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authorIan Romanick <[email protected]>2013-03-15 15:23:19 -0700
committerIan Romanick <[email protected]>2013-04-08 15:17:05 -0700
commit58d93e324718a5a54f7e12b83d58ff5535be1c9c (patch)
treea2e478d70c27f3854eaa9ad788082374d4793c32 /src/mesa/x86
parenta131b87706a6e59be35997d24b2236130aa09689 (diff)
glsl: Don't early-out for error-type inputs
Check the type of the array operand and the index operand before doing other checks. This simplifies the code a bit now (eliminating the error_emitted parameter), and enables some later functional changes. The shader uniform float x[6]; uniform sampler2D s; void main() { gl_Position.x = xx[s + 1]; } still generates (only) the two expected errors: 0:3(33): error: `xx' undeclared 0:3(39): error: Operands to arithmetic operators must be numeric Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/x86')
0 files changed, 0 insertions, 0 deletions