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authorBrian Paul <[email protected]>2000-10-27 18:31:21 +0000
committerBrian Paul <[email protected]>2000-10-27 18:31:21 +0000
commita14cbff8e5b30539d8fdc3497a0e128992efa6c9 (patch)
treeebe73985a8b4fa388b66dd4297f46f38a8e18b37 /src/mesa/x86
parentfe5d67d95f3a5fc84c5421d409a6464642aaf2cb (diff)
Enabled GL_EXT_secondary_color. Fixed a bunch of typos in the dlist.c
and state.c file for plugging those functions into the dispatch table. Don't use Mesa 3.5 for DRI until SGI approves the new dispatch offsets. Commented-out references to ctx->FogMode and VB->Specular in FX driver. Minor clean-up in extensions.c Removed unused prototype in fog.h
Diffstat (limited to 'src/mesa/x86')
-rw-r--r--src/mesa/x86/glapi_x86.S136
1 files changed, 136 insertions, 0 deletions
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S
index 43b62e762ed..f88df17293f 100644
--- a/src/mesa/x86/glapi_x86.S
+++ b/src/mesa/x86/glapi_x86.S
@@ -4428,6 +4428,142 @@ GL_PREFIX(DrawRangeElementsEXT):
JMP(GL_OFFSET(_gloffset_DrawRangeElements))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3bEXT))
+GL_PREFIX(SecondaryColor3bEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3bEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3bEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3bvEXT))
+GL_PREFIX(SecondaryColor3bvEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3bvEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3bvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3dEXT))
+GL_PREFIX(SecondaryColor3dEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3dEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3dEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3dvEXT))
+GL_PREFIX(SecondaryColor3dvEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3dvEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3dvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3fEXT))
+GL_PREFIX(SecondaryColor3fEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3fEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3fEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3fvEXT))
+GL_PREFIX(SecondaryColor3fvEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3fvEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3fvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3iEXT))
+GL_PREFIX(SecondaryColor3iEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3iEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3iEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3ivEXT))
+GL_PREFIX(SecondaryColor3ivEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3ivEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3ivEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3sEXT))
+GL_PREFIX(SecondaryColor3sEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3sEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3sEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3svEXT))
+GL_PREFIX(SecondaryColor3svEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3svEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3svEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3ubEXT))
+GL_PREFIX(SecondaryColor3ubEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3ubEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3ubEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3ubvEXT))
+GL_PREFIX(SecondaryColor3ubvEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3ubvEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3ubvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3uiEXT))
+GL_PREFIX(SecondaryColor3uiEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3uiEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3uiEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3uivEXT))
+GL_PREFIX(SecondaryColor3uivEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3uivEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3uivEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3usEXT))
+GL_PREFIX(SecondaryColor3usEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3usEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3usEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3usvEXT))
+GL_PREFIX(SecondaryColor3usvEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3usvEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3usvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColorPointerEXT))
+GL_PREFIX(SecondaryColorPointerEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColorPointerEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColorPointerEXT))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FogCoordfEXT))
GL_PREFIX(FogCoordfEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)