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author | Ian Romanick <[email protected]> | 2014-04-26 17:45:35 -0700 |
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committer | Ian Romanick <[email protected]> | 2014-05-02 07:16:54 -0700 |
commit | 7016afe25d1c8ca652bd712ce130b135220530c5 (patch) | |
tree | 3923da738e0dbb732ff066948f8630002d5137fa /src/mesa/x86/sse.c | |
parent | 03488cd3b956a5afb46749a6e3894a664138eb47 (diff) |
glsl: Remove varying "base" parameters
In February 2013 Paul unified the values used for shader stage outputs
and shader stage inputs. See commits 8a076c5f0^..eed6baf76. Since that
time, the location_base parameters are always VARYING_SLOT_VAR0.
Instead of passing that around, just hard code it.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/x86/sse.c')
0 files changed, 0 insertions, 0 deletions