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author | Brian Paul <[email protected]> | 2015-10-16 09:10:22 -0600 |
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committer | Brian Paul <[email protected]> | 2015-10-16 09:10:22 -0600 |
commit | 4627e8058ec1bc02cc2b6464ff83394b2d16879e (patch) | |
tree | 5d14d9c53329d0d9f15ead3c82caa8b6fbe1a610 /src/mesa | |
parent | ccbb52ac1117aa99144785bc032dd459f24b8ba1 (diff) |
Revert "mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()"
This reverts commit 0de5e0f3fb0f3671a3ecec6ab4473f9131ecd0ae.
Michel Dänzer spotted two piglit regressions from the change. I suspect
that removing the FLUSH_VERTICES() actually exposed a bug elsewhere but
I don't have time to hunt down the root issue at this time.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/matrix.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index 5ff5ac5bfe1..2b8016a4a72 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -151,6 +151,7 @@ _mesa_MatrixMode( GLenum mode ) if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); switch (mode) { case GL_MODELVIEW: |