diff options
author | Jason Ekstrand <[email protected]> | 2015-05-20 09:45:47 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-05-28 17:07:00 -0700 |
commit | 8b9ecfff360711cffc41a0a062de5ad810f9cf2b (patch) | |
tree | 82961251dad9b7de699bb99e2a34453dcf6939c3 /src/mesa | |
parent | 99cb4233205edcfa1a1e2967eef7bb16ff19bec4 (diff) |
i965: Make fs/vec4_visitor inherit from ir_visitor directly
This is using multiple inheritance in C++. However, ir_visitor is really
just an interface with no data so it shouldn't be so bad.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4.h | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h index f63b149dfcf..6f16c3140ac 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.h +++ b/src/mesa/drivers/dri/i965/brw_fs.h @@ -66,7 +66,7 @@ namespace brw { * * Translates either GLSL IR or Mesa IR (for ARB_fragment_program) into FS IR. */ -class fs_visitor : public backend_shader +class fs_visitor : public backend_shader, public ir_visitor { public: const fs_reg reg_null_f; diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h index ac9acfc8cd9..da01d2f7185 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.h +++ b/src/mesa/drivers/dri/i965/brw_shader.h @@ -211,7 +211,7 @@ enum instruction_scheduler_mode { SCHEDULE_POST, }; -class backend_shader : public ir_visitor { +class backend_shader { protected: backend_shader(struct brw_context *brw, diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h index f78134339ea..06a16a49b6f 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.h +++ b/src/mesa/drivers/dri/i965/brw_vec4.h @@ -73,7 +73,7 @@ class vec4_live_variables; * Translates either GLSL IR or Mesa IR (for ARB_vertex_program and * fixed-function) into VS IR. */ -class vec4_visitor : public backend_shader +class vec4_visitor : public backend_shader, public ir_visitor { public: vec4_visitor(struct brw_context *brw, |