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authorKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
committerKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/x86/common_x86_asm.h
parent179516673211a2350e479d5321840291f339f5dd (diff)
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/x86/common_x86_asm.h')
-rw-r--r--src/mesa/x86/common_x86_asm.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/x86/common_x86_asm.h b/src/mesa/x86/common_x86_asm.h
index 880be22e8f8..f52f56da685 100644
--- a/src/mesa/x86/common_x86_asm.h
+++ b/src/mesa/x86/common_x86_asm.h
@@ -1,4 +1,4 @@
-/* $Id: common_x86_asm.h,v 1.2 2000/10/23 00:16:28 gareth Exp $ */
+/* $Id: common_x86_asm.h,v 1.3 2000/11/16 21:05:41 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -39,6 +39,8 @@
#ifndef __COMMON_X86_ASM_H__
#define __COMMON_X86_ASM_H__
+/* Do not reference types.h from this file.
+ */
#include "common_x86_features.h"
#ifdef HAVE_CONFIG_H