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authorIan Romanick <[email protected]>2010-10-11 16:19:19 -0700
committerIan Romanick <[email protected]>2010-10-13 15:35:23 -0700
commit7d8ba5f78fc31357b65b9bb2acc5e0b97c543af1 (patch)
tree393858796606583df2f7d6bb660b393a5ef28d14 /src/mesa
parentccc1c4c6d98168ee86c469307aa67e748af6f058 (diff)
mesa: Clean up various 'unused parameter' warnings in shaderapi
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/shaderapi.c20
1 files changed, 14 insertions, 6 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 9b48610d166..8ecda719287 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -966,7 +966,7 @@ _mesa_use_program(struct gl_context *ctx, GLuint program)
* \return GL_TRUE if valid, GL_FALSE if invalid
*/
static GLboolean
-validate_samplers(struct gl_context *ctx, const struct gl_program *prog, char *errMsg)
+validate_samplers(const struct gl_program *prog, char *errMsg)
{
static const char *targetName[] = {
"TEXTURE_2D_ARRAY",
@@ -1018,8 +1018,7 @@ validate_samplers(struct gl_context *ctx, const struct gl_program *prog, char *e
* \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
*/
static GLboolean
-validate_shader_program(struct gl_context *ctx,
- const struct gl_shader_program *shProg,
+validate_shader_program(const struct gl_shader_program *shProg,
char *errMsg)
{
const struct gl_vertex_program *vp = shProg->VertexProgram;
@@ -1049,10 +1048,10 @@ validate_shader_program(struct gl_context *ctx,
* Check: any two active samplers in the current program object are of
* different types, but refer to the same texture image unit,
*/
- if (vp && !validate_samplers(ctx, &vp->Base, errMsg)) {
+ if (vp && !validate_samplers(&vp->Base, errMsg)) {
return GL_FALSE;
}
- if (fp && !validate_samplers(ctx, &fp->Base, errMsg)) {
+ if (fp && !validate_samplers(&fp->Base, errMsg)) {
return GL_FALSE;
}
@@ -1074,7 +1073,7 @@ validate_program(struct gl_context *ctx, GLuint program)
return;
}
- shProg->Validated = validate_shader_program(ctx, shProg, errMsg);
+ shProg->Validated = validate_shader_program(shProg, errMsg);
if (!shProg->Validated) {
/* update info log */
if (shProg->InfoLog) {
@@ -1521,6 +1520,10 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
GLint* range, GLint* precision)
{
GET_CURRENT_CONTEXT(ctx);
+ (void) shadertype;
+ (void) precisiontype;
+ (void) range;
+ (void) precision;
_mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
}
@@ -1538,6 +1541,11 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
const void* binary, GLint length)
{
GET_CURRENT_CONTEXT(ctx);
+ (void) n;
+ (void) shaders;
+ (void) binaryformat;
+ (void) binary;
+ (void) length;
_mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
}