diff options
author | Aapo Tahkola <[email protected]> | 2005-05-18 08:43:30 +0000 |
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committer | Aapo Tahkola <[email protected]> | 2005-05-18 08:43:30 +0000 |
commit | 2f74adc41f59db372d9d0fe58155bceb1654bd4d (patch) | |
tree | 5821adbb74cbf53738e0a24ded0e14649bcb1ec6 /src/mesa | |
parent | e53fc72f67c2ba7f273a78740bb15de37f96baeb (diff) |
Stick texture LOD back on.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_state.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index d611ec06e2a..ebff4fc23d9 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -1324,7 +1324,7 @@ void r300_setup_textures(GLcontext *ctx) r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i); r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter) | (i << 28); - r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; + //r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; /* move lod bias here? */ /* No idea why linear filtered textures shake when puting random data */ /*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/ |