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author | Ilia Mirkin <[email protected]> | 2016-02-06 17:08:29 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2016-02-07 17:23:58 -0500 |
commit | 88519c60873e6a5d67fc1fc09b125e4fe2fa3aee (patch) | |
tree | 7e721c898994b07d2d3244c288091c08d7174362 /src/mesa/x86/rtasm | |
parent | ac57577e29643a59a33a7c2b01def2e297db3448 (diff) |
glsl: return cloned signature, not the builtin one
The builtin data can get released with a glReleaseShaderCompiler call.
We're careful everywhere to clone everything that comes out of builtins
except here, where we accidentally return the signature belonging to the
builtin version, rather than the locally-cloned one.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Rob Herring <[email protected]>
Cc: [email protected]
Diffstat (limited to 'src/mesa/x86/rtasm')
0 files changed, 0 insertions, 0 deletions