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authorEric Anholt <[email protected]>2009-08-27 09:36:34 -0700
committerEric Anholt <[email protected]>2009-09-08 14:48:47 -0700
commitec9e7295800aff0f04815de736127101f770033f (patch)
tree8aec0a6d1f7d4f2d544a36b63810424e735a3ee7 /src/mesa/x86/glapi_x86.S
parentb11a8ea863612827fe04b636f1c2eae9e1536fbd (diff)
glapi: Add ARB_draw_elements_base_vertex
Diffstat (limited to 'src/mesa/x86/glapi_x86.S')
-rw-r--r--src/mesa/x86/glapi_x86.S137
1 files changed, 70 insertions, 67 deletions
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S
index 46794adaf7a..5f12b4fb6a0 100644
--- a/src/mesa/x86/glapi_x86.S
+++ b/src/mesa/x86/glapi_x86.S
@@ -725,23 +725,26 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(GetSynciv, _gloffset_GetSynciv, GetSynciv@20)
GL_STUB(IsSync, _gloffset_IsSync, IsSync@4)
GL_STUB(WaitSync, _gloffset_WaitSync, WaitSync@12)
+ GL_STUB(DrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex, DrawElementsBaseVertex@20)
+ GL_STUB(DrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex, DrawRangeElementsBaseVertex@28)
+ GL_STUB(MultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex, MultiDrawElementsBaseVertex@24)
GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8)
- GL_STUB(_dispatch_stub_575, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_575@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_575, _dispatch_stub_575@8))
- GL_STUB(_dispatch_stub_576, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_576@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_576, _dispatch_stub_576@8))
- GL_STUB(_dispatch_stub_577, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_577@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_577, _dispatch_stub_577@8))
- GL_STUB(_dispatch_stub_578, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_578@8)
+ GL_STUB(_dispatch_stub_578, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_578@8)
HIDDEN(GL_PREFIX(_dispatch_stub_578, _dispatch_stub_578@8))
- GL_STUB(_dispatch_stub_579, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_579@8)
+ GL_STUB(_dispatch_stub_579, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_579@8)
HIDDEN(GL_PREFIX(_dispatch_stub_579, _dispatch_stub_579@8))
- GL_STUB(_dispatch_stub_580, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_580@8)
+ GL_STUB(_dispatch_stub_580, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_580@8)
HIDDEN(GL_PREFIX(_dispatch_stub_580, _dispatch_stub_580@8))
- GL_STUB(_dispatch_stub_581, _gloffset_SampleMaskSGIS, _dispatch_stub_581@8)
+ GL_STUB(_dispatch_stub_581, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_581@8)
HIDDEN(GL_PREFIX(_dispatch_stub_581, _dispatch_stub_581@8))
- GL_STUB(_dispatch_stub_582, _gloffset_SamplePatternSGIS, _dispatch_stub_582@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_582, _dispatch_stub_582@4))
+ GL_STUB(_dispatch_stub_582, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_582@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_582, _dispatch_stub_582@8))
+ GL_STUB(_dispatch_stub_583, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_583@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_583, _dispatch_stub_583@8))
+ GL_STUB(_dispatch_stub_584, _gloffset_SampleMaskSGIS, _dispatch_stub_584@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_584, _dispatch_stub_584@8))
+ GL_STUB(_dispatch_stub_585, _gloffset_SamplePatternSGIS, _dispatch_stub_585@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_585, _dispatch_stub_585@4))
GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20)
GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12)
GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16)
@@ -752,10 +755,10 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8)
GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8)
GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0)
- GL_STUB(_dispatch_stub_593, _gloffset_CullParameterdvEXT, _dispatch_stub_593@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_593, _dispatch_stub_593@8))
- GL_STUB(_dispatch_stub_594, _gloffset_CullParameterfvEXT, _dispatch_stub_594@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_594, _dispatch_stub_594@8))
+ GL_STUB(_dispatch_stub_596, _gloffset_CullParameterdvEXT, _dispatch_stub_596@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_596, _dispatch_stub_596@8))
+ GL_STUB(_dispatch_stub_597, _gloffset_CullParameterfvEXT, _dispatch_stub_597@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_597, _dispatch_stub_597@8))
GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12)
GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24)
@@ -780,8 +783,8 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4)
GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4)
GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4)
- GL_STUB(_dispatch_stub_619, _gloffset_PixelTexGenSGIX, _dispatch_stub_619@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_619, _dispatch_stub_619@4))
