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authorEric Anholt <[email protected]>2013-04-22 11:04:21 -0700
committerEric Anholt <[email protected]>2013-05-06 14:34:14 -0700
commit77a405dba7f70f8a47655e90774a5ecf5c88a6ed (patch)
tree0d0144210074d3ccfbe397ee3bb97f8afc77a391 /src/mesa/x86
parent5b190d19d326369a5c43fbdd1f19d9c8d112da40 (diff)
mesa: Make Mesa core set up wrapped texture renderbuffer state.
Everyone was doing effectively the same thing, except for some funky code reuse in Intel, and swrast mistakenly recomputing _BaseFormat instead of using the texture's _BaseFormat. swrast's sRGB handling is left in place, though it should be done by using _mesa_get_render_format() at render time instead (as-is, it will miss updates to GL_FRAMEBUFFER_SRGB). Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/x86')
0 files changed, 0 insertions, 0 deletions