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authorOwen Taylor <[email protected]>2009-10-14 16:20:07 -0400
committerAlex Deucher <[email protected]>2009-10-15 11:33:08 -0400
commit3f30b0709b5a71915df336194f9f805e4c306cef (patch)
tree237b2e3d88ef8926733bacaab1934782a4175c37 /src/mesa/x86/sse_xform4.S
parent16c6a3b71e6be04b6bb3d08fcb658194c5251fc7 (diff)
Use the right pitch when rendering to a texture
We need to get the pitch from the texture level we are rendering to, rather than just using the base texel width.
Diffstat (limited to 'src/mesa/x86/sse_xform4.S')
0 files changed, 0 insertions, 0 deletions