diff options
author | Brian Paul <[email protected]> | 2008-07-03 16:21:11 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2008-07-03 16:21:11 -0600 |
commit | 530df581dd1a502041b44afee8023a09d5b7e59f (patch) | |
tree | c675c851d7f6500d26cf943b355a68b41857388e /src/mesa | |
parent | 011185396b1bb13fcba6619912948bbd2154936d (diff) |
mesa: fix various error codes
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/shader/shader_api.c | 211 |
1 files changed, 123 insertions, 88 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index eea44eb92a6..3a067fe3e11 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -213,6 +213,35 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name) /** + * As above, but record an error if program is not found. + */ +static struct gl_shader_program * +_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name, + const char *caller) +{ + if (!name) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return NULL; + } + else { + struct gl_shader_program *shProg = (struct gl_shader_program *) + _mesa_HashLookup(ctx->Shared->ShaderObjects, name); + if (!shProg) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return NULL; + } + if (shProg->Type != GL_SHADER_PROGRAM_MESA) { + _mesa_error(ctx, GL_INVALID_OPERATION, caller); + return NULL; + } + return shProg; + } +} + + + + +/** * Allocate a new gl_shader object, initialize it. */ struct gl_shader * @@ -315,6 +344,33 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name) /** + * As above, but record an error if shader is not found. + */ +static struct gl_shader * +_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller) +{ + if (!name) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return NULL; + } + else { + struct gl_shader *sh = (struct gl_shader *) + _mesa_HashLookup(ctx->Shared->ShaderObjects, name); + if (!sh) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return NULL; + } + if (sh->Type == GL_SHADER_PROGRAM_MESA) { + _mesa_error(ctx, GL_INVALID_OPERATION, caller); + return NULL; + } + return sh; + } +} + + + +/** * Initialize context's shader state. */ void @@ -382,29 +438,20 @@ _mesa_is_shader(GLcontext *ctx, GLuint name) static void _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) { - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); - struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); - GLuint n; - GLuint i; + struct gl_shader_program *shProg; + struct gl_shader *sh; + GLuint i, n; - if (!shProg) { - GLenum err = _mesa_is_shader(ctx, program) - ? GL_INVALID_OPERATION : GL_INVALID_VALUE; - _mesa_error(ctx, err, "glAttachShader(bad program or shader name)"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader"); + if (!shProg) return; - } + sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader"); if (!sh) { - GLenum err = _mesa_is_program(ctx, shader) - ? GL_INVALID_OPERATION : GL_INVALID_VALUE; - _mesa_error(ctx, err, "glAttachShader(bad program or shader name)"); return; } - n = shProg->NumShaders; - for (i = 0; i < n; i++) { if (shProg->Shaders[i] == sh) { /* already attached */ @@ -434,10 +481,9 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program, const GLchar *name) { struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocation"); return -1; } @@ -464,15 +510,13 @@ static void _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, const GLchar *name) { - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + struct gl_shader_program *shProg; const GLint size = -1; /* unknown size */ GLint i, oldIndex; + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glBindAttribLocation"); if (!shProg) { - GLenum err = _mesa_is_shader(ctx, program) - ? GL_INVALID_OPERATION : GL_INVALID_VALUE; - _mesa_error(ctx, err, "glBindAttribLocation(program)"); return; } @@ -571,11 +615,9 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name) */ struct gl_shader_program *shProg; - shProg = _mesa_lookup_shader_program(ctx, name); - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgram(name)"); + shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram"); + if (!shProg) return; - } shProg->DeletePending = GL_TRUE; @@ -587,10 +629,11 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name) static void _mesa_delete_shader(GLcontext *ctx, GLuint shader) { - struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); - if (!sh) { + struct gl_shader *sh; + + sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader"); + if (!sh) return; - } sh->DeletePending = GL_TRUE; @@ -602,16 +645,13 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader) static void _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) { - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + struct gl_shader_program *shProg; GLuint n; GLuint i, j; - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glDetachShader(bad program or shader name)"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader"); + if (!shProg) return; - } n = shProg->NumShaders; @@ -620,7 +660,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) /* found it */ struct gl_shader **newList; - /* derefernce */ + /* release */ _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); /* alloc new, smaller array */ @@ -656,8 +696,17 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) } /* not found */ - _mesa_error(ctx, GL_INVALID_VALUE, - "glDetachShader(shader not found)"); + { + GLenum err; + if (_mesa_is_shader(ctx, shader)) + err = GL_INVALID_OPERATION; + else if (_mesa_is_program(ctx, shader)) + err = GL_INVALID_OPERATION; + else + err = GL_INVALID_VALUE; + _mesa_error(ctx, err, "glDetachProgram(shader)"); + return; + } } @@ -669,14 +718,12 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, static const GLenum vec_types[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + struct gl_shader_program *shProg; GLint sz; - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); + if (!shProg) return; - } if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); @@ -701,15 +748,13 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { - const struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + const struct gl_shader_program *shProg; const struct gl_program *prog; GLint progPos; - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); + if (!shProg) return; - } if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); @@ -748,19 +793,16 @@ static void _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) { - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders"); if (shProg) { - GLint i; - for (i = 0; i < maxCount && i < shProg->NumShaders; i++) { + GLuint i; + for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { obj[i] = shProg->Shaders[i]->Name; } if (count) *count = i; } - else { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders"); - } } @@ -841,10 +883,9 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, static void _mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params) { - struct gl_shader *shader = _mesa_lookup_shader(ctx, name); + struct gl_shader *shader = _mesa_lookup_shader_err(ctx, name, "glGetShaderiv"); if (!shader) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderiv(shader)"); return; } @@ -905,14 +946,9 @@ static void _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *sourceOut) { - struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); + struct gl_shader *sh; + sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource"); if (!sh) { - GLenum err; - if (_mesa_lookup_shader_program(ctx, shader)) - err = GL_INVALID_OPERATION; - else - err = GL_INVALID_VALUE; - _mesa_error(ctx, err, "glGetShaderSource(shader)"); return; } copy_string(sourceOut, maxLength, length, sh->Source); @@ -969,11 +1005,16 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, static GLint _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) { - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation"); + if (!shProg) return -1; + /* XXX we should return -1 if the uniform was declared, but not + * actually used. + */ + return _mesa_lookup_uniform(shProg->Uniforms, name); } @@ -985,16 +1026,11 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) static void _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) { - struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); - if (!sh) { - GLenum err; - if (_mesa_lookup_shader_program(ctx, shader)) - err = GL_INVALID_OPERATION; - else - err = GL_INVALID_VALUE; - _mesa_error(ctx, err, "glShaderSource(shaderObj)"); + struct gl_shader *sh; + + sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource"); + if (!sh) return; - } /* free old shader source string and install new one */ if (sh->Source) { @@ -1011,12 +1047,11 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) static void _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj) { - struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj); + struct gl_shader *sh; - if (!sh) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)"); + sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader"); + if (!sh) return; - } sh->CompileStatus = _slang_compile(ctx, sh); } @@ -1030,11 +1065,9 @@ _mesa_link_program(GLcontext *ctx, GLuint program) { struct gl_shader_program *shProg; - shProg = _mesa_lookup_shader_program(ctx, program); - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glLinkProgram(program)"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram"); + if (!shProg) return; - } FLUSH_VERTICES(ctx, _NEW_PROGRAM); @@ -1059,10 +1092,12 @@ _mesa_use_program(GLcontext *ctx, GLuint program) FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (program) { - shProg = _mesa_lookup_shader_program(ctx, program); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram"); if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glUseProgramObjectARB(programObj)"); + return; + } + if (!shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgram"); return; } } @@ -1107,7 +1142,7 @@ update_textures_used(struct gl_program *prog) */ static void set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, - GLenum type, GLint count, GLint elems, const void *values) + GLenum type, GLsizei count, GLint elems, const void *values) { if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) { /* This controls which texture unit which is used by a sampler */ @@ -1139,7 +1174,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, } else { /* ordinary uniform variable */ - GLint k, i; + GLsizei k, i; if (count * elems > program->Parameters->Parameters[location].Size) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); |