyColorSubTable", (GLvoid *) NAME(glCopyColorSubTable), _gloffset_CopyColorSubTable }, + { "glConvolutionFilter1D", (GLvoid *) NAME(glConvolutionFilter1D), _gloffset_ConvolutionFilter1D }, + { "glConvolutionFilter2D", (GLvoid *) NAME(glConvolutionFilter2D), _gloffset_ConvolutionFilter2D }, + { "glConvolutionParameterf", (GLvoid *) NAME(glConvolutionParameterf), _gloffset_ConvolutionParameterf }, + { "glConvolutionParameterfv", (GLvoid *) NAME(glConvolutionParameterfv), _gloffset_ConvolutionParameterfv }, + { "glConvolutionParameteri", (GLvoid *) NAME(glConvolutionParameteri), _gloffset_ConvolutionParameteri }, + { "glConvolutionParameteriv", (GLvoid *) NAME(glConvolutionParameteriv), _gloffset_ConvolutionParameteriv }, + { "glCopyConvolutionFilter1D", (GLvoid *) NAME(glCopyConvolutionFilter1D), _gloffset_CopyConvolutionFilter1D }, + { "glCopyConvolutionFilter2D", (GLvoid *) NAME(glCopyConvolutionFilter2D), _gloffset_CopyConvolutionFilter2D }, + { "glGetConvolutionFilter", (GLvoid *) NAME(glGetConvolutionFilter), _gloffset_GetConvolutionFilter }, + { "glGetConvolutionParameterfv", (GLvoid *) NAME(glGetConvolutionParameterfv), _gloffset_GetConvolutionParameterfv }, + { "glGetConvolutionParameteriv", (GLvoid *) NAME(glGetConvolutionParameteriv), _gloffset_GetConvolutionParameteriv }, + { "glGetSeparableFilter", (GLvoid *) NAME(glGetSeparableFilter), _gloffset_GetSeparableFilter }, + { "glSeparableFilter2D", (GLvoid *) NAME(glSeparableFilter2D), _gloffset_SeparableFilter2D }, + { "glGetHistogram", (GLvoid *) NAME(glGetHistogram), _gloffset_GetHistogram }, + { "glGetHistogramParameterfv", (GLvoid *) NAME(glGetHistogramParameterfv), _gloffset_GetHistogramParameterfv }, + { "glGetHistogramParameteriv", (GLvoid *) NAME(glGetHistogramParameteriv), _gloffset_GetHistogramParameteriv }, + { "glGetMinmax", (GLvoid *) NAME(glGetMinmax), _gloffset_GetMinmax }, + { "glGetMinmaxParameterfv", (GLvoid *) NAME(glGetMinmaxParameterfv), _gloffset_GetMinmaxParameterfv }, + { "glGetMinmaxParameteriv", (GLvoid *) NAME(glGetMinmaxParameteriv), _gloffset_GetMinmaxParameteriv }, + { "glHistogram", (GLvoid *) NAME(glHistogram), _gloffset_Histogram }, + { "glMinmax", (GLvoid *) NAME(glMinmax), _gloffset_Minmax }, + { "glResetHistogram", (GLvoid *) NAME(glResetHistogram), _gloffset_ResetHistogram }, + { "glResetMinmax", (GLvoid *) NAME(glResetMinmax), _gloffset_ResetMinmax }, + { "glTexImage3D", (GLvoid *) NAME(glTexImage3D), _gloffset_TexImage3D }, + { "glTexSubImage3D", (GLvoid *) NAME(glTexSubImage3D), _gloffset_TexSubImage3D }, + { "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D), _gloffset_CopyTexSubImage3D }, #undef NAME - /* GL 1.2 */ -#ifdef GL_VERSION_1_2 + /* GL_ARB_multitexture */ +#ifdef GL_ARB_multitexture #define NAME(X) X #else #define NAME(X) NotImplemented #endif - { "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D) }, - { "glDrawRangeElements", (GLvoid *) NAME(glDrawRangeElements) }, - { "glTexImage3D", (GLvoid *) NAME(glTexImage3D) }, - { "glTexSubImage3D", (GLvoid *) NAME(glTexSubImage3D) }, + { "glActiveTextureARB", (GLvoid *) NAME(glActiveTextureARB), _gloffset_ActiveTextureARB }, + { "glClientActiveTextureARB", (GLvoid *) NAME(glClientActiveTextureARB), _gloffset_ClientActiveTextureARB }, + { "glMultiTexCoord1dARB", (GLvoid *) NAME(glMultiTexCoord1dARB), _gloffset_MultiTexCoord1dARB }, + { "glMultiTexCoord1dvARB", (GLvoid *) NAME(glMultiTexCoord1dvARB), _gloffset_MultiTexCoord1dvARB }, + { "glMultiTexCoord1fARB", (GLvoid *) NAME(glMultiTexCoord1fARB), _gloffset_MultiTexCoord1fARB }, + { "glMultiTexCoord1fvARB", (GLvoid *) NAME(glMultiTexCoord1fvARB), _gloffset_MultiTexCoord1fvARB }, + { "glMultiTexCoord1iARB", (GLvoid *) NAME(glMultiTexCoord1iARB), _gloffset_MultiTexCoord1iARB }, + { "glMultiTexCoord1ivARB", (GLvoid *) NAME(glMultiTexCoord1ivARB), _gloffset_MultiTexCoord1ivARB }, + { "glMultiTexCoord1sARB", (GLvoid *) NAME(glMultiTexCoord1sARB), _gloffset_MultiTexCoord1sARB }, + { "glMultiTexCoord1svARB", (GLvoid *) NAME(glMultiTexCoord1svARB), _gloffset_MultiTexCoord1svARB }, + { "glMultiTexCoord2dARB", (GLvoid *) NAME(glMultiTexCoord2dARB), _gloffset_MultiTexCoord2dARB }, + { "glMultiTexCoord2dvARB", (GLvoid *) NAME(glMultiTexCoord2dvARB), _gloffset_MultiTexCoord2dvARB }, + { "glMultiTexCoord2fARB", (GLvoid *) NAME(glMultiTexCoord2fARB), _gloffset_MultiTexCoord2fARB }, + { "glMultiTexCoord2fvARB", (GLvoid *) NAME(glMultiTexCoord2fvARB), _gloffset_MultiTexCoord2fvARB }, + { "glMultiTexCoord2iARB", (GLvoid *) NAME(glMultiTexCoord2iARB), _gloffset_MultiTexCoord2iARB }, + { "glMultiTexCoord2ivARB", (GLvoid *) NAME(glMultiTexCoord2ivARB), _gloffset_MultiTexCoord2ivARB }, + { "glMultiTexCoord2sARB", (GLvoid *) NAME(glMultiTexCoord2sARB), _gloffset_MultiTexCoord2sARB }, + { "glMultiTexCoord2svARB", (GLvoid *) NAME(glMultiTexCoord2svARB), _gloffset_MultiTexCoord2svARB }, + { "glMultiTexCoord3dARB", (GLvoid *) NAME(glMultiTexCoord3dARB), _gloffset_MultiTexCoord3dARB }, + { "glMultiTexCoord3dvARB", (GLvoid *) NAME(glMultiTexCoord3dvARB), _gloffset_MultiTexCoord3dvARB }, + { "glMultiTexCoord3fARB", (GLvoid *) NAME(glMultiTexCoord3fARB), _gloffset_MultiTexCoord3fARB }, + { "glMultiTexCoord3fvARB", (GLvoid *) NAME(glMultiTexCoord3fvARB), _gloffset_MultiTexCoord3fvARB }, + { "glMultiTexCoord3iARB", (GLvoid *) NAME(glMultiTexCoord3iARB), _gloffset_MultiTexCoord3iARB }, + { "glMultiTexCoord3ivARB", (GLvoid *) NAME(glMultiTexCoord3ivARB), _gloffset_MultiTexCoord3ivARB }, + { "glMultiTexCoord3sARB", (GLvoid *) NAME(glMultiTexCoord3sARB), _gloffset_MultiTexCoord3sARB }, + { "glMultiTexCoord3svARB", (GLvoid *) NAME(glMultiTexCoord3svARB), _gloffset_MultiTexCoord3svARB }, + { "glMultiTexCoord4dARB", (GLvoid *) NAME(glMultiTexCoord4dARB), _gloffset_MultiTexCoord4dARB }, + { "glMultiTexCoord4dvARB", (GLvoid *) NAME(glMultiTexCoord4dvARB), _gloffset_MultiTexCoord4dvARB }, + { "glMultiTexCoord4fARB", (GLvoid *) NAME(glMultiTexCoord4fARB), _gloffset_MultiTexCoord4fARB }, + { "glMultiTexCoord4fvARB", (GLvoid *) NAME(glMultiTexCoord4fvARB), _gloffset_MultiTexCoord4fvARB }, + { "glMultiTexCoord4iARB", (GLvoid *) NAME(glMultiTexCoord4iARB), _gloffset_MultiTexCoord4iARB }, + { "glMultiTexCoord4ivARB", (GLvoid *) NAME(glMultiTexCoord4ivARB), _gloffset_MultiTexCoord4ivARB }, + { "glMultiTexCoord4sARB", (GLvoid *) NAME(glMultiTexCoord4sARB), _gloffset_MultiTexCoord4sARB }, + { "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB), _gloffset_MultiTexCoord4svARB }, #undef NAME - /* GL_ARB_imaging */ -#ifdef GL_ARB_imaging + /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_transpose_matrix #define NAME(X) X #else #define NAME(X) NotImplemented #endif - { "glBlendColor", (GLvoid *) NAME(glBlendColor) }, - { "glBlendEquation", (GLvoid *) NAME(glBlendEquation) }, - { "glColorSubTable", (GLvoid *) NAME(glColorSubTable) }, - { "glColorTable", (GLvoid *) NAME(glColorTable) }, - { "glColorTableParameterfv", (GLvoid *) NAME(glColorTableParameterfv) }, - { "glColorTableParameteriv", (GLvoid *) NAME(glColorTableParameteriv) }, - { "glConvolutionFilter1D", (GLvoid *) NAME(glConvolutionFilter1D) }, - { "glConvolutionFilter2D", (GLvoid *) NAME(glConvolutionFilter2D) }, - { "glConvolutionParameterf", (GLvoid *) NAME(glConvolutionParameterf) }, - { "glConvolutionParameterfv", (GLvoid *) NAME(glConvolutionParameterfv) }, - { "glConvolutionParameteri", (GLvoid *) NAME(glConvolutionParameteri) }, - { "glConvolutionParameteriv", (GLvoid *) NAME(glConvolutionParameteriv) }, - { "glCopyColorSubTable", (GLvoid *) NAME(glCopyColorSubTable) }, - { "glCopyColorTable", (GLvoid *) NAME(glCopyColorTable) }, - { "glCopyConvolutionFilter1D", (GLvoid *) NAME(glCopyConvolutionFilter1D) }, - { "glCopyConvolutionFilter2D", (GLvoid *) NAME(glCopyConvolutionFilter2D) }, - { "glGetColorTable", (GLvoid *) NAME(glGetColorTable) }, - { "glGetColorTableParameterfv", (GLvoid *) NAME(glGetColorTableParameterfv) }, - { "glGetColorTableParameteriv", (GLvoid *) NAME(glGetColorTableParameteriv) }, - { "glGetConvolutionFilter", (GLvoid *) NAME(glGetConvolutionFilter) }, - { "glGetConvolutionParameterfv", (GLvoid *) NAME(glGetConvolutionParameterfv) }, - { "glGetConvolutionParameteriv", (GLvoid *) NAME(glGetConvolutionParameteriv) }, - { "glGetHistogram", (GLvoid *) NAME(glGetHistogram) }, - { "glGetHistogramParameterfv", (GLvoid *) NAME(glGetHistogramParameterfv) }, - { "glGetHistogramParameteriv", (GLvoid *) NAME(glGetHistogramParameteriv) }, - { "glGetMinmax", (GLvoid *) NAME(glGetMinmax) }, - { "glGetMinmaxParameterfv", (GLvoid *) NAME(glGetMinmaxParameterfv) }, - { "glGetMinmaxParameteriv", (GLvoid *) NAME(glGetMinmaxParameteriv) }, - { "glGetSeparableFilter", (GLvoid *) NAME(glGetSeparableFilter) }, - { "glHistogram", (GLvoid *) NAME(glHistogram) }, - { "glMinmax", (GLvoid *) NAME(glMinmax) }, - { "glResetHistogram", (GLvoid *) NAME(glResetHistogram) }, - { "glResetMinmax", (GLvoid *) NAME(glResetMinmax) }, - { "glSeparableFilter2D", (GLvoid *) NAME(glSeparableFilter2D) }, + { "glLoadTransposeMatrixdARB", (GLvoid *) NAME(glLoadTransposeMatrixdARB), _gloffset_LoadTransposeMatrixdARB }, + { "glLoadTransposeMatrixfARB", (GLvoid *) NAME(glLoadTransposeMatrixfARB), _gloffset_LoadTransposeMatrixfARB }, + { "glMultTransposeMatrixdARB", (GLvoid *) NAME(glMultTransposeMatrixdARB), _gloffset_MultTransposeMatrixdARB }, + { "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB), _gloffset_MultTransposeMatrixfARB }, #undef NAME - /* GL_ARB_multitexture */ -#ifdef GL_ARB_multitexture + /* GL_ARB_multisample */ +#ifdef GL_ARB_multisample #define NAME(X) X #else #define NAME(X) NotImplemented #endif - { "glActiveTextureARB", (GLvoid *) NAME(glActiveTextureARB) }, - { "glClientActiveTextureARB", (GLvoid *) NAME(glClientActiveTextureARB) }, - { "glMultiTexCoord1dARB", (GLvoid *) NAME(glMultiTexCoord1dARB) }, - { "glMultiTexCoord1dvARB", (GLvoid *) NAME(glMultiTexCoord1dvARB) }, - { "glMultiTexCoord1fARB", (GLvoid *) NAME(glMultiTexCoord1fARB) }, - { "glMultiTexCoord1fvARB", (GLvoid *) NAME(glMultiTexCoord1fvARB) }, - { "glMultiTexCoord1iARB", (GLvoid *) NAME(glMultiTexCoord1iARB) }, - { "glMultiTexCoord1ivARB", (GLvoid *) NAME(glMultiTexCoord1ivARB) }, - { "glMultiTexCoord1sARB", (GLvoid *) NAME(glMultiTexCoord1sARB) }, - { "glMultiTexCoord1svARB", (GLvoid *) NAME(glMultiTexCoord1svARB) }, - { "glMultiTexCoord2dARB", (GLvoid *) NAME(glMultiTexCoord2dARB) }, - { "glMultiTexCoord2dvARB", (GLvoid *) NAME(glMultiTexCoord2dvARB) }, - { "glMultiTexCoord2fARB", (GLvoid *) NAME(glMultiTexCoord2fARB) }, - { "glMultiTexCoord2fvARB", (GLvoid *) NAME(glMultiTexCoord2fvARB) }, - { "glMultiTexCoord2iARB", (GLvoid *) NAME(glMultiTexCoord2iARB) }, - { "glMultiTexCoord2ivARB", (GLvoid *) NAME(glMultiTexCoord2ivARB) }, - { "glMultiTexCoord2sARB", (GLvoid *) NAME(glMultiTexCoord2sARB) }, - { "glMultiTexCoord2svARB", (GLvoid *) NAME(glMultiTexCoord2svARB) }, - { "glMultiTexCoord3dARB", (GLvoid *) NAME(glMultiTexCoord3dARB) }, - { "glMultiTexCoord3dvARB", (GLvoid *) NAME(glMultiTexCoord3dvARB) }, - { "glMultiTexCoord3fARB", (GLvoid *) NAME(glMultiTexCoord3fARB) }, - { "glMultiTexCoord3fvARB", (GLvoid *) NAME(glMultiTexCoord3fvARB) }, - { "glMultiTexCoord3iARB", (GLvoid *) NAME(glMultiTexCoord3iARB) }, - { "glMultiTexCoord3ivARB", (GLvoid *) NAME(glMultiTexCoord3ivARB) }, - { "glMultiTexCoord3sARB", (GLvoid *) NAME(glMultiTexCoord3sARB) }, - { "glMultiTexCoord3svARB", (GLvoid *) NAME(glMultiTexCoord3svARB) }, - { "glMultiTexCoord4dARB", (GLvoid *) NAME(glMultiTexCoord4dARB) }, - { "glMultiTexCoord4dvARB", (GLvoid *) NAME(glMultiTexCoord4dvARB) }, - { "glMultiTexCoord4fARB", (GLvoid *) NAME(glMultiTexCoord4fARB) }, - { "glMultiTexCoord4fvARB", (GLvoid *) NAME(glMultiTexCoord4fvARB) }, - { "glMultiTexCoord4iARB", (GLvoid *) NAME(glMultiTexCoord4iARB) }, - { "glMultiTexCoord4ivARB", (GLvoid *) NAME(glMultiTexCoord4ivARB) }, - { "glMultiTexCoord4sARB", (GLvoid *) NAME(glMultiTexCoord4sARB) }, - { "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB) }, + { "glSampleCoverageARB", (GLvoid *) NAME(glSampleCoverageARB), _gloffset_SampleCoverageARB }, + { "glSamplePassARB", (GLvoid *) NAME(glSamplePassARB), _gloffset_SamplePassARB }, #undef NAME /* 2. GL_EXT_blend_color */ @@ -1040,7 +1038,7 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glBlendColorEXT", (GLvoid *) NAME(glBlendColorEXT) }, + { "glBlendColorEXT", (GLvoid *) NAME(glBlendColorEXT), _gloffset_BlendColor }, #undef NAME /* 3. GL_EXT_polygon_offset */ @@ -1049,7 +1047,7 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glPolygonOffsetEXT", (GLvoid *) NAME(glPolygonOffsetEXT) }, + { "glPolygonOffsetEXT", (GLvoid *) NAME(glPolygonOffsetEXT), _gloffset_PolygonOffsetEXT }, #undef NAME /* 6. GL_EXT_texture3D */ @@ -1058,9 +1056,9 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glCopyTexSubImage3DEXT", (GLvoid *) NAME(glCopyTexSubImage3DEXT) }, - { "glTexImage3DEXT", (GLvoid *) NAME(glTexImage3DEXT) }, - { "glTexSubImage3DEXT", (GLvoid *) NAME(glTexSubImage3DEXT) }, + { "glCopyTexSubImage3DEXT", (GLvoid *) NAME(glCopyTexSubImage3DEXT), _gloffset_CopyTexSubImage3D }, + { "glTexImage3DEXT", (GLvoid *) NAME(glTexImage3DEXT), _gloffset_TexImage3D }, + { "glTexSubImage3DEXT", (GLvoid *) NAME(glTexSubImage3DEXT), _gloffset_TexSubImage3D }, #undef NAME /* 7. GL_SGI_texture_filter4 */ @@ -1069,8 +1067,8 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glGetTexFilterFuncSGIS", (GLvoid *) NAME(glGetTexFilterFuncSGIS) }, - { "glTexFilterFuncSGIS", (GLvoid *) NAME(glTexFilterFuncSGIS) }, + { "glGetTexFilterFuncSGIS", (GLvoid *) NAME(glGetTexFilterFuncSGIS), _gloffset_GetTexFilterFuncSGIS }, + { "glTexFilterFuncSGIS", (GLvoid *) NAME(glTexFilterFuncSGIS), _gloffset_TexFilterFuncSGIS }, #undef NAME /* 9. GL_EXT_subtexture */ @@ -1079,8 +1077,8 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glTexSubImage1DEXT", (GLvoid *) NAME(glTexSubImage1DEXT) }, - { "glTexSubImage2DEXT", (GLvoid *) NAME(glTexSubImage2DEXT) }, + { "glTexSubImage1DEXT", (GLvoid *) NAME(glTexSubImage1DEXT), _gloffset_TexSubImage1D }, + { "glTexSubImage2DEXT", (GLvoid *) NAME(glTexSubImage2DEXT), _gloffset_TexSubImage2D }, #undef NAME /* 10. GL_EXT_copy_texture */ @@ -1089,10 +1087,10 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glCopyTexImage1DEXT", (GLvoid *) NAME(glCopyTexImage1DEXT) }, - { "glCopyTexImage2DEXT", (GLvoid *) NAME(glCopyTexImage2DEXT) }, - { "glCopyTexSubImage1DEXT", (GLvoid *) NAME(glCopyTexSubImage1DEXT) }, - { "glCopyTexSubImage2DEXT", (GLvoid *) NAME(glCopyTexSubImage2DEXT) }, + { "glCopyTexImage1DEXT", (GLvoid *) NAME(glCopyTexImage1DEXT), _gloffset_CopyTexImage1D }, + { "glCopyTexImage2DEXT", (GLvoid *) NAME(glCopyTexImage2DEXT), _gloffset_CopyTexImage2D }, + { "glCopyTexSubImage1DEXT", (GLvoid *) NAME(glCopyTexSubImage1DEXT), _gloffset_CopyTexSubImage1D }, + { "glCopyTexSubImage2DEXT", (GLvoid *) NAME(glCopyTexSubImage2DEXT), _gloffset_CopyTexSubImage2D }, #undef NAME /* 11. GL_EXT_histogram */ @@ -1101,16 +1099,16 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glGetHistogramEXT", (GLvoid *) NAME(glGetHistogramEXT) }, - { "glGetHistogramParameterfvEXT", (GLvoid *) NAME(glGetHistogramParameterfvEXT) }, - { "glGetHistogramParameterivEXT", (GLvoid *) NAME(glGetHistogramParameterivEXT) }, - { "glGetMinmaxEXT", (GLvoid *) NAME(glGetMinmaxEXT) }, - { "glGetMinmaxParameterfvEXT", (GLvoid *) NAME(glGetMinmaxParameterfvEXT) }, - { "glGetMinmaxParameterivEXT", (GLvoid *) NAME(glGetMinmaxParameterivEXT) }, - { "glHistogramEXT", (GLvoid *) NAME(glHistogramEXT) }, - { "glMinmaxEXT", (GLvoid *) NAME(glMinmaxEXT) }, - { "glResetHistogramEXT", (GLvoid *) NAME(glResetHistogramEXT) }, - { "glResetMinmaxEXT", (GLvoid *) NAME(glResetMinmaxEXT) }, + { "glGetHistogramEXT", (GLvoid *) NAME(glGetHistogramEXT), _gloffset_GetHistogramEXT }, + { "glGetHistogramParameterfvEXT", (GLvoid *) NAME(glGetHistogramParameterfvEXT), _gloffset_GetHistogramParameterfvEXT }, + { "glGetHistogramParameterivEXT", (GLvoid *) NAME(glGetHistogramParameterivEXT), _gloffset_GetHistogramParameterivEXT }, + { "glGetMinmaxEXT", (GLvoid *) NAME(glGetMinmaxEXT), _gloffset_GetMinmaxEXT }, + { "glGetMinmaxParameterfvEXT", (GLvoid *) NAME(glGetMinmaxParameterfvEXT), _gloffset_GetMinmaxParameterfvEXT }, + { "glGetMinmaxParameterivEXT", (GLvoid *) NAME(glGetMinmaxParameterivEXT), _gloffset_GetMinmaxParameterivEXT }, + { "glHistogramEXT", (GLvoid *) NAME(glHistogramEXT), _gloffset_Histogram }, + { "glMinmaxEXT", (GLvoid *) NAME(glMinmaxEXT), _gloffset_Minmax }, + { "glResetHistogramEXT", (GLvoid *) NAME(glResetHistogramEXT), _gloffset_ResetHistogram }, + { "glResetMinmaxEXT", (GLvoid *) NAME(glResetMinmaxEXT), _gloffset_ResetMinmax }, #undef NAME /* 12. GL_EXT_convolution */ @@ -1119,19 +1117,19 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glConvolutionFilter1DEXT", (GLvoid *) NAME(glConvolutionFilter1DEXT) }, - { "glConvolutionFilter2DEXT", (GLvoid *) NAME(glConvolutionFilter2DEXT) }, - { "glConvolutionParameterfEXT", (GLvoid *) NAME(glConvolutionParameterfEXT) }, - { "glConvolutionParameterfvEXT", (GLvoid *) NAME(glConvolutionParameterfvEXT) }, - { "glConvolutionParameteriEXT", (GLvoid *) NAME(glConvolutionParameteriEXT) }, - { "glConvolutionParameterivEXT", (GLvoid *) NAME(glConvolutionParameterivEXT) }, - { "glCopyConvolutionFilter1DEXT", (GLvoid *) NAME(glCopyConvolutionFilter1DEXT) }, - { "glCopyConvolutionFilter2DEXT", (GLvoid *) NAME(glCopyConvolutionFilter2DEXT) }, - { "glGetConvolutionFilterEXT", (GLvoid *) NAME(glGetConvolutionFilterEXT) }, - { "glGetConvolutionParameterivEXT", (GLvoid *) NAME(glGetConvolutionParameterivEXT) }, - { "glGetConvolutionParameterfvEXT", (GLvoid *) NAME(glGetConvolutionParameterfvEXT) }, - { "glGetSeparableFilterEXT", (GLvoid *) NAME(glGetSeparableFilterEXT) }, - { "glSeparableFilter2DEXT", (GLvoid *) NAME(glSeparableFilter2DEXT) }, + { "glConvolutionFilter1DEXT", (GLvoid *) NAME(glConvolutionFilter1DEXT), _gloffset_ConvolutionFilter1D }, + { "glConvolutionFilter2DEXT", (GLvoid *) NAME(glConvolutionFilter2DEXT), _gloffset_ConvolutionFilter2D }, + { "glConvolutionParameterfEXT", (GLvoid *) NAME(glConvolutionParameterfEXT), _gloffset_ConvolutionParameterf }, + { "glConvolutionParameterfvEXT", (GLvoid *) NAME(glConvolutionParameterfvEXT), _gloffset_ConvolutionParameterfv }, + { "glConvolutionParameteriEXT", (GLvoid *) NAME(glConvolutionParameteriEXT), _gloffset_ConvolutionParameteri }, + { "glConvolutionParameterivEXT", (GLvoid *) NAME(glConvolutionParameterivEXT), _gloffset_ConvolutionParameteriv }, + { "glCopyConvolutionFilter1DEXT", (GLvoid *) NAME(glCopyConvolutionFilter1DEXT), _gloffset_CopyConvolutionFilter1D }, + { "glCopyConvolutionFilter2DEXT", (GLvoid *) NAME(glCopyConvolutionFilter2DEXT), _gloffset_CopyConvolutionFilter2D }, + { "glGetConvolutionFilterEXT", (GLvoid *) NAME(glGetConvolutionFilterEXT), _gloffset_GetConvolutionFilterEXT }, + { "glGetConvolutionParameterivEXT", (GLvoid *) NAME(glGetConvolutionParameterivEXT), _gloffset_GetConvolutionParameterivEXT }, + { "glGetConvolutionParameterfvEXT", (GLvoid *) NAME(glGetConvolutionParameterfvEXT), _gloffset_GetConvolutionParameterfvEXT }, + { "glGetSeparableFilterEXT", (GLvoid *) NAME(glGetSeparableFilterEXT), _gloffset_GetSeparableFilterEXT }, + { "glSeparableFilter2DEXT", (GLvoid *) NAME(glSeparableFilter2DEXT), _gloffset_SeparableFilter2D }, #undef NAME /* 14. GL_SGI_color_table */ @@ -1140,13 +1138,13 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glColorTableSGI", (GLvoid *) NAME(glColorTableSGI) }, - { "glColorTableParameterfvSGI", (GLvoid *) NAME(glColorTableParameterfvSGI) }, - { "glColorTableParameterivSGI", (GLvoid *) NAME(glColorTableParameterivSGI) }, - { "glCopyColorTableSGI", (GLvoid *) NAME(glCopyColorTableSGI) }, - { "glGetColorTableSGI", (GLvoid *) NAME(glGetColorTableSGI) }, - { "glGetColorTableParameterfvSGI", (GLvoid *) NAME(glGetColorTableParameterfvSGI) }, - { "glGetColorTableParameterivSGI", (GLvoid *) NAME(glGetColorTableParameterivSGI) }, + { "glColorTableSGI", (GLvoid *) NAME(glColorTableSGI), _gloffset_ColorTable }, + { "glColorTableParameterfvSGI", (GLvoid *) NAME(glColorTableParameterfvSGI), _gloffset_ColorTableParameterfv }, + { "glColorTableParameterivSGI", (GLvoid *) NAME(glColorTableParameterivSGI), _gloffset_ColorTableParameteriv }, + { "glCopyColorTableSGI", (GLvoid *) NAME(glCopyColorTableSGI), _gloffset_CopyColorTable }, + { "glGetColorTableSGI", (GLvoid *) NAME(glGetColorTableSGI), _gloffset_GetColorTableSGI }, + { "glGetColorTableParameterfvSGI", (GLvoid *) NAME(glGetColorTableParameterfvSGI), _gloffset_GetColorTableParameterfvSGI }, + { "glGetColorTableParameterivSGI", (GLvoid *) NAME(glGetColorTableParameterivSGI), _gloffset_GetColorTableParameterivSGI }, #undef NAME /* 15. GL_SGIS_pixel_texture */ @@ -1155,10 +1153,10 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glPixelTexGenParameterfSGIS", (GLvoid *) NAME(glPixelTexGenParameterfSGIS) }, - { "glPixelTexGenParameteriSGIS", (GLvoid *) NAME(glPixelTexGenParameteriSGIS) }, - { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterfvSGIS) }, - { "glGetPixelTexGenParameterivSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterivSGIS) }, + { "glPixelTexGenParameterfSGIS", (GLvoid *) NAME(glPixelTexGenParameterfSGIS), _gloffset_PixelTexGenParameterfSGIS }, + { "glPixelTexGenParameteriSGIS", (GLvoid *) NAME(glPixelTexGenParameteriSGIS), _gloffset_PixelTexGenParameteriSGIS }, + { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterfvSGIS), _gloffset_GetPixelTexGenParameterfvSGIS }, + { "glGetPixelTexGenParameterivSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterivSGIS), _gloffset_GetPixelTexGenParameterivSGIS }, #undef NAME /* 16. GL_SGIS_texture4D */ @@ -1167,8 +1165,8 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glTexImage4DSGIS", (GLvoid *) NAME(glTexImage4DSGIS) }, - { "glTexSubImage4DSGIS", (GLvoid *) NAME(glTexSubImage4DSGIS) }, + { "glTexImage4DSGIS", (GLvoid *) NAME(glTexImage4DSGIS), _gloffset_TexImage4DSGIS }, + { "glTexSubImage4DSGIS", (GLvoid *) NAME(glTexSubImage4DSGIS), _gloffset_TexSubImage4DSGIS }, #undef NAME /* 20. GL_EXT_texture_object */ @@ -1177,12 +1175,12 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glAreTexturesResidentEXT", (GLvoid *) NAME(glAreTexturesResidentEXT) }, - { "glBindTextureEXT", (GLvoid *) NAME(glBindTextureEXT) }, - { "glDeleteTexturesEXT", (GLvoid *) NAME(glDeleteTexturesEXT) }, - { "glGenTexturesEXT", (GLvoid *) NAME(glGenTexturesEXT) }, - { "glIsTextureEXT", (GLvoid *) NAME(glIsTextureEXT) }, - { "glPrioritizeTexturesEXT", (GLvoid *) NAME(glPrioritizeTexturesEXT) }, + { "glAreTexturesResidentEXT", (GLvoid *) NAME(glAreTexturesResidentEXT), _gloffset_AreTexturesResidentEXT }, + { "glBindTextureEXT", (GLvoid *) NAME(glBindTextureEXT), _gloffset_BindTexture }, + { "glDeleteTexturesEXT", (GLvoid *) NAME(glDeleteTexturesEXT), _gloffset_DeleteTextures }, + { "glGenTexturesEXT", (GLvoid *) NAME(glGenTexturesEXT), _gloffset_GenTexturesEXT }, + { "glIsTextureEXT", (GLvoid *) NAME(glIsTextureEXT), _gloffset_IsTextureEXT }, + { "glPrioritizeTexturesEXT", (GLvoid *) NAME(glPrioritizeTexturesEXT), _gloffset_PrioritizeTextures }, #undef NAME /* 21. GL_SGIS_detail_texture */ @@ -1191,8 +1189,8 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glDetailTexFuncSGIS", (GLvoid *) NAME(glDetailTexFuncSGIS) }, - { "glGetDetailTexFuncSGIS", (GLvoid *) NAME(glGetDetailTexFuncSGIS) }, + { "glDetailTexFuncSGIS", (GLvoid *) NAME(glDetailTexFuncSGIS), _gloffset_DetailTexFuncSGIS }, + { "glGetDetailTexFuncSGIS", (GLvoid *) NAME(glGetDetailTexFuncSGIS), _gloffset_GetDetailTexFuncSGIS }, #undef NAME /* 22. GL_SGIS_sharpen_texture */ @@ -1201,8 +1199,8 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glGetSharpenTexFuncSGIS", (GLvoid *) NAME(glGetSharpenTexFuncSGIS) }, - { "glSharpenTexFuncSGIS", (GLvoid *) NAME(glSharpenTexFuncSGIS) }, + { "glGetSharpenTexFuncSGIS", (GLvoid *) NAME(glGetSharpenTexFuncSGIS), _gloffset_GetSharpenTexFuncSGIS }, + { "glSharpenTexFuncSGIS", (GLvoid *) NAME(glSharpenTexFuncSGIS), _gloffset_SharpenTexFuncSGIS }, #undef NAME /* 25. GL_SGIS_multisample */ @@ -1211,8 +1209,8 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glSampleMaskSGIS", (GLvoid *) NAME(glSampleMaskSGIS) }, - { "glSamplePatternSGIS", (GLvoid *) NAME(glSamplePatternSGIS) }, + { "glSampleMaskSGIS", (GLvoid *) NAME(glSampleMaskSGIS), _gloffset_SampleMaskSGIS }, + { "glSamplePatternSGIS", (GLvoid *) NAME(glSamplePatternSGIS), _gloffset_SamplePatternSGIS }, #undef NAME /* 30. GL_EXT_vertex_array */ @@ -1221,15 +1219,15 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glArrayElementEXT", (GLvoid *) NAME(glArrayElementEXT) }, - { "glColorPointerEXT", (GLvoid *) NAME(glColorPointerEXT) }, - { "glDrawArraysEXT", (GLvoid *) NAME(glDrawArraysEXT) }, - { "glEdgeFlagPointerEXT", (GLvoid *) NAME(glEdgeFlagPointerEXT) }, - { "glGetPointervEXT", (GLvoid *) NAME(glGetPointervEXT) }, - { "glIndexPointerEXT", (GLvoid *) NAME(glIndexPointerEXT) }, - { "glNormalPointerEXT", (GLvoid *) NAME(glNormalPointerEXT) }, - { "glTexCoordPointerEXT", (GLvoid *) NAME(glTexCoordPointerEXT) }, - { "glVertexPointerEXT", (GLvoid *) NAME(glVertexPointerEXT) }, + { "glArrayElementEXT", (GLvoid *) NAME(glArrayElementEXT), _gloffset_ArrayElement }, + { "glColorPointerEXT", (GLvoid *) NAME(glColorPointerEXT), _gloffset_ColorPointerEXT }, + { "glDrawArraysEXT", (GLvoid *) NAME(glDrawArraysEXT), _gloffset_DrawArrays }, + { "glEdgeFlagPointerEXT", (GLvoid *) NAME(glEdgeFlagPointerEXT), _gloffset_EdgeFlagPointerEXT }, + { "glGetPointervEXT", (GLvoid *) NAME(glGetPointervEXT), _gloffset_GetPointerv }, + { "glIndexPointerEXT", (GLvoid *) NAME(glIndexPointerEXT), _gloffset_IndexPointerEXT }, + { "glNormalPointerEXT", (GLvoid *) NAME(glNormalPointerEXT), _gloffset_NormalPointerEXT }, + { "glTexCoordPointerEXT", (GLvoid *) NAME(glTexCoordPointerEXT), _gloffset_TexCoordPointerEXT }, + { "glVertexPointerEXT", (GLvoid *) NAME(glVertexPointerEXT), _gloffset_VertexPointerEXT }, #undef NAME /* 37. GL_EXT_blend_minmax */ @@ -1238,7 +1236,7 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glBlendEquationEXT", (GLvoid *) NAME(glBlendEquationEXT) }, + { "glBlendEquationEXT", (GLvoid *) NAME(glBlendEquationEXT), _gloffset_BlendEquation }, #undef NAME /* 52. GL_SGIX_sprite */ @@ -1247,10 +1245,10 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glSpriteParameterfSGIX", (GLvoid *) NAME(glSpriteParameterfSGIX) }, - { "glSpriteParameterfvSGIX", (GLvoid *) NAME(glSpriteParameterfvSGIX) }, - { "glSpriteParameteriSGIX", (GLvoid *) NAME(glSpriteParameteriSGIX) }, - { "glSpriteParameterivSGIX", (GLvoid *) NAME(glSpriteParameterivSGIX) }, + { "glSpriteParameterfSGIX", (GLvoid *) NAME(glSpriteParameterfSGIX), _gloffset_SpriteParameterfSGIX }, + { "glSpriteParameterfvSGIX", (GLvoid *) NAME(glSpriteParameterfvSGIX), _gloffset_SpriteParameterfvSGIX }, + { "glSpriteParameteriSGIX", (GLvoid *) NAME(glSpriteParameteriSGIX), _gloffset_SpriteParameteriSGIX }, + { "glSpriteParameterivSGIX", (GLvoid *) NAME(glSpriteParameterivSGIX), _gloffset_SpriteParameterivSGIX }, #undef NAME /* 54. GL_EXT_point_parameters */ @@ -1259,8 +1257,8 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glPointParameterfEXT", (GLvoid *) NAME(glPointParameterfEXT) }, - { "glPointParameterfvEXT", (GLvoid *) NAME(glPointParameterfvEXT) }, + { "glPointParameterfEXT", (GLvoid *) NAME(glPointParameterfEXT), _gloffset_PointParameterfEXT }, + { "glPointParameterfvEXT", (GLvoid *) NAME(glPointParameterfvEXT), _gloffset_PointParameterfvEXT }, #undef NAME /* 55. GL_SGIX_instruments */ @@ -1269,12 +1267,12 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glInstrumentsBufferSGIX", (GLvoid *) NAME(glInstrumentsBufferSGIX) }, - { "glStartInstrumentsSGIX", (GLvoid *) NAME(glStartInstrumentsSGIX) }, - { "glStopInstrumentsSGIX", (GLvoid *) NAME(glStopInstrumentsSGIX) }, - { "glReadInstrumentsSGIX", (GLvoid *) NAME(glReadInstrumentsSGIX) }, - { "glPollInstrumentsSGIX", (GLvoid *) NAME(glPollInstrumentsSGIX) }, - { "glGetInstrumentsSGIX", (GLvoid *) NAME(glGetInstrumentsSGIX) }, + { "glInstrumentsBufferSGIX", (GLvoid *) NAME(glInstrumentsBufferSGIX), _gloffset_InstrumentsBufferSGIX }, + { "glStartInstrumentsSGIX", (GLvoid *) NAME(glStartInstrumentsSGIX), _gloffset_StartInstrumentsSGIX }, + { "glStopInstrumentsSGIX", (GLvoid *) NAME(glStopInstrumentsSGIX), _gloffset_StopInstrumentsSGIX }, + { "glReadInstrumentsSGIX", (GLvoid *) NAME(glReadInstrumentsSGIX), _gloffset_ReadInstrumentsSGIX }, + { "glPollInstrumentsSGIX", (GLvoid *) NAME(glPollInstrumentsSGIX), _gloffset_PollInstrumentsSGIX }, + { "glGetInstrumentsSGIX", (GLvoid *) NAME(glGetInstrumentsSGIX), _gloffset_GetInstrumentsSGIX }, #undef NAME /* 57. GL_SGIX_framezoom */ @@ -1283,7 +1281,16 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glFrameZoomSGIX", (GLvoid *) NAME(glFrameZoomSGIX) }, + { "glFrameZoomSGIX", (GLvoid *) NAME(glFrameZoomSGIX), _gloffset_FrameZoomSGIX }, +#undef NAME + + /* 58. GL_SGIX_tag_sample_buffer */ +#ifdef GL_SGIX_tag_sample_buffer +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glTagSampleBufferSGIX", (GLvoid *) NAME(glTagSampleBufferSGIX), _gloffset_TagSampleBufferSGIX }, #undef NAME /* 60. GL_SGIX_reference_plane */ @@ -1292,7 +1299,7 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glReferencePlaneSGIX", (GLvoid *) NAME(glReferencePlaneSGIX) }, + { "glReferencePlaneSGIX", (GLvoid *) NAME(glReferencePlaneSGIX), _gloffset_ReferencePlaneSGIX }, #undef NAME /* 61. GL_SGIX_flush_raster */ @@ -1301,22 +1308,24 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glFlushRasterSGIX", (GLvoid *) NAME(glFlushRasterSGIX) }, + { "glFlushRasterSGIX", (GLvoid *) NAME(glFlushRasterSGIX), _gloffset_FlushRasterSGIX }, #undef NAME /* 66. GL_HP_image_transform */ +#if 0 #ifdef GL_HP_image_transform #define NAME(X) X #else #define NAME(X) NotImplemented #endif - { "glGetImageTransformParameterfvHP", (GLvoid *) NAME(glGetImageTransformParameterfvHP) }, - { "glGetImageTransformParameterivHP", (GLvoid *) NAME(glGetImageTransformParameterivHP) }, - { "glImageTransformParameterfHP", (GLvoid *) NAME(glImageTransformParameterfHP) }, - { "glImageTransformParameterfvHP", (GLvoid *) NAME(glImageTransformParameterfvHP) }, - { "glImageTransformParameteriHP", (GLvoid *) NAME(glImageTransformParameteriHP) }, - { "glImageTransformParameterivHP", (GLvoid *) NAME(glImageTransformParameterivHP) }, + { "glGetImageTransformParameterfvHP", (GLvoid *) NAME(glGetImageTransformParameterfvHP), _gloffset_GetImageTransformParameterfvHP }, + { "glGetImageTransformParameterivHP", (GLvoid *) NAME(glGetImageTransformParameterivHP), _gloffset_GetImageTransformParameterivHP }, + { "glImageTransformParameterfHP", (GLvoid *) NAME(glImageTransformParameterfHP), _gloffset_ImageTransformParameterfHP }, + { "glImageTransformParameterfvHP", (GLvoid *) NAME(glImageTransformParameterfvHP), _gloffset_ImageTransformParameterfvHP }, + { "glImageTransformParameteriHP", (GLvoid *) NAME(glImageTransformParameteriHP), _gloffset_ImageTransformParameteriHP }, + { "glImageTransformParameterivHP", (GLvoid *) NAME(glImageTransformParameterivHP), _gloffset_ImageTransformParameterivHP }, #undef NAME +#endif /* 74. GL_EXT_color_subtable */ #ifdef GL_EXT_color_subtable @@ -1324,8 +1333,8 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glColorSubTableEXT", (GLvoid *) NAME(glColorSubTableEXT) }, - { "glCopyColorSubTableEXT", (GLvoid *) NAME(glCopyColorSubTableEXT) }, + { "glColorSubTableEXT", (GLvoid *) NAME(glColorSubTableEXT), _gloffset_ColorSubTable }, + { "glCopyColorSubTableEXT", (GLvoid *) NAME(glCopyColorSubTableEXT), _gloffset_CopyColorSubTable }, #undef NAME /* 77. GL_PGI_misc_hints */ @@ -1334,7 +1343,7 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glHintPGI", (GLvoid *) NAME(glHintPGI) }, + { "glHintPGI", (GLvoid *) NAME(glHintPGI), _gloffset_HintPGI }, #undef NAME /* 78. GL_EXT_paletted_texture */ @@ -1343,10 +1352,10 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glColorTableEXT", (GLvoid *) NAME(glColorTableEXT) }, - { "glGetColorTableEXT", (GLvoid *) NAME(glGetColorTableEXT) }, - { "glGetColorTableParameterfvEXT", (GLvoid *) NAME(glGetColorTableParameterfvEXT) }, - { "glGetColorTableParameterivEXT", (GLvoid *) NAME(glGetColorTableParameterivEXT) }, + { "glColorTableEXT", (GLvoid *) NAME(glColorTableEXT), _gloffset_ColorTable }, + { "glGetColorTableEXT", (GLvoid *) NAME(glGetColorTableEXT), _gloffset_GetColorTable }, + { "glGetColorTableParameterfvEXT", (GLvoid *) NAME(glGetColorTableParameterfvEXT), _gloffset_GetColorTableParameterfv }, + { "glGetColorTableParameterivEXT", (GLvoid *) NAME(glGetColorTableParameterivEXT), _gloffset_GetColorTableParameteriv }, #undef NAME /* 80. GL_SGIX_list_priority */ @@ -1355,12 +1364,12 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glGetListParameterfvSGIX", (GLvoid *) NAME(glGetListParameterfvSGIX) }, - { "glGetListParameterivSGIX", (GLvoid *) NAME(glGetListParameterivSGIX) }, - { "glListParameterfSGIX", (GLvoid *) NAME(glListParameterfSGIX) }, - { "glListParameterfvSGIX", (GLvoid *) NAME(glListParameterfvSGIX) }, - { "glListParameteriSGIX", (GLvoid *) NAME(glListParameteriSGIX) }, - { "glListParameterivSGIX", (GLvoid *) NAME(glListParameterivSGIX) }, + { "glGetListParameterfvSGIX", (GLvoid *) NAME(glGetListParameterfvSGIX), _gloffset_GetListParameterfvSGIX }, + { "glGetListParameterivSGIX", (GLvoid *) NAME(glGetListParameterivSGIX), _gloffset_GetListParameterivSGIX }, + { "glListParameterfSGIX", (GLvoid *) NAME(glListParameterfSGIX), _gloffset_ListParameterfSGIX }, + { "glListParameterfvSGIX", (GLvoid *) NAME(glListParameterfvSGIX), _gloffset_ListParameterfvSGIX }, + { "glListParameteriSGIX", (GLvoid *) NAME(glListParameteriSGIX), _gloffset_ListParameteriSGIX }, + { "glListParameterivSGIX", (GLvoid *) NAME(glListParameterivSGIX), _gloffset_ListParameterivSGIX }, #undef NAME /* 94. GL_EXT_index_material */ @@ -1369,7 +1378,7 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glIndexMaterialEXT", (GLvoid *) NAME(glIndexMaterialEXT) }, + { "glIndexMaterialEXT", (GLvoid *) NAME(glIndexMaterialEXT), _gloffset_IndexMaterialEXT }, #undef NAME /* 95. GL_EXT_index_func */ @@ -1378,7 +1387,7 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glIndexFuncEXT", (GLvoid *) NAME(glIndexFuncEXT) }, + { "glIndexFuncEXT", (GLvoid *) NAME(glIndexFuncEXT), _gloffset_IndexFuncEXT }, #undef NAME /* 97. GL_EXT_compiled_vertex_array */ @@ -1387,8 +1396,8 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glLockArraysEXT", (GLvoid *) NAME(glLockArraysEXT) }, - { "glUnlockArraysEXT", (GLvoid *) NAME(glUnlockArraysEXT) }, + { "glLockArraysEXT", (GLvoid *) NAME(glLockArraysEXT), _gloffset_LockArraysEXT }, + { "glUnlockArraysEXT", (GLvoid *) NAME(glUnlockArraysEXT), _gloffset_UnlockArraysEXT }, #undef NAME /* 98. GL_EXT_cull_vertex */ @@ -1397,52 +1406,119 @@ static struct name_address_pair static_functions[] = { #else #define NAME(X) NotImplemented #endif - { "glCullParameterfvEXT", (GLvoid *) NAME(glCullParameterfvEXT) }, - { "glCullParameterdvEXT", (GLvoid *) NAME(glCullParameterdvEXT) }, + { "glCullParameterfvEXT", (GLvoid *) NAME(glCullParameterfvEXT), _gloffset_CullParameterfvEXT }, + { "glCullParameterdvEXT", (GLvoid *) NAME(glCullParameterdvEXT), _gloffset_CullParameterdvEXT }, +#undef NAME + + /* 102. GL_SGIX_fragment_lighting */ +#ifdef GL_SGIX_fragment_lighting +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glFragmentColorMaterialSGIX", (GLvoid *) NAME(glFragmentColorMaterialSGIX), _gloffset_FragmentColorMaterialSGIX }, + { "glFragmentLightfSGIX", (GLvoid *) NAME(glFragmentLightfSGIX), _gloffset_FragmentLightfSGIX }, + { "glFragmentLightfvSGIX", (GLvoid *) NAME(glFragmentLightfvSGIX), _gloffset_FragmentLightfvSGIX }, + { "glFragmentLightiSGIX", (GLvoid *) NAME(glFragmentLightiSGIX), _gloffset_FragmentLightiSGIX }, + { "glFragmentLightivSGIX", (GLvoid *) NAME(glFragmentLightivSGIX), _gloffset_FragmentLightivSGIX }, + { "glFragmentLightModelfSGIX", (GLvoid *) NAME(glFragmentLightModelfSGIX), _gloffset_FragmentLightModelfSGIX }, + { "glFragmentLightModelfvSGIX", (GLvoid *) NAME(glFragmentLightModelfvSGIX), _gloffset_FragmentLightModelfvSGIX }, + { "glFragmentLightModeliSGIX", (GLvoid *) NAME(glFragmentLightModeliSGIX), _gloffset_FragmentLightModeliSGIX }, + { "glFragmentLightModelivSGIX", (GLvoid *) NAME(glFragmentLightModelivSGIX), _gloffset_FragmentLightModelivSGIX }, + { "glFragmentMaterialfSGIX", (GLvoid *) NAME(glFragmentMaterialfSGIX), _gloffset_FragmentMaterialfSGIX }, + { "glFragmentMaterialfvSGIX", (GLvoid *) NAME(glFragmentMaterialfvSGIX), _gloffset_FragmentMaterialfvSGIX }, + { "glFragmentMaterialiSGIX", (GLvoid *) NAME(glFragmentMaterialiSGIX), _gloffset_FragmentMaterialiSGIX }, + { "glFragmentMaterialivSGIX", (GLvoid *) NAME(glFragmentMaterialivSGIX), _gloffset_FragmentMaterialivSGIX }, + { "glGetFragmentLightfvSGIX", (GLvoid *) NAME(glGetFragmentLightfvSGIX), _gloffset_GetFragmentLightfvSGIX }, + { "glGetFragmentLightivSGIX", (GLvoid *) NAME(glGetFragmentLightivSGIX), _gloffset_GetFragmentLightivSGIX }, + { "glGetFragmentMaterialfvSGIX", (GLvoid *) NAME(glGetFragmentMaterialfvSGIX), _gloffset_GetFragmentMaterialfvSGIX }, + { "glGetFragmentMaterialivSGIX", (GLvoid *) NAME(glGetFragmentMaterialivSGIX), _gloffset_GetFragmentMaterialivSGIX }, + { "glLightEnviSGIX", (GLvoid *) NAME(glLightEnviSGIX), _gloffset_LightEnviSGIX }, +#undef NAME + + /* 149. GL_EXT_fog_coord */ +#ifdef GL_EXT_fog_coord +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glFogCoordfEXT", (GLvoid *) NAME(glFogCoordfEXT), _gloffset_FogCoordfEXT }, + { "glFogCoordfvEXT", (GLvoid *) NAME(glFogCoordfvEXT), _gloffset_FogCoordfvEXT }, + { "glFogCoorddEXT", (GLvoid *) NAME(glFogCoorddEXT), _gloffset_FogCoorddEXT }, + { "glFogCoorddEXT", (GLvoid *) NAME(glFogCoorddEXT), _gloffset_FogCoorddEXT }, + { "glFogCoordPointerEXT", (GLvoid *) NAME(glFogCoordPointerEXT), _gloffset_FogCoordPointerEXT }, #undef NAME /* 173. GL_EXT/INGR_blend_func_separate */ -#ifdef GL_INGR_blend_func_separate +#ifdef GL_EXT_blend_func_separate #define NAME(X) X #else #define NAME(X) NotImplemented #endif - { "glBlendFuncSeparateINGR", (GLvoid *) NAME(glBlendFuncSeparateINGR) }, + { "glBlendFuncSeparateEXT", (GLvoid *) NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT }, + { "glBlendFuncSeparateINGR", (GLvoid *) NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT }, #undef NAME - /* GL_MESA_window_pos */ -#ifdef MESA_window_pos + /* 188. GL_EXT_vertex_weighting */ +#ifdef GL_EXT_vertex_weighting #define NAME(X) X #else #define NAME(X) NotImplemented #endif - { "glWindowPos4fMESA", (GLvoid *) NAME(glWindowPos4fMESA) }, + { "glVertexWeightfEXT", (GLvoid *) NAME(glVertexWeightfEXT), _gloffset_VertexWeightfEXT }, + { "glVertexWeightfvEXT", (GLvoid *) NAME(glVertexWeightfvEXT), _gloffset_VertexWeightfvEXT }, + { "glVertexWeightPointerEXT", (GLvoid *) NAME(glVertexWeightPointerEXT), _gloffset_VertexWeightPointerEXT }, #undef NAME - /* GL_MESA_resize_buffers */ + /* 190. GL_NV_vertex_array_range */ +#ifdef GL_NV_vertex_array_range +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glFlushVertexArrayRangeNV", (GLvoid *) NAME(glFlushVertexArrayRangeNV), _gloffset_FlushVertexArrayRangeNV }, + { "glVertexArrayRangeNV", (GLvoid *) NAME(glVertexArrayRangeNV), _gloffset_VertexArrayRangeNV }, +#undef NAME + + /* 191. GL_NV_register_combiners */ +#ifdef GL_NV_register_combiners +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glCombinerParameterfvNV", (GLvoid *) NAME(glCombinerParameterfvNV), _gloffset_CombinerParameterfvNV }, + { "glCombinerParameterfNV", (GLvoid *) NAME(glCombinerParameterfNV), _gloffset_CombinerParameterfNV }, + { "glCombinerParameterivNV", (GLvoid *) NAME(glCombinerParameterivNV), _gloffset_CombinerParameterivNV }, + { "glCombinerParameteriNV", (GLvoid *) NAME(glCombinerParameteriNV), _gloffset_CombinerParameteriNV }, + { "glCombinerInputNV", (GLvoid *) NAME(glCombinerInputNV), _gloffset_CombinerInputNV }, + { "glCombinerOutputNV", (GLvoid *) NAME(glCombinerOutputNV), _gloffset_CombinerOutputNV }, + { "glFinalCombinerInputNV", (GLvoid *) NAME(glFinalCombinerInputNV), _gloffset_FinalCombinerInputNV }, + { "glGetCombinerInputParameterfvNV", (GLvoid *) NAME(glGetCombinerInputParameterfvNV), _gloffset_GetCombinerInputParameterfvNV }, + { "glGetCombinerInputParameterivNV", (GLvoid *) NAME(glGetCombinerInputParameterivNV), _gloffset_GetCombinerInputParameterivNV }, + { "glGetCombinerOutputParameterfvNV", (GLvoid *) NAME(glGetCombinerOutputParameterfvNV), _gloffset_GetCombinerOutputParameterfvNV }, + { "glGetCombinerOutputParameterivNV", (GLvoid *) NAME(glGetCombinerOutputParameterivNV), _gloffset_GetCombinerOutputParameterivNV }, + { "glGetFinalCombinerInputParameterfvNV", (GLvoid *) NAME(glGetFinalCombinerInputParameterfvNV), _gloffset_GetFinalCombinerInputParameterfvNV }, + { "glGetFinalCombinerInputParameterivNV", (GLvoid *) NAME(glGetFinalCombinerInputParameterivNV), _gloffset_GetFinalCombinerInputParameterivNV }, +#undef NAME + + /* 196. GL_MESA_resize_buffers */ #ifdef MESA_resize_buffers #define NAME(X) X #else #define NAME(X) NotImplemented #endif - { "glResizeBuffersMESA", (GLvoid *) NAME(glResizeBuffersMESA) }, + { "glResizeBuffersMESA", (GLvoid *) NAME(glResizeBuffersMESA), _gloffset_ResizeBuffersMESA }, #undef NAME - /* GL_ARB_transpose_matrix */ -#ifdef GL_ARB_transpose_matrix + /* 197. GL_MESA_window_pos */ +#ifdef MESA_window_pos #define NAME(X) X #else #define NAME(X) NotImplemented #endif - { "glLoadTransposeMatrixdARB", (GLvoid *) NAME(glLoadTransposeMatrixdARB) }, - { "glLoadTransposeMatrixfARB", (GLvoid *) NAME(glLoadTransposeMatrixfARB) }, - { "glMultTransposeMatrixdARB", (GLvoid *) NAME(glMultTransposeMatrixdARB) }, - { "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB) }, + { "glWindowPos4fMESA", (GLvoid *) NAME(glWindowPos4fMESA), _gloffset_WindowPos4fMESA }, #undef NAME - /* - * XXX many more extenstion functions to add. - */ { NULL, NULL } /* end of list marker */ }; diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index a380885dbd1..ecb1df846be 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -1,4 +1,4 @@ -/* $Id: glapitemp.h,v 1.15 2000/02/23 01:52:42 brianp Exp $ */ +/* $Id: glapitemp.h,v 1.16 2000/02/24 22:14:07 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1979,7 +1979,7 @@ KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalfor -/* GL_ARB_multitexture */ +/* ARB 0. GL_ARB_multitexture */ KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture) { @@ -2161,7 +2161,7 @@ KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort *v /* 2. GL_EXT_blend_color */ KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - DISPATCH(BlendColorEXT, (red, green, blue, alpha), (F, ";")); + DISPATCH(BlendColor, (red, green, blue, alpha), (F, ";")); } @@ -2178,17 +2178,17 @@ KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyTexSubImage3DEXT, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, ";")); + DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { - DISPATCH(TexImage3DEXT, (target, level, internalFormat, width, height, depth, border, format, type, pixels), (F, ";")); + DISPATCH(TexImage3D, (target, level, internalFormat, width, height, depth, border, format, type, pixels), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { - DISPATCH(TexSubImage3DEXT, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, ";")); + DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, ";")); } @@ -2211,17 +2211,17 @@ KEYWORD1 void KEYWORD2 NAME(TexFilterFuncSGIS)(GLenum target, GLenum filter, GLs KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyTexSubImage1DEXT, (target, level, xoffset, x, y, width), (F, ";")); + DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { - DISPATCH(TexSubImage1DEXT, (target, level, xoffset, width, format, type, pixels), (F, ";")); + DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { - DISPATCH(TexSubImage2DEXT, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, ";")); + DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, ";")); } @@ -2229,18 +2229,18 @@ KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { - DISPATCH(CopyTexImage1DEXT, (target, level, internalformat, x, y, width, border), (F, ";")); + DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { - DISPATCH(CopyTexImage2DEXT, (target, level, internalformat, x, y, width, height, border), (F, ";")); + DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyTexSubImage2DEXT, (target, level, xoffset, yoffset, x, y, width, height), (F, ";")); + DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, ";")); } @@ -2278,22 +2278,22 @@ KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterivEXT)(GLenum target, GLenum pname KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { - DISPATCH(HistogramEXT, (target, width, internalformat, sink), (F, ";")); + DISPATCH(Histogram, (target, width, internalformat, sink), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink) { - DISPATCH(MinmaxEXT, (target, internalformat, sink), (F, ";")); + DISPATCH(Minmax, (target, internalformat, sink), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target) { - DISPATCH(ResetHistogramEXT, (target), (F, ";")); + DISPATCH(ResetHistogram, (target), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target) { - DISPATCH(ResetMinmaxEXT, (target), (F, ";")); + DISPATCH(ResetMinmax, (target), (F, ";")); } @@ -2302,42 +2302,42 @@ KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target) KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) { - DISPATCH(ConvolutionFilter1DEXT, (target, internalformat, width, format, type, image), (F, ";")); + DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) { - DISPATCH(ConvolutionFilter2DEXT, (target, internalformat, width, height, format, type, image), (F, ";")); + DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params) { - DISPATCH(ConvolutionParameterfEXT, (target, pname, params), (F, ";")); + DISPATCH(ConvolutionParameterf, (target, pname, params), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat *params) { - DISPATCH(ConvolutionParameterfvEXT, (target, pname, params), (F, ";")); + DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params) { - DISPATCH(ConvolutionParameteriEXT, (target, pname, params), (F, ";")); + DISPATCH(ConvolutionParameteri, (target, pname, params), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint *params) { - DISPATCH(ConvolutionParameterivEXT, (target, pname, params), (F, ";")); + DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyConvolutionFilter1DEXT, (target, internalformat, x, y, width), (F, ";")); + DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyConvolutionFilter2DEXT, (target, internalformat, x, y, width, height), (F, ";")); + DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid *image) @@ -2362,7 +2362,7 @@ KEYWORD1 void KEYWORD2 NAME(GetSeparableFilterEXT)(GLenum target, GLenum format, KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) { - DISPATCH(SeparableFilter2DEXT, (target, internalformat, width, height, format, type, row, column), (F, ";")); + DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, ";")); } @@ -2371,22 +2371,22 @@ KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internal KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat *params) { - DISPATCH(ColorTableParameterfvSGI, (target, pname, params), (F, ";")); + DISPATCH(ColorTableParameterfv, (target, pname, params), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint *params) { - DISPATCH(ColorTableParameterivSGI, (target, pname, params), (F, ";")); + DISPATCH(ColorTableParameteriv, (target, pname, params), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) { - DISPATCH(ColorTableSGI, (target, internalformat, width, format, type, table), (F, ";")); + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyColorTableSGI, (target, internalFormat, x, y, width), (F, ";")); + DISPATCH(CopyColorTable, (target, internalFormat, x, y, width), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid *table) @@ -2405,6 +2405,14 @@ KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivSGI)(GLenum target, GLenum p +/* ??. GL_SGIX_pixel_texture */ + +KEYWORD1 void KEYWORD2 NAME(PixelTexGenSGIX)(GLenum mode) +{ + DISPATCH(PixelTexGenSGIX, (mode), (F, ";")); +} + + /* 15. GL_SGIS_pixel_texture */ KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfSGIS)(GLenum target, GLfloat value) @@ -2412,11 +2420,21 @@ KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfSGIS)(GLenum target, GLfloat va DISPATCH(PixelTexGenParameterfSGIS, (target, value), (F, ";")); } +KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfvSGIS)(GLenum target, const GLfloat *value) +{ + DISPATCH(PixelTexGenParameterfvSGIS, (target, value), (F, ";")); +} + KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameteriSGIS)(GLenum target, GLint value) { DISPATCH(PixelTexGenParameteriSGIS, (target, value), (F, ";")); } +KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterivSGIS)(GLenum target, const GLint *value) +{ + DISPATCH(PixelTexGenParameterivSGIS, (target, value), (F, ";")); +} + KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterfvSGIS)(GLenum target, GLfloat *value) { DISPATCH(GetPixelTexGenParameterfvSGIS, (target, value), (F, ";")); @@ -2567,7 +2585,7 @@ KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei cou /* 37. GL_EXT_blend_minmax */ KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode) { - DISPATCH(BlendEquationEXT, (mode), (F, "glBlendEquationEXT(0x%x);", mode)); + DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);", mode)); } @@ -2649,6 +2667,13 @@ KEYWORD1 void KEYWORD2 NAME(FrameZoomSGIX)(GLint factor) } +/* 58. GL_SGIX_tag_sample_buffer */ +KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void) +{ + DISPATCH(TagSampleBufferSGIX, (), (F, ";")); +} + + /* 60. GL_SGIX_reference_plane */ KEYWORD1 void KEYWORD2 NAME(ReferencePlaneSGIX)(const GLdouble *plane) { @@ -2665,6 +2690,7 @@ KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void) /* 66. GL_HP_image_transform */ +#if 0 KEYWORD1 void KEYWORD2 NAME(GetImageTransformParameterfvHP)(GLenum target, GLenum pname, GLfloat *param) { DISPATCH(GetImageTransformParameterfvHP, (target, pname, param), (F, ";")); @@ -2694,21 +2720,22 @@ KEYWORD1 void KEYWORD2 NAME(ImageTransformParameterivHP)(GLenum target, GLenum p { DISPATCH(ImageTransformParameterivHP, (target, pname, param), (F, ";")); } +#endif + /* 74. GL_EXT_color_subtable */ KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data) { - DISPATCH(ColorSubTableEXT, (target, start, count, format, type, data), (F, ";")); + DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyColorSubTableEXT, (target, start, x, y, width), (F, ";")); + DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, ";")); } - /* 77. GL_PGI_misc_hints */ KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode) { @@ -2716,12 +2743,11 @@ KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode) } - /* 78. GL_EXT_paletted_texture */ KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) { - DISPATCH(ColorTableEXT, (target, internalformat, width, format, type, table), (F, ";")); + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, ";")); } KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid *table) @@ -2741,8 +2767,8 @@ KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum p - /* 80. GL_SGIX_list_priority */ + KEYWORD1 void KEYWORD2 NAME(GetListParameterfvSGIX)(GLuint list, GLenum name, GLfloat *param) { DISPATCH(GetListParameterfvSGIX, (list, name, param), (F, ";")); @@ -2816,15 +2842,245 @@ KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, const GLdouble *pa +/* 102. GL_SGIX_fragment_lighting */ +KEYWORD1 void KEYWORD2 NAME(FragmentColorMaterialSGIX)(GLenum face, GLenum mode) +{ + DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param) +{ + DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params) +{ + DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param) +{ + DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params) +{ + DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfSGIX)(GLenum pname, GLfloat param) +{ + DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params) +{ + DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightModeliSGIX)(GLenum pname, GLint param) +{ + DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightModelivSGIX)(GLenum pname, const GLint * params) +{ + DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param) +{ + DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params) +{ + DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param) +{ + DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params) +{ + DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params) +{ + DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params) +{ + DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params) +{ + DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params) +{ + DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param) +{ + DISPATCH(LightEnviSGIX, (pname, param), (F, ";")); +} + + +/* 149. GL_EXT_fog_coord */ +KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord) +{ + DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%g);", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) +{ + DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord) +{ + DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%g);", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord) +{ + DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);", type, stride, pointer)); +} + + + /* 173. GL_EXT/INGR_blend_func_separate */ +KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, ";")); +} + KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { - DISPATCH(BlendFuncSeparateINGR, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, ";")); + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, ";")); } +/* 190. GL_NV_vertex_array_range */ +KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void) +{ + DISPATCH(FlushVertexArrayRangeNV, (), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei size, const GLvoid * pointer) +{ + DISPATCH(VertexArrayRangeNV, (size, pointer), (F, ";")); +} -/* GL_MESA_window_pos */ + +/* 191. GL_NV_register_combiners */ +KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params) +{ + DISPATCH(CombinerParameterfvNV, (pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param) +{ + DISPATCH(CombinerParameterfNV, (pname, param), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params) +{ + DISPATCH(CombinerParameterivNV, (pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param) +{ + DISPATCH(CombinerParameteriNV, (pname, param), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) +{ + DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) +{ + DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) +{ + DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) +{ + DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) +{ + DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) +{ + DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params) +{ + DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params) +{ +DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params) +{ +DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, ";")); +} + + + +/* 194. GL_EXT_vertex_weighting */ +KEYWORD1 void KEYWORD2 NAME(VertexWeightfEXT)(GLfloat weight) +{ + DISPATCH(VertexWeightfEXT, (weight), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(VertexWeightfvEXT)(const GLfloat * weight) +{ + DISPATCH(VertexWeightfvEXT, (weight), (F, ";")); +} + +KEYWORD1 void KEYWORD2 NAME(VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, ";")); +} + + + +/* 196. GL_MESA_resize_buffers */ +KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void) +{ + DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();")); +} + + + +/* 197. GL_MESA_window_pos */ KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y) { @@ -2948,15 +3204,7 @@ KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble *p) -/* GL_MESA_resize_buffers */ -KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void) -{ - DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();")); -} - - - -/* GL_ARB_transpose_matrix */ +/* ARB 2. GL_ARB_transpose_matrix */ KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble m[16]) { DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixARB(%p);", m)); @@ -2978,6 +3226,19 @@ KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat m[16]) } +/* ARB 4. GL_ARB_multisample */ +KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert) +{ + DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);", value, invert)); +} + + +KEYWORD1 void KEYWORD2 NAME(SamplePassARB)(GLenum pass) +{ + DISPATCH(SamplePassARB, (pass), (F, "glSamplePassARB(0x%x);", pass)); +} + + #undef KEYWORD1 #undef KEYWORD2 |