diff options
author | Ian Romanick <[email protected]> | 2011-11-14 21:58:50 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2012-01-11 12:51:24 -0800 |
commit | 6c0df75803e1944f82a1468dcca47d23de82ea6b (patch) | |
tree | 7a908c29bbf66656cb33ac9a431a98536a76aeb5 /src/mesa | |
parent | 6a992c3288b6f7a5d94172c9ad1908e71e58233e (diff) |
linker: Calculate used samplers and shadow samplers in the linker
It used to be done in ir_to_mesa, and that was kind of a bad place.
I didn't change st_glsl_to_tgsi because there is some strange stuff
happening in the code that generates glDrawPixels shaders. It looked
like this would break horribly if I touched anything.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/mtypes.h | 14 | ||||
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 13 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 31 |
3 files changed, 20 insertions, 38 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 25597950ede..9fdabf98c06 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2183,9 +2183,17 @@ struct gl_shader unsigned Version; /**< GLSL version used for linking */ - unsigned num_samplers; /**< Number of samplers used by this shader. - * This field is only set post-linking. - */ + /** + * \name Sampler tracking + * + * \note Each of these fields is only set post-linking. + */ + /*@{*/ + unsigned num_samplers; /**< Number of samplers used by this shader. */ + GLbitfield active_samplers; /**< Bitfield of which samplers are used */ + GLbitfield shadow_samplers; /**< Samplers used for shadow sampling. */ + /*@}*/ + /** * Number of uniform components used by this shader. * diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index d156cae5050..869f7d373ba 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -691,19 +691,16 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, bool flushed = false; for (i = 0; i < MESA_SHADER_TYPES; i++) { - struct gl_program *prog; - - if (shProg->_LinkedShaders[i] == NULL) - continue; - - prog = shProg->_LinkedShaders[i]->Program; + struct gl_shader *const sh = shProg->_LinkedShaders[i]; /* If the shader stage doesn't use any samplers, don't bother * checking if any samplers have changed. */ - if (prog->SamplersUsed == 0) + if (sh == NULL || sh->active_samplers == 0) continue; + struct gl_program *const prog = sh->Program; + assert(sizeof(prog->SamplerUnits) == sizeof(shProg->SamplerUnits)); /* Determine if any of the samplers used by this shader stage have @@ -711,7 +708,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, */ bool changed = false; for (unsigned j = 0; j < Elements(prog->SamplerUnits); j++) { - if ((prog->SamplersUsed & (1U << j)) != 0 + if ((sh->active_samplers & (1U << j)) != 0 && (prog->SamplerUnits[j] != shProg->SamplerUnits[j])) { changed = true; break; diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 8280efefe82..6a90d5ad7e8 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2490,32 +2490,6 @@ print_program(struct prog_instruction *mesa_instructions, } } - -/** - * Count resources used by the given gpu program (number of texture - * samplers, etc). - */ -static void -count_resources(struct gl_shader_program *shProg, struct gl_program *prog) -{ - unsigned int i; - - prog->SamplersUsed = 0; - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = &prog->Instructions[i]; - - if (_mesa_is_tex_instruction(inst->Opcode)) { - prog->SamplersUsed |= 1 << inst->TexSrcUnit; - if (inst->TexShadow) { - prog->ShadowSamplers |= 1 << inst->TexSrcUnit; - } - } - } - - _mesa_update_shader_textures_used(shProg, prog); -} - class add_uniform_to_shader : public uniform_field_visitor { public: add_uniform_to_shader(struct gl_shader_program *shader_program, @@ -3195,7 +3169,10 @@ get_mesa_program(struct gl_context *ctx, mesa_instructions = NULL; do_set_program_inouts(shader->ir, prog, shader->Type == GL_FRAGMENT_SHADER); - count_resources(shader_program, prog); + + prog->SamplersUsed = shader->active_samplers; + prog->ShadowSamplers = shader->shadow_samplers; + _mesa_update_shader_textures_used(shader_program, prog); /* Set the gl_FragDepth layout. */ if (target == GL_FRAGMENT_PROGRAM_ARB) { |