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authorJason Ekstrand <[email protected]>2017-02-28 16:09:58 -0800
committerJason Ekstrand <[email protected]>2017-03-01 16:13:09 -0800
commitb97782c364cfc15a8136032805975fd72266d14c (patch)
tree05417c87062bc1a90d74c923220cdd2674a7d54a /src/mesa
parent2c587090236c30b4daa761026db931cf60b3fca0 (diff)
i965: Move a couple of #defines from brw_context to brw_compiler
Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_compiler.h16
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h18
2 files changed, 16 insertions, 18 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h b/src/mesa/drivers/dri/i965/brw_compiler.h
index 3b3b7e0a732..297d8f82020 100644
--- a/src/mesa/drivers/dri/i965/brw_compiler.h
+++ b/src/mesa/drivers/dri/i965/brw_compiler.h
@@ -492,6 +492,22 @@ typedef enum
} brw_varying_slot;
/**
+ * We always program SF to start reading at an offset of 1 (2 varying slots)
+ * from the start of the vertex URB entry. This causes it to skip:
+ * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
+ * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
+ */
+#define BRW_SF_URB_ENTRY_READ_OFFSET 1
+
+/**
+ * Bitmask indicating which fragment shader inputs represent varyings (and
+ * hence have to be delivered to the fragment shader by the SF/SBE stage).
+ */
+#define BRW_FS_VARYING_INPUT_MASK \
+ (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
+ ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
+
+/**
* Data structure recording the relationship between the gl_varying_slot enum
* and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
* single octaword within the VUE (128 bits).
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 7ff7b74252f..c9a931ce05f 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -328,15 +328,6 @@ struct brw_program {
};
-/**
- * Bitmask indicating which fragment shader inputs represent varyings (and
- * hence have to be delivered to the fragment shader by the SF/SBE stage).
- */
-#define BRW_FS_VARYING_INPUT_MASK \
- (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
- ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
-
-
struct brw_sf_prog_data {
GLuint urb_read_length;
GLuint total_grf;
@@ -351,15 +342,6 @@ struct brw_sf_prog_data {
};
-/**
- * We always program SF to start reading at an offset of 1 (2 varying slots)
- * from the start of the vertex URB entry. This causes it to skip:
- * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
- * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
- */
-#define BRW_SF_URB_ENTRY_READ_OFFSET 1
-
-
struct brw_clip_prog_data {
GLuint curb_read_length; /* user planes? */
GLuint clip_mode;