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authorChad Versace <[email protected]>2011-06-17 12:12:35 -0700
committerChad Versace <[email protected]>2011-06-21 11:22:05 -0700
commit3db27d4a4aee9f311a447778ce94007415f2637f (patch)
treecf8546ce60c173a613df1f9918375d03ec1f6dac /src/mesa
parent36e05c6870fc466053b4f54edd890e19d5ac9dcf (diff)
intel: Allocate s8_z24 non-texture renderbuffers when using separate stencil
Now all infrastructure is in place to support s8_z24 non-texture renderbuffers for gen7. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c84
1 files changed, 81 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index ff09b5dc7e7..f48703e155c 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -107,6 +107,12 @@ intel_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
}
+static struct gl_renderbuffer*
+intel_create_wrapped_renderbuffer(struct gl_context * ctx,
+ struct gl_renderbuffer *wrapper,
+ gl_format format);
+
+
/**
* Called via glRenderbufferStorageEXT() to set the format and allocate
* storage for a user-created renderbuffer.
@@ -147,6 +153,8 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
break;
}
+ rb->Width = width;
+ rb->Height = height;
rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
rb->DataType = intel_mesa_format_to_rb_datatype(rb->Format);
cpp = _mesa_get_format_bytes(rb->Format);
@@ -199,6 +207,38 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
if (!irb->region)
return false;
+ } else if (irb->Base.Format == MESA_FORMAT_S8_Z24
+ && intel->must_use_separate_stencil) {
+
+ bool ok = true;
+ struct gl_renderbuffer *depth_rb;
+ struct gl_renderbuffer *stencil_rb;
+
+ depth_rb = intel_create_wrapped_renderbuffer(ctx, rb,
+ MESA_FORMAT_X8_Z24);
+ stencil_rb = intel_create_wrapped_renderbuffer(ctx, rb,
+ MESA_FORMAT_S8);
+ ok = depth_rb && stencil_rb;
+ ok = ok && intel_alloc_renderbuffer_storage(ctx, depth_rb,
+ depth_rb->InternalFormat,
+ width, height);
+ ok = ok && intel_alloc_renderbuffer_storage(ctx, stencil_rb,
+ stencil_rb->InternalFormat,
+ width, height);
+
+ if (!ok) {
+ if (depth_rb) {
+ intel_delete_renderbuffer(depth_rb);
+ }
+ if (stencil_rb) {
+ intel_delete_renderbuffer(stencil_rb);
+ }
+ return false;
+ }
+
+ _mesa_reference_renderbuffer(&irb->wrapped_depth, depth_rb);
+ _mesa_reference_renderbuffer(&irb->wrapped_stencil, stencil_rb);
+
} else {
irb->region = intel_region_alloc(intel->intelScreen, tiling, cpp,
width, height, GL_TRUE);
@@ -219,9 +259,6 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
}
}
- rb->Width = width;
- rb->Height = height;
-
return GL_TRUE;
}
@@ -372,6 +409,47 @@ intel_create_renderbuffer(gl_format format)
}
+static struct gl_renderbuffer *
+intel_create_wrapped_renderbuffer(struct gl_context * ctx,
+ struct gl_renderbuffer *wrapper,
+ gl_format format)
+{
+ /*
+ * The name here is irrelevant, as long as its nonzero, because the
+ * renderbuffer never gets entered into Mesa's renderbuffer hash table.
+ */
+ GLuint name = ~0;
+
+ struct intel_renderbuffer *irb = CALLOC_STRUCT(intel_renderbuffer);
+ if (!irb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
+ return NULL;
+ }
+
+ struct gl_renderbuffer *rb = &irb->Base;
+ _mesa_init_renderbuffer(rb, name);
+ rb->ClassID = INTEL_RB_CLASS;
+ rb->_BaseFormat = _mesa_get_format_base_format(format);
+ rb->Format = format;
+ rb->InternalFormat = rb->_BaseFormat;
+ rb->DataType = intel_mesa_format_to_rb_datatype(format);
+ rb->Width = wrapper->Width;
+ rb->Height = wrapper->Height;
+
+ rb->AllocStorage = intel_nop_alloc_storage;
+ rb->Delete = intel_delete_renderbuffer;
+ rb->GetPointer = intel_get_pointer;
+
+ /*
+ * A refcount here would cause a cyclic reference. The wrapper references
+ * the unwrapper.
+ */
+ rb->Wrapped = wrapper;
+
+ return rb;
+}
+
+
/**
* Create a new renderbuffer object.
* Typically called via glBindRenderbufferEXT().