diff options
author | Brian Paul <[email protected]> | 2010-05-04 21:50:27 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-05-04 21:59:54 -0600 |
commit | 7f07ac80ebaccaca82754ee7f0248e31a2312b44 (patch) | |
tree | 3f118f08393388661241307034080018890f02a2 /src/mesa | |
parent | 36b3a8bd5a317ab297f44b19fd14c7e76ec2fc77 (diff) |
mesa: remove renderbuffer adaptor calls
Was only used for OSMesa but no longer needed.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/renderbuffer.c | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 4d7b0aff046..135fb5d8781 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -49,8 +49,6 @@ #include "fbobject.h" #include "renderbuffer.h" -#include "rbadaptors.h" - /* 32-bit color index format. Not a public format. */ #define COLOR_INDEX32 0x424243 @@ -1909,8 +1907,6 @@ void _mesa_add_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName, struct gl_renderbuffer *rb) { - GLenum baseFormat; - assert(fb); assert(rb); assert(bufferName < BUFFER_COUNT); @@ -1931,26 +1927,6 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb, assert(!rb->Name); } - /* If Mesa's compiled with deep color channels (16 or 32 bits / channel) - * and the device driver is expecting 8-bit values (GLubyte), we can - * use a "renderbuffer adaptor/wrapper" to do the necessary conversions. - */ - baseFormat = _mesa_get_format_base_format(rb->Format); - if (baseFormat == GL_RGBA) { - if (CHAN_BITS == 16 && rb->DataType == GL_UNSIGNED_BYTE) { - GET_CURRENT_CONTEXT(ctx); - rb = _mesa_new_renderbuffer_16wrap8(ctx, rb); - } - else if (CHAN_BITS == 32 && rb->DataType == GL_UNSIGNED_BYTE) { - GET_CURRENT_CONTEXT(ctx); - rb = _mesa_new_renderbuffer_32wrap8(ctx, rb); - } - else if (CHAN_BITS == 32 && rb->DataType == GL_UNSIGNED_SHORT) { - GET_CURRENT_CONTEXT(ctx); - rb = _mesa_new_renderbuffer_32wrap16(ctx, rb); - } - } - fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT; fb->Attachment[bufferName].Complete = GL_TRUE; _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb); |