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authorBrian Paul <[email protected]>2011-12-24 08:54:26 -0700
committerBrian Paul <[email protected]>2011-12-24 08:59:54 -0700
commite6c6b1c147f5079a1608234294e2b6cd29dd2a64 (patch)
treed88f7844a915a88e76408b15f0f3219fefb8bbe2 /src/mesa
parentbd31fb346398ca350a5e251a5d104ee1c8b33454 (diff)
swrast: stop using depth/stencil wrappers in CopyPixels code
The functions that read depth/stencil values understand all (packed) depth/stencil buffer formats now so there's no reason to use the wrappers. Also, improve the format checks in fast_copy_pixels() to catch mismatched depth/stencil cases. v2: fix the test for combined depth+stencil buffers, per Eric.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/swrast/s_copypix.c29
1 files changed, 21 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index 9769a477db6..907645e3ff0 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -245,7 +245,7 @@ copy_depth_pixels( struct gl_context *ctx, GLint srcx, GLint srcy,
GLint destx, GLint desty )
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
- struct gl_renderbuffer *readRb = fb->_DepthBuffer;
+ struct gl_renderbuffer *readRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
GLfloat *p, *tmpImage;
GLint sy, dy, stepy;
GLint j;
@@ -339,7 +339,7 @@ copy_stencil_pixels( struct gl_context *ctx, GLint srcx, GLint srcy,
GLint destx, GLint desty )
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
- struct gl_renderbuffer *rb = fb->_StencilBuffer;
+ struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
GLint sy, dy, stepy;
GLint j;
GLubyte *p, *tmpImage;
@@ -446,7 +446,7 @@ copy_depth_stencil_pixels(struct gl_context *ctx,
depthDrawRb = ctx->DrawBuffer->_DepthBuffer;
depthReadRb = ctx->ReadBuffer->_DepthBuffer;
- stencilReadRb = ctx->ReadBuffer->_StencilBuffer;
+ stencilReadRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
ASSERT(depthDrawRb);
ASSERT(depthReadRb);
@@ -599,7 +599,7 @@ copy_depth_stencil_pixels(struct gl_context *ctx,
/**
- * Try to do a fast copy pixels.
+ * Try to do a fast copy pixels with memcpy.
* \return GL_TRUE if successful, GL_FALSE otherwise.
*/
static GLboolean
@@ -630,12 +630,12 @@ fast_copy_pixels(struct gl_context *ctx,
dstRb = dstFb->_ColorDrawBuffers[0];
}
else if (type == GL_STENCIL) {
- srcRb = srcFb->_StencilBuffer;
- dstRb = dstFb->_StencilBuffer;
+ srcRb = srcFb->Attachment[BUFFER_STENCIL].Renderbuffer;
+ dstRb = dstFb->Attachment[BUFFER_STENCIL].Renderbuffer;
}
else if (type == GL_DEPTH) {
- srcRb = srcFb->_DepthBuffer;
- dstRb = dstFb->_DepthBuffer;
+ srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer;
}
else {
ASSERT(type == GL_DEPTH_STENCIL_EXT);
@@ -649,6 +649,19 @@ fast_copy_pixels(struct gl_context *ctx,
return GL_FALSE;
}
+ if (type == GL_STENCIL || type == GL_DEPTH_COMPONENT) {
+ /* can't handle packed depth+stencil here */
+ if (_mesa_is_format_packed_depth_stencil(srcRb->Format) ||
+ _mesa_is_format_packed_depth_stencil(dstRb->Format))
+ return GL_FALSE;
+ }
+ else if (type == GL_DEPTH_STENCIL) {
+ /* can't handle separate depth/stencil buffers */
+ if (srcRb != srcFb->Attachment[BUFFER_STENCIL].Renderbuffer ||
+ dstRb != dstFb->Attachment[BUFFER_STENCIL].Renderbuffer)
+ return GL_FALSE;
+ }
+
/* clipping not supported */
if (srcX < 0 || srcX + width > (GLint) srcFb->Width ||
srcY < 0 || srcY + height > (GLint) srcFb->Height ||