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authorMichal Krol <[email protected]>2006-02-27 14:41:41 +0000
committerMichal Krol <[email protected]>2006-02-27 14:41:41 +0000
commit9ac9605de156408580b81ba7e2780bd3f5372c6d (patch)
treee0dfe1127ed3b7f9674c450dea59b921e84c4dfc /src/mesa/x86/rtasm/x86sse.h
parentc56f2c49a51e7ad1106c46e3e86dfe2756ef87c4 (diff)
More GLSL code:
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
Diffstat (limited to 'src/mesa/x86/rtasm/x86sse.h')
-rw-r--r--src/mesa/x86/rtasm/x86sse.h32
1 files changed, 25 insertions, 7 deletions
diff --git a/src/mesa/x86/rtasm/x86sse.h b/src/mesa/x86/rtasm/x86sse.h
index 611d01e1cb3..55a98564afb 100644
--- a/src/mesa/x86/rtasm/x86sse.h
+++ b/src/mesa/x86/rtasm/x86sse.h
@@ -2,7 +2,7 @@
#ifndef _X86SSE_H_
#define _X86SSE_H_
-#if defined(USE_X86_ASM)
+#if defined(USE_X86_ASM) || defined(SLANG_X86)
#include "glheader.h"
@@ -80,7 +80,8 @@ enum sse_cc {
*/
-void x86_init_func( struct x86_function *p );
+void x86_init_func( struct x86_function *p );
+void x86_init_func_size( struct x86_function *p, GLuint code_size );
void x86_release_func( struct x86_function *p );
void (*x86_get_func( struct x86_function *p ))( void );
@@ -108,10 +109,24 @@ void x86_jcc( struct x86_function *p,
GLubyte *label );
GLubyte *x86_jcc_forward( struct x86_function *p,
- enum x86_cc cc );
+ enum x86_cc cc );
+
+GLubyte *x86_jmp_forward( struct x86_function *p);
+
+GLubyte *x86_call_forward( struct x86_function *p);
void x86_fixup_fwd_jump( struct x86_function *p,
- GLubyte *fixup );
+ GLubyte *fixup );
+
+void x86_jmp( struct x86_function *p, GLubyte *label );
+
+void x86_call( struct x86_function *p, GLubyte *label );
+
+/* michal:
+ * Temporary. As I need immediate operands, and dont want to mess with the codegen,
+ * I load the immediate into general purpose register and use it.
+ */
+void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, GLint imm );
/* Macro for sse_shufps() and sse2_pshufd():
@@ -153,15 +168,18 @@ void sse_mulps( struct x86_function *p, struct x86_reg dst, struct x86_reg src )
void sse_subps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse_rsqrtss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse_shufps( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0, GLubyte shuf );
-
+
+void x86_add( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void x86_cmp( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void x86_dec( struct x86_function *p, struct x86_reg reg );
void x86_inc( struct x86_function *p, struct x86_reg reg );
void x86_lea( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
-void x86_mov( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_mov( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_mul( struct x86_function *p, struct x86_reg src );
void x86_pop( struct x86_function *p, struct x86_reg reg );
void x86_push( struct x86_function *p, struct x86_reg reg );
-void x86_ret( struct x86_function *p );
+void x86_ret( struct x86_function *p );
+void x86_sub( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void x86_test( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void x86_xor( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void x86_sahf( struct x86_function *p );