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author | Brian Paul <[email protected]> | 2015-04-14 10:41:56 -0600 |
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committer | Brian Paul <[email protected]> | 2015-04-15 16:30:49 -0600 |
commit | 011cad806a6e42caecfef0e9fc77c6db0333dcfe (patch) | |
tree | f74f207c391806e1b87c794315d6bbae3c58b3c7 /src/mesa/x86/x86_xform3.S | |
parent | 2926bbfb280b2eb195cc031991c956da38d89508 (diff) |
mesa: log shaders, GLSL info log with _mesa_log()
Now, if we set MESA_LOG_FILE and MESA_GLSL=dump, all the shader info
will get logged to the named file instead of stderr.
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/x86/x86_xform3.S')
0 files changed, 0 insertions, 0 deletions