diff options
author | Alejandro Piñeiro <[email protected]> | 2017-01-12 16:03:00 -0200 |
---|---|---|
committer | Alejandro Piñeiro <[email protected]> | 2017-01-13 08:52:07 -0200 |
commit | c6eb3aeba530fe82087c1c3c06ded23cb79bc199 (patch) | |
tree | 258f3a2f9c517a53d5d6ae7480f40c7ba9b2b7de /src/mesa | |
parent | 963311b71fd9900351a4a9dd1cd5f5db391f7e1b (diff) |
main/fboject: return if it is color_attachment on get_attachment
Some callers would need that info to know if they should raise
INVALID_ENUM or INVALID_OPERATION. An alternative would be the caller
to check if the attachment is a GL_COLOR_ATTACHMENTm, but that seems
redundant as get_attachment is already doing that.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/fbobject.c | 30 |
1 files changed, 19 insertions, 11 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 26fc15de371..ce5eeae048c 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -222,15 +222,21 @@ get_framebuffer_target(struct gl_context *ctx, GLenum target) * default / window-system FB object. * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to * the depth buffer attachment point. + * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on + * is_color_attachment, because several callers would return different errors + * if they don't find the attachment. */ static struct gl_renderbuffer_attachment * get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, - GLenum attachment) + GLenum attachment, bool *is_color_attachment) { GLuint i; assert(_mesa_is_user_fbo(fb)); + if (is_color_attachment) + *is_color_attachment = false; + switch (attachment) { case GL_COLOR_ATTACHMENT0_EXT: case GL_COLOR_ATTACHMENT1_EXT: @@ -248,6 +254,8 @@ get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, case GL_COLOR_ATTACHMENT13_EXT: case GL_COLOR_ATTACHMENT14_EXT: case GL_COLOR_ATTACHMENT15_EXT: + if (is_color_attachment) + *is_color_attachment = true; /* Only OpenGL ES 1.x forbids color attachments other than * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the * hardware is used. @@ -543,13 +551,13 @@ _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx, mtx_lock(&fb->Mutex); - att = get_attachment(ctx, fb, attachment); + att = get_attachment(ctx, fb, attachment, NULL); assert(att); if (rb) { set_renderbuffer_attachment(ctx, att, rb); if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { /* do stencil attachment here (depth already done above) */ - att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT); + att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL); assert(att); set_renderbuffer_attachment(ctx, att, rb); } @@ -559,7 +567,7 @@ _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx, remove_attachment(ctx, att); if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { /* detach stencil (depth was detached above) */ - att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT); + att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL); assert(att); remove_attachment(ctx, att); } @@ -1219,7 +1227,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) { if (fb->ColorDrawBuffer[j] != GL_NONE) { const struct gl_renderbuffer_attachment *att - = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]); + = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL); assert(att); if (att->Type == GL_NONE) { fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; @@ -1232,7 +1240,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, /* Check that the ReadBuffer is present */ if (fb->ColorReadBuffer != GL_NONE) { const struct gl_renderbuffer_attachment *att - = get_attachment(ctx, fb, fb->ColorReadBuffer); + = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL); assert(att); if (att->Type == GL_NONE) { fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; @@ -3151,7 +3159,7 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb, } /* Not a hash lookup, so we can afford to get the attachment here. */ - att = get_attachment(ctx, fb, attachment); + att = get_attachment(ctx, fb, attachment, NULL); if (att == NULL) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller, _mesa_enum_to_string(attachment)); @@ -3495,7 +3503,7 @@ framebuffer_renderbuffer(struct gl_context *ctx, return; } - att = get_attachment(ctx, fb, attachment); + att = get_attachment(ctx, fb, attachment, NULL); if (att == NULL) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", func, @@ -3668,7 +3676,7 @@ _mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx, } else { /* user-created framebuffer FBO */ - att = get_attachment(ctx, buffer, attachment); + att = get_attachment(ctx, buffer, attachment, NULL); } if (att == NULL) { @@ -3692,8 +3700,8 @@ _mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx, return; } /* the depth and stencil attachments must point to the same buffer */ - depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT); - stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT); + depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL); + stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL); if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(DEPTH/STENCIL attachments differ)", caller); |