+ GL_STUB(_dispatch_stub_622, _gloffset_PixelTexGenSGIX, _dispatch_stub_622@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_622, _dispatch_stub_622@4))
GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0)
GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8)
@@ -823,24 +826,24 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4)
GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16)
GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4)
- GL_STUB(_dispatch_stub_661, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_661@20)
- HIDDEN(GL_PREFIX(_dispatch_stub_661, _dispatch_stub_661@20))
- GL_STUB(_dispatch_stub_662, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_662@24)
- HIDDEN(GL_PREFIX(_dispatch_stub_662, _dispatch_stub_662@24))
- GL_STUB(_dispatch_stub_663, _gloffset_DeleteFencesNV, _dispatch_stub_663@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_663, _dispatch_stub_663@8))
- GL_STUB(_dispatch_stub_664, _gloffset_FinishFenceNV, _dispatch_stub_664@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_664, _dispatch_stub_664@4))
- GL_STUB(_dispatch_stub_665, _gloffset_GenFencesNV, _dispatch_stub_665@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_665, _dispatch_stub_665@8))
- GL_STUB(_dispatch_stub_666, _gloffset_GetFenceivNV, _dispatch_stub_666@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_666, _dispatch_stub_666@12))
- GL_STUB(_dispatch_stub_667, _gloffset_IsFenceNV, _dispatch_stub_667@4)
+ GL_STUB(_dispatch_stub_664, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_664@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_664, _dispatch_stub_664@20))
+ GL_STUB(_dispatch_stub_665, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_665@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_665, _dispatch_stub_665@24))
+ GL_STUB(_dispatch_stub_666, _gloffset_DeleteFencesNV, _dispatch_stub_666@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_666, _dispatch_stub_666@8))
+ GL_STUB(_dispatch_stub_667, _gloffset_FinishFenceNV, _dispatch_stub_667@4)
HIDDEN(GL_PREFIX(_dispatch_stub_667, _dispatch_stub_667@4))
- GL_STUB(_dispatch_stub_668, _gloffset_SetFenceNV, _dispatch_stub_668@8)
+ GL_STUB(_dispatch_stub_668, _gloffset_GenFencesNV, _dispatch_stub_668@8)
HIDDEN(GL_PREFIX(_dispatch_stub_668, _dispatch_stub_668@8))
- GL_STUB(_dispatch_stub_669, _gloffset_TestFenceNV, _dispatch_stub_669@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_669, _dispatch_stub_669@4))
+ GL_STUB(_dispatch_stub_669, _gloffset_GetFenceivNV, _dispatch_stub_669@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_669, _dispatch_stub_669@12))
+ GL_STUB(_dispatch_stub_670, _gloffset_IsFenceNV, _dispatch_stub_670@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_670, _dispatch_stub_670@4))
+ GL_STUB(_dispatch_stub_671, _gloffset_SetFenceNV, _dispatch_stub_671@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_671, _dispatch_stub_671@8))
+ GL_STUB(_dispatch_stub_672, _gloffset_TestFenceNV, _dispatch_stub_672@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_672, _dispatch_stub_672@4))
GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12)
GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8)
GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8)
@@ -921,26 +924,26 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8)
GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8)
GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8)
- GL_STUB(_dispatch_stub_750, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_750@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_750, _dispatch_stub_750@4))
- GL_STUB(_dispatch_stub_751, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_751@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_751, _dispatch_stub_751@4))
- GL_STUB(_dispatch_stub_752, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_752@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_752, _dispatch_stub_752@8))
- GL_STUB(_dispatch_stub_753, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_753@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_753, _dispatch_stub_753@8))
- GL_STUB(_dispatch_stub_754, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_754@4)
+ GL_STUB(_dispatch_stub_753, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_753@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_753, _dispatch_stub_753@4))
+ GL_STUB(_dispatch_stub_754, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_754@4)
HIDDEN(GL_PREFIX(_dispatch_stub_754, _dispatch_stub_754@4))
+ GL_STUB(_dispatch_stub_755, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_755@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_755, _dispatch_stub_755@8))
+ GL_STUB(_dispatch_stub_756, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_756@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_756, _dispatch_stub_756@8))
+ GL_STUB(_dispatch_stub_757, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_757@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_757, _dispatch_stub_757@4))
GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16)
GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16)
GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44)
GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16)
GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28)
GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16)
- GL_STUB(_dispatch_stub_761, _gloffset_DepthBoundsEXT, _dispatch_stub_761@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_761, _dispatch_stub_761@16))
- GL_STUB(_dispatch_stub_762, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_762@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_762, _dispatch_stub_762@8))
+ GL_STUB(_dispatch_stub_764, _gloffset_DepthBoundsEXT, _dispatch_stub_764@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_764, _dispatch_stub_764@16))
+ GL_STUB(_dispatch_stub_765, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_765@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@8))
GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8)
GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8)
GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
@@ -958,28 +961,28 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4)
GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4)
GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16)
- GL_STUB(_dispatch_stub_780, _gloffset_BlitFramebufferEXT, _dispatch_stub_780@40)
- HIDDEN(GL_PREFIX(_dispatch_stub_780, _dispatch_stub_780@40))
- GL_STUB(_dispatch_stub_781, _gloffset_BufferParameteriAPPLE, _dispatch_stub_781@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_781, _dispatch_stub_781@12))
- GL_STUB(_dispatch_stub_782, _gloffset_FlushMappedBufferRangeAPPLE, _dispatch_stub_782@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_782, _dispatch_stub_782@12))
+ GL_STUB(_dispatch_stub_783, _gloffset_BlitFramebufferEXT, _dispatch_stub_783@40)
+ HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@40))
+ GL_STUB(_dispatch_stub_784, _gloffset_BufferParameteriAPPLE, _dispatch_stub_784@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@12))
+ GL_STUB(_dispatch_stub_785, _gloffset_FlushMappedBufferRangeAPPLE, _dispatch_stub_785@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@12))
GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
GL_STUB(ProvokingVertexEXT, _gloffset_ProvokingVertexEXT, ProvokingVertexEXT@4)
- GL_STUB(_dispatch_stub_785, _gloffset_GetTexParameterPointervAPPLE, _dispatch_stub_785@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@12))
- GL_STUB(_dispatch_stub_786, _gloffset_TextureRangeAPPLE, _dispatch_stub_786@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_786, _dispatch_stub_786@12))
- GL_STUB(_dispatch_stub_787, _gloffset_StencilFuncSeparateATI, _dispatch_stub_787@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@16))
- GL_STUB(_dispatch_stub_788, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_788@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@16))
- GL_STUB(_dispatch_stub_789, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_789@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_789, _dispatch_stub_789@16))
- GL_STUB(_dispatch_stub_790, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_790@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_790, _dispatch_stub_790@12))
- GL_STUB(_dispatch_stub_791, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_791@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_791, _dispatch_stub_791@12))
+ GL_STUB(_dispatch_stub_788, _gloffset_GetTexParameterPointervAPPLE, _dispatch_stub_788@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@12))
+ GL_STUB(_dispatch_stub_789, _gloffset_TextureRangeAPPLE, _dispatch_stub_789@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_789, _dispatch_stub_789@12))
+ GL_STUB(_dispatch_stub_790, _gloffset_StencilFuncSeparateATI, _dispatch_stub_790@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_790, _dispatch_stub_790@16))
+ GL_STUB(_dispatch_stub_791, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_791@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_791, _dispatch_stub_791@16))
+ GL_STUB(_dispatch_stub_792, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_792@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_792, _dispatch_stub_792@16))
+ GL_STUB(_dispatch_stub_793, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_793@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_793, _dispatch_stub_793@12))
+ GL_STUB(_dispatch_stub_794, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_794@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_794, _dispatch_stub_794@12))
GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8)
GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12)