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authorRoland Scheidegger <[email protected]>2009-12-03 23:26:13 +0100
committerRoland Scheidegger <[email protected]>2009-12-03 23:26:13 +0100
commit86c8f70db10a584aa78e4d5f397ad3543fdb77d2 (patch)
treec3783f04912934ba27030466591ad3034566c762 /src/mesa
parent13c647fa0d3e361efbb10a6d313bdc6bf7c890e8 (diff)
mesa: use _mesa_memcpy for COPY_4FV macro
Gets rid of one of the worst strict-aliasing offenders, and actually produces faster code (at least in some cases, when compiler can use for instance 64bit moves for memcpy). (note _mesa_memcpy should get inlined)
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/macros.h11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h
index 3d9a1aba98d..f0ea463fb92 100644
--- a/src/mesa/main/macros.h
+++ b/src/mesa/main/macros.h
@@ -202,17 +202,12 @@ do { \
#endif
/**
- * Copy a 4-element float vector (avoid using FPU registers)
- * XXX Could use two 64-bit moves on 64-bit systems
+ * Copy a 4-element float vector
+ * memcpy seems to be most efficient
*/
#define COPY_4FV( DST, SRC ) \
do { \
- const GLuint *_s = (const GLuint *) (SRC); \
- GLuint *_d = (GLuint *) (DST); \
- _d[0] = _s[0]; \
- _d[1] = _s[1]; \
- _d[2] = _s[2]; \
- _d[3] = _s[3]; \
+ _mesa_memcpy(DST, SRC, sizeof(GLfloat) * 4); \
} while (0)
/** Copy \p SZ elements into a 4-element vector */