diff options
author | Michal Krol <[email protected]> | 2006-02-27 14:41:41 +0000 |
---|---|---|
committer | Michal Krol <[email protected]> | 2006-02-27 14:41:41 +0000 |
commit | 9ac9605de156408580b81ba7e2780bd3f5372c6d (patch) | |
tree | e0dfe1127ed3b7f9674c450dea59b921e84c4dfc /src/mesa/x86/rtasm/x86sse.h | |
parent | c56f2c49a51e7ad1106c46e3e86dfe2756ef87c4 (diff) |
More GLSL code:
- add x86 code generator;
- add full support for uniforms in ARB_shader_objects;
- add assembly instruction: global_addr;
- reorganize #includes;
- built-in uniforms accessed by index, rather than by name;
- add some entries to x86sse rtasm;
- add configurations to VC6 projects: 'Release x86' and 'Debug x86';
- #define SLANG_X86 active only on VC6 x86 builds;
- introduce code export table for a shader;
- remove GNU license from the noise library;
Diffstat (limited to 'src/mesa/x86/rtasm/x86sse.h')
-rw-r--r-- | src/mesa/x86/rtasm/x86sse.h | 32 |
1 files changed, 25 insertions, 7 deletions
diff --git a/src/mesa/x86/rtasm/x86sse.h b/src/mesa/x86/rtasm/x86sse.h index 611d01e1cb3..55a98564afb 100644 --- a/src/mesa/x86/rtasm/x86sse.h +++ b/src/mesa/x86/rtasm/x86sse.h @@ -2,7 +2,7 @@ #ifndef _X86SSE_H_ #define _X86SSE_H_ -#if defined(USE_X86_ASM) +#if defined(USE_X86_ASM) || defined(SLANG_X86) #include "glheader.h" @@ -80,7 +80,8 @@ enum sse_cc { */ -void x86_init_func( struct x86_function *p ); +void x86_init_func( struct x86_function *p );
+void x86_init_func_size( struct x86_function *p, GLuint code_size ); void x86_release_func( struct x86_function *p ); void (*x86_get_func( struct x86_function *p ))( void ); @@ -108,10 +109,24 @@ void x86_jcc( struct x86_function *p, GLubyte *label ); GLubyte *x86_jcc_forward( struct x86_function *p, - enum x86_cc cc ); + enum x86_cc cc );
+
+GLubyte *x86_jmp_forward( struct x86_function *p);
+
+GLubyte *x86_call_forward( struct x86_function *p); void x86_fixup_fwd_jump( struct x86_function *p, - GLubyte *fixup ); + GLubyte *fixup );
+
+void x86_jmp( struct x86_function *p, GLubyte *label );
+
+void x86_call( struct x86_function *p, GLubyte *label );
+
+/* michal:
+ * Temporary. As I need immediate operands, and dont want to mess with the codegen,
+ * I load the immediate into general purpose register and use it.
+ */
+void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, GLint imm ); /* Macro for sse_shufps() and sse2_pshufd(): @@ -153,15 +168,18 @@ void sse_mulps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ) void sse_subps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_rsqrtss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_shufps( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0, GLubyte shuf ); - +
+void x86_add( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void x86_cmp( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void x86_dec( struct x86_function *p, struct x86_reg reg ); void x86_inc( struct x86_function *p, struct x86_reg reg ); void x86_lea( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void x86_mov( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); +void x86_mov( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_mul( struct x86_function *p, struct x86_reg src ); void x86_pop( struct x86_function *p, struct x86_reg reg ); void x86_push( struct x86_function *p, struct x86_reg reg ); -void x86_ret( struct x86_function *p ); +void x86_ret( struct x86_function *p );
+void x86_sub( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void x86_test( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void x86_xor( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void x86_sahf( struct x86_function *p ); |