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authorBrian Paul <[email protected]>2005-01-04 14:33:47 +0000
committerBrian Paul <[email protected]>2005-01-04 14:33:47 +0000
commit932dee87e3002be87dc3bcc49efd8ac9ac3e1fa4 (patch)
tree164fc0a5e0cf7bb316fd20d6ae2f5740c448bd54 /src/mesa/x86/x86_xform4.S
parentbdbdab837eb8d84e2c2388ff2a780f5c0931473f (diff)
use HIDDEN macro to export fewer symbols (bug 2210)
Diffstat (limited to 'src/mesa/x86/x86_xform4.S')
-rw-r--r--src/mesa/x86/x86_xform4.S9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/mesa/x86/x86_xform4.S b/src/mesa/x86/x86_xform4.S
index a5c1c1c4b03..61b303ad31b 100644
--- a/src/mesa/x86/x86_xform4.S
+++ b/src/mesa/x86/x86_xform4.S
@@ -1,4 +1,4 @@
-/* $Id: x86_xform4.S,v 1.2 2002/03/07 21:40:08 brianp Exp $ */
+/* $Id: x86_xform4.S,v 1.3 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -66,6 +66,7 @@
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_general )
+HIDDEN(_mesa_x86_transform_points4_general)
GLNAME( _mesa_x86_transform_points4_general ):
#define FRAME_OFFSET 8
@@ -179,6 +180,7 @@ LLBL(x86_p4_gr_done):
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_perspective )
+HIDDEN(_mesa_x86_transform_points4_perspective)
GLNAME( _mesa_x86_transform_points4_perspective ):
#define FRAME_OFFSET 12
@@ -261,6 +263,7 @@ LLBL(x86_p4_pr_done):
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_3d )
+HIDDEN(_mesa_x86_transform_points4_3d)
GLNAME( _mesa_x86_transform_points4_3d ):
#define FRAME_OFFSET 12
@@ -363,6 +366,7 @@ LLBL(x86_p4_3dr_done):
ALIGNTEXT16
GLOBL GLNAME(_mesa_x86_transform_points4_3d_no_rot)
+HIDDEN(_mesa_x86_transform_points4_3d_no_rot)
GLNAME(_mesa_x86_transform_points4_3d_no_rot):
#define FRAME_OFFSET 12
@@ -443,6 +447,7 @@ LLBL(x86_p4_3dnrr_done):
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_2d )
+HIDDEN(_mesa_x86_transform_points4_2d)
GLNAME( _mesa_x86_transform_points4_2d ):
#define FRAME_OFFSET 16
@@ -528,6 +533,7 @@ LLBL(x86_p4_2dr_done):
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_2d_no_rot )
+HIDDEN(_mesa_x86_transform_points4_2d_no_rot)
GLNAME( _mesa_x86_transform_points4_2d_no_rot ):
#define FRAME_OFFSET 16
@@ -605,6 +611,7 @@ LLBL(x86_p4_2dnrr_done):
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_identity )
+HIDDEN(_mesa_x86_transform_points4_identity)
GLNAME( _mesa_x86_transform_points4_identity ):
#define FRAME_OFFSET 12