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author | Brian Paul <[email protected]> | 2012-02-08 20:10:15 -0700 |
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committer | Brian Paul <[email protected]> | 2012-02-10 08:06:57 -0700 |
commit | 07459ba50979a99e12720bd9e41a1aa3b8d24e41 (patch) | |
tree | 2cfe8cc84f3b802f9008bb2feeaf6936f6d45b0a /src/mesa/x86 | |
parent | 9d9111108eadd65708899284b1cfa9ca425f3ac8 (diff) |
mesa: push row stride adjustment down into _mesa_decompress_image()
There's a mismatch in row strides for compressed textures between
what Driver.MapTextureImage() returns and what the software fetch-texel
functions use. Move it down a layer. The next step would be to fix
this in the fetch-texel functions.
Diffstat (limited to 'src/mesa/x86')
0 files changed, 0 insertions, 0 deletions