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author | Owen Taylor <[email protected]> | 2009-10-14 16:20:07 -0400 |
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committer | Alex Deucher <[email protected]> | 2009-10-15 11:33:08 -0400 |
commit | 3f30b0709b5a71915df336194f9f805e4c306cef (patch) | |
tree | 237b2e3d88ef8926733bacaab1934782a4175c37 /src/mesa/x86/sse_xform4.S | |
parent | 16c6a3b71e6be04b6bb3d08fcb658194c5251fc7 (diff) |
Use the right pitch when rendering to a texture
We need to get the pitch from the texture level we are rendering to,
rather than just using the base texel width.
Diffstat (limited to 'src/mesa/x86/sse_xform4.S')
0 files changed, 0 insertions, 0 deletions