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authorEric Anholt <[email protected]>2012-01-19 17:41:39 -0800
committerEric Anholt <[email protected]>2012-01-27 11:46:10 -0800
commit7cac88679bb600f35694e91859c4682c04c32f7a (patch)
tree9cbdbb1bd9657708c943b162152efd41310db17f /src/mesa/x86
parentb73f5df6483b2e37235b258f705944321ee617f5 (diff)
intel: Make a renderbuffer wrapping a texture have the same _BaseFormat.
Otherwise, when you asked for the _BaseFormat of an rb wrapping a GL_RGB texture, you got GL_RGBA because that's what we were storing the texture data as. NOTE: This is a candidate for the 8.0 branch.
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