diff options
author | Brian Paul <[email protected]> | 2011-06-22 08:12:10 -0600 |
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committer | Brian Paul <[email protected]> | 2011-06-22 08:12:10 -0600 |
commit | 79dddedfd197d089ccb1c6d8b5b7d38583493ac5 (patch) | |
tree | d1ecff22d0f3c93cd74376aabc713e59c3410bd7 /src/mesa | |
parent | f3f080e526017f9643fd25543b4e0039f1905f4b (diff) |
mesa: update/fix comments in update_program()
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/state.c | 33 |
1 files changed, 16 insertions, 17 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 4696dbb526f..59a4e161bff 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -203,11 +203,12 @@ update_program_enables(struct gl_context *ctx) /** - * Update vertex/fragment program state. In particular, update these fields: - * ctx->VertexProgram._Current - * ctx->VertexProgram._TnlProgram, - * These point to the highest priority enabled vertex/fragment program or are - * NULL if fixed-function processing is to be done. + * Update the ctx->Vertex/Geometry/FragmentProgram._Current pointers to point + * to the current/active programs. Then call ctx->Driver.BindProgram() to + * tell the driver which programs to use. + * + * Programs may come from 3 sources: GLSL shaders, ARB/NV_vertex/fragment + * programs or programs derived from fixed-function state. * * This function needs to be called after texture state validation in case * we're generating a fragment program from fixed-function texture state. @@ -243,34 +244,33 @@ update_program(struct gl_context *ctx) */ if (fsProg && fsProg->LinkStatus && fsProg->FragmentProgram) { - /* Use shader programs */ + /* Use GLSL fragment shader */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, fsProg->FragmentProgram); } else if (ctx->FragmentProgram._Enabled) { - /* use user-defined vertex program */ + /* Use user-defined fragment program */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, ctx->FragmentProgram.Current); } else if (ctx->FragmentProgram._MaintainTexEnvProgram) { - /* Use fragment program generated from fixed-function state. - */ + /* Use fragment program generated from fixed-function state */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, _mesa_get_fixed_func_fragment_program(ctx)); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, ctx->FragmentProgram._Current); } else { - /* no fragment program */ + /* No fragment program */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); } if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) { - /* Use shader programs */ + /* Use GLSL geometry shader */ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, gsProg->GeometryProgram); } else { - /* no fragment program */ + /* No geometry program */ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL); } @@ -279,18 +279,17 @@ update_program(struct gl_context *ctx) * fragprog inputs. */ if (vsProg && vsProg->LinkStatus && vsProg->VertexProgram) { - /* Use shader programs */ + /* Use GLSL vertex shader */ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, - vsProg->VertexProgram); + vsProg->VertexProgram); } else if (ctx->VertexProgram._Enabled) { - /* use user-defined vertex program */ + /* Use user-defined vertex program */ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, ctx->VertexProgram.Current); } else if (ctx->VertexProgram._MaintainTnlProgram) { - /* Use vertex program generated from fixed-function state. - */ + /* Use vertex program generated from fixed-function state */ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, _mesa_get_fixed_func_vertex_program(ctx)); _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, |