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author | Brian Paul <[email protected]> | 2018-01-17 15:15:54 -0700 |
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committer | Brian Paul <[email protected]> | 2018-01-18 15:07:17 -0700 |
commit | 9e6efdd1776cb76386d8aa774926c77aa2db7804 (patch) | |
tree | f704b00b1bd0a7b3a919a6276038cb462bbe8ba6 /src/mesa/x86/common_x86_asm.h | |
parent | 26bde1e354041558aae7b2ab004531055b4562b6 (diff) |
vbo: fix VBO optimization regression
The optimization in change 8e4efdc895ea ("vbo: optimize some display
list drawing") missed the loopback case. This is used when the
glBegin/End primitive doesn't have a uniform set of vertex attributes.