diff options
author | Jason Ekstrand <[email protected]> | 2017-02-28 16:09:58 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2017-03-01 16:13:09 -0800 |
commit | b97782c364cfc15a8136032805975fd72266d14c (patch) | |
tree | 05417c87062bc1a90d74c923220cdd2674a7d54a /src/mesa | |
parent | 2c587090236c30b4daa761026db931cf60b3fca0 (diff) |
i965: Move a couple of #defines from brw_context to brw_compiler
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_compiler.h | 16 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.h | 18 |
2 files changed, 16 insertions, 18 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h b/src/mesa/drivers/dri/i965/brw_compiler.h index 3b3b7e0a732..297d8f82020 100644 --- a/src/mesa/drivers/dri/i965/brw_compiler.h +++ b/src/mesa/drivers/dri/i965/brw_compiler.h @@ -492,6 +492,22 @@ typedef enum } brw_varying_slot; /** + * We always program SF to start reading at an offset of 1 (2 varying slots) + * from the start of the vertex URB entry. This causes it to skip: + * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5 + * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+ + */ +#define BRW_SF_URB_ENTRY_READ_OFFSET 1 + +/** + * Bitmask indicating which fragment shader inputs represent varyings (and + * hence have to be delivered to the fragment shader by the SF/SBE stage). + */ +#define BRW_FS_VARYING_INPUT_MASK \ + (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \ + ~VARYING_BIT_POS & ~VARYING_BIT_FACE) + +/** * Data structure recording the relationship between the gl_varying_slot enum * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a * single octaword within the VUE (128 bits). diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 7ff7b74252f..c9a931ce05f 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -328,15 +328,6 @@ struct brw_program { }; -/** - * Bitmask indicating which fragment shader inputs represent varyings (and - * hence have to be delivered to the fragment shader by the SF/SBE stage). - */ -#define BRW_FS_VARYING_INPUT_MASK \ - (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \ - ~VARYING_BIT_POS & ~VARYING_BIT_FACE) - - struct brw_sf_prog_data { GLuint urb_read_length; GLuint total_grf; @@ -351,15 +342,6 @@ struct brw_sf_prog_data { }; -/** - * We always program SF to start reading at an offset of 1 (2 varying slots) - * from the start of the vertex URB entry. This causes it to skip: - * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5 - * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+ - */ -#define BRW_SF_URB_ENTRY_READ_OFFSET 1 - - struct brw_clip_prog_data { GLuint curb_read_length; /* user planes? */ GLuint clip_mode; |