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authorKenneth Graunke <[email protected]>2015-11-10 14:35:27 -0800
committerKenneth Graunke <[email protected]>2015-12-22 02:12:05 -0800
commita5038427c3624e559f954124d77304f9ae9b884c (patch)
treef3ed042e5999da82c91696a9f0ea9d6c2b0c82a2 /src/mesa/x86/sse_xform4.S
parent54daffef167974989368b4c1f9657d878a9e2411 (diff)
i965: Add tessellation evaluation shaders
The TES is essentially a post-tessellator VS, which has access to the entire TCS output patch, and a special gl_TessCoord input. Otherwise, they're very straightforward. This patch implements SIMD8 tessellation evaluation shaders for Gen8+. The tessellator can generate a lot of geometry, so operating in SIMD8 mode (8 vertices per thread) is more efficient than SIMD4x2 mode (only 2 vertices per thread). I have another patch which implements SIMD4x2 mode for older hardware (or via an environment variable override). We currently handle all inputs via the pull model. v2: Improve comments (suggested by Jordan Justen). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
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