diff options
author | Kenneth Graunke <[email protected]> | 2011-11-07 15:58:43 -0800 |
---|---|---|
committer | Chad Versace <[email protected]> | 2011-11-22 10:50:52 -0800 |
commit | e7e81714f3ecf67a975d35e74bdb7fd15d924e4d (patch) | |
tree | b03de867f010cf2bbc97755a7352b422b8c3c722 /src/mesa | |
parent | dd0e46c4102976b7d317104ecd1bb565ac34613a (diff) |
i965: Implement the actual tables for texture alignment units [v2]
I implemented functions for horizontal/vertical alignment units separately
because I find it easier to read that way...especially with all the
corner-cases.
[chad] Corrected the vertical alignment calculation by checking for
depthstencil formats.
v2:
- Fix typos in intel_horizontal_texture_alignment_unit():
s/height/width/ and s/VALIGN/HALIGN.
- Remove special case for compressed formats in
intel_get_texture_alignment unit(). Compressed formats are already
handled in the halign and valign functions.
- Replace check ``_mesa_is_depth_format(...) ||
_mesa_is_depthstencil_format(...)`` with explcitit checks against
GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_layout.c | 108 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_layout.h | 7 |
3 files changed, 105 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index 2c326f9096b..f875edb9730 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -89,7 +89,8 @@ intel_miptree_create_internal(struct intel_context *intel, mt->compressed = compress_byte ? 1 : 0; mt->refcount = 1; - intel_get_texture_alignment_unit(format, &mt->align_w, &mt->align_h); + intel_get_texture_alignment_unit(intel, format, + &mt->align_w, &mt->align_h); if (target == GL_TEXTURE_CUBE_MAP) { assert(depth0 == 1); diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c index a428d56a23b..65645bc46a4 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_layout.c +++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c @@ -33,21 +33,109 @@ #include "intel_mipmap_tree.h" #include "intel_tex_layout.h" #include "intel_context.h" + +#include "main/image.h" #include "main/macros.h" +static unsigned int +intel_horizontal_texture_alignment_unit(struct intel_context *intel, + gl_format format) +{ + /** + * From the "Alignment Unit Size" section of various specs, namely: + * - Gen3 Spec: "Memory Data Formats" Volume, Section 1.20.1.4 + * - i965 and G45 PRMs: Volume 1, Section 6.17.3.4. + * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4 + * - BSpec (for Ivybridge and slight variations in separate stencil) + * + * +----------------------------------------------------------------------+ + * | | alignment unit width ("i") | + * | Surface Property |-----------------------------| + * | | 915 | 965 | ILK | SNB | IVB | + * +----------------------------------------------------------------------+ + * | YUV 4:2:2 format | 8 | 4 | 4 | 4 | 4 | + * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 | + * | FXT1 compressed format | 8 | 8 | 8 | 8 | 8 | + * | Depth Buffer (16-bit) | 4 | 4 | 4 | 4 | 8 | + * | Depth Buffer (other) | 4 | 4 | 4 | 4 | 4 | + * | Separate Stencil Buffer | N/A | N/A | 8 | 8 | 8 | + * | All Others | 4 | 4 | 4 | 4 | 4 | + * +----------------------------------------------------------------------+ + * + * On IVB+, non-special cases can be overridden by setting the SURFACE_STATE + * "Surface Horizontal Alignment" field to HALIGN_4 or HALIGN_8. + */ + if (_mesa_is_format_compressed(format)) { + /* The hardware alignment requirements for compressed textures + * happen to match the block boundaries. + */ + unsigned int i, j; + _mesa_get_format_block_size(format, &i, &j); + return i; + } + + if (format == MESA_FORMAT_S8) + return 8; + + if (intel->gen >= 7 && format == MESA_FORMAT_Z16) + return 8; + + return 4; +} + +static unsigned int +intel_vertical_texture_alignment_unit(struct intel_context *intel, + gl_format format) +{ + /** + * From the "Alignment Unit Size" section of various specs, namely: + * - Gen3 Spec: "Memory Data Formats" Volume, Section 1.20.1.4 + * - i965 and G45 PRMs: Volume 1, Section 6.17.3.4. + * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4 + * - BSpec (for Ivybridge and slight variations in separate stencil) + * + * +----------------------------------------------------------------------+ + * | | alignment unit height ("j") | + * | Surface Property |-----------------------------| + * | | 915 | 965 | ILK | SNB | IVB | + * +----------------------------------------------------------------------+ + * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 | + * | FXT1 compressed format | 4 | 4 | 4 | 4 | 4 | + * | Depth Buffer | 2 | 2 | 2 | 4 | 4 | + * | Separate Stencil Buffer | N/A | N/A | N/A | 4 | 8 | + * | Multisampled (4x or 8x) render target | N/A | N/A | N/A | 4 | 4 | + * | All Others | 2 | 2 | 2 | 2 | 2 | + * +----------------------------------------------------------------------+ + * + * On SNB+, non-special cases can be overridden by setting the SURFACE_STATE + * "Surface Vertical Alignment" field to VALIGN_2 or VALIGN_4. + * + * We currently don't support multisampling. + */ + if (_mesa_is_format_compressed(format)) + return 4; + + if (format == MESA_FORMAT_S8) + return intel->gen >= 7 ? 8 : 4; + + GLenum base_format = _mesa_get_format_base_format(format); + + if (intel->gen >= 6 && + (base_format == GL_DEPTH_COMPONENT || + base_format == GL_DEPTH_STENCIL)) { + return 4; + } + + return 2; +} + void -intel_get_texture_alignment_unit(gl_format format, +intel_get_texture_alignment_unit(struct intel_context *intel, + gl_format format, unsigned int *w, unsigned int *h) { - if (_mesa_is_format_compressed(format)) { - /* The hardware alignment requirements for compressed textures - * happen to match the block boundaries. - */ - _mesa_get_format_block_size(format, w, h); - } else { - *w = 4; - *h = 2; - } + *w = intel_horizontal_texture_alignment_unit(intel, format); + *h = intel_vertical_texture_alignment_unit(intel, format); } void i945_miptree_layout_2d(struct intel_mipmap_tree *mt) diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.h b/src/mesa/drivers/dri/intel/intel_tex_layout.h index c6c865d2c80..12ed16d8216 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_layout.h +++ b/src/mesa/drivers/dri/intel/intel_tex_layout.h @@ -39,5 +39,8 @@ static INLINE GLuint minify( GLuint d ) } extern void i945_miptree_layout_2d(struct intel_mipmap_tree *mt); -void intel_get_texture_alignment_unit(gl_format format, - unsigned int *w, unsigned int *h); + +void +intel_get_texture_alignment_unit(struct intel_context *intel, + gl_format format, + unsigned int *w, unsigned int *h); |