diff options
author | Francisco Jerez <[email protected]> | 2016-09-01 00:35:03 -0700 |
---|---|---|
committer | Francisco Jerez <[email protected]> | 2016-09-14 14:50:57 -0700 |
commit | 80e1d670b4b4c080ce2092a3b52d2415bc4c6a42 (patch) | |
tree | 3194521aa314a5bcd70780bedae8e7fc40718e29 /src/mesa | |
parent | 8e58e4412f97be9c3b07d7a7d72d3884606411a2 (diff) |
i965/fs: Get rid of fs_inst::set_smear().
component() was generally a better alternative because of several
issues set_smear() had:
- It wouldn't take the original stride and offset of the register
into account, which means that set_smear() on the result of
e.g. another set_smear() call or an offset() call would give a
bogus region as result.
- It was an inherently destructive operation. See the
'nir_intrinsic_shader_clock' hunk below for how this could lead to
subtle bugs in cases where set_smear() was called multiple times on
the same register like 'r.set_smear(0), r.set_smear(1)' with the
expectation that each call would return a separate value instead of
a reference to the same subsequently mutated object.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 38 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_ir_fs.h | 3 |
3 files changed, 15 insertions, 32 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 91ddb8cc116..ed80a54bf36 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -435,15 +435,6 @@ fs_reg::equals(const fs_reg &r) const stride == r.stride); } -fs_reg & -fs_reg::set_smear(unsigned subreg) -{ - assert(file != ARF && file != FIXED_GRF && file != IMM); - offset = ROUND_DOWN_TO(offset, REG_SIZE) + subreg * type_sz(type); - stride = 0; - return *this; -} - bool fs_reg::is_contiguous() const { @@ -556,15 +547,14 @@ fs_visitor::get_timestamp(const fs_builder &bld) void fs_visitor::emit_shader_time_begin() { - shader_start_time = get_timestamp(bld.annotate("shader time start")); - /* We want only the low 32 bits of the timestamp. Since it's running * at the GPU clock rate of ~1.2ghz, it will roll over every ~3 seconds, * which is plenty of time for our purposes. It is identical across the * EUs, but since it's tracking GPU core speed it will increment at a * varying rate as render P-states change. */ - shader_start_time.set_smear(0); + shader_start_time = component( + get_timestamp(bld.annotate("shader time start")), 0); } void @@ -575,8 +565,7 @@ fs_visitor::emit_shader_time_end() assert(end && ((fs_inst *) end)->eot); const fs_builder ibld = bld.annotate("shader time end") .exec_all().at(NULL, end); - - fs_reg shader_end_time = get_timestamp(ibld); + const fs_reg timestamp = get_timestamp(ibld); /* We only use the low 32 bits of the timestamp - see * emit_shader_time_begin()). @@ -585,22 +574,21 @@ fs_visitor::emit_shader_time_end() * else that might disrupt timing) by setting smear to 2 and checking if * that field is != 0. */ - shader_end_time.set_smear(0); + const fs_reg shader_end_time = component(timestamp, 0); /* Check that there weren't any timestamp reset events (assuming these * were the only two timestamp reads that happened). */ - fs_reg reset = shader_end_time; - reset.set_smear(2); + const fs_reg reset = component(timestamp, 2); set_condmod(BRW_CONDITIONAL_Z, ibld.AND(ibld.null_reg_ud(), reset, brw_imm_ud(1u))); ibld.IF(BRW_PREDICATE_NORMAL); fs_reg start = shader_start_time; start.negate = true; - fs_reg diff = fs_reg(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD); - diff.set_smear(0); - + const fs_reg diff = component(fs_reg(VGRF, alloc.allocate(1), + BRW_REGISTER_TYPE_UD), + 0); const fs_builder cbld = ibld.group(1, 0); cbld.group(1, 0).ADD(diff, start, shader_end_time); @@ -1257,9 +1245,9 @@ fs_visitor::emit_sampleid_setup() brw_imm_v(0x44440000)); abld.AND(*reg, tmp, brw_imm_w(0xf)); } else { - fs_reg t1(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_D); - t1.set_smear(0); - fs_reg t2(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_W); + const fs_reg t1 = component(fs_reg(VGRF, alloc.allocate(1), + BRW_REGISTER_TYPE_D), 0); + const fs_reg t2(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_W); /* The PS will be run in MSDISPMODE_PERSAMPLE. For example with * 8x multisampling, subspan 0 will represent sample N (where N @@ -2149,9 +2137,7 @@ fs_visitor::lower_constant_loads() /* Rewrite the instruction to use the temporary VGRF. */ inst->src[i].file = VGRF; inst->src[i].nr = dst.nr; - inst->src[i].offset %= 4; - inst->src[i].set_smear((pull_index & 3) * 4 / - type_sz(inst->src[i].type)); + inst->src[i].offset = (pull_index & 3) * 4 + inst->src[i].offset % 4; brw_mark_surface_used(prog_data, index); } diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index 28a5a518151..1e1840bf7ee 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -3927,9 +3927,9 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr case nir_intrinsic_shader_clock: { /* We cannot do anything if there is an event, so ignore it for now */ - fs_reg shader_clock = get_timestamp(bld); - const fs_reg srcs[] = { shader_clock.set_smear(0), shader_clock.set_smear(1) }; - + const fs_reg shader_clock = get_timestamp(bld); + const fs_reg srcs[] = { component(shader_clock, 0), + component(shader_clock, 1) }; bld.LOAD_PAYLOAD(dest, srcs, ARRAY_SIZE(srcs), 0); break; } diff --git a/src/mesa/drivers/dri/i965/brw_ir_fs.h b/src/mesa/drivers/dri/i965/brw_ir_fs.h index 84d7d5edd01..16ee3d2906c 100644 --- a/src/mesa/drivers/dri/i965/brw_ir_fs.h +++ b/src/mesa/drivers/dri/i965/brw_ir_fs.h @@ -49,9 +49,6 @@ public: */ unsigned component_size(unsigned width) const; - /** Smear a channel of the reg to all channels. */ - fs_reg &set_smear(unsigned subreg); - /** Register region horizontal stride */ uint8_t stride; }; |