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authorRoland Scheidegger <[email protected]>2009-06-16 21:38:58 +0200
committerIan Romanick <[email protected]>2009-06-22 15:15:20 -0700
commit2f184d0d9f4600a20022887674b77f45ee6b728e (patch)
tree312636c5368f02be76ba6794a29effee9d4a251b /src/mesa
parent9d367d43b2fddb9a27d4be6302da172ab773ca91 (diff)
i965: handle OPCODE_SWZ in the glsl path
glsl compiler will not generate OPCODE_SWZ, and as a first step it would be translated away to a MOV anyway (why?), but later internally this opcode is generated (for EXT_texture_swizzling). (cherry picked from commit 4ef1f8e3b52a06fcf58f78c9c36738531b91dbac)
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_glsl.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
index 875683e0aa5..094c1af2fef 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
@@ -2681,6 +2681,7 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
emit_trunc(c, inst);
break;
case OPCODE_MOV:
+ case OPCODE_SWZ:
emit_mov(c, inst);
break;
case OPCODE_DP3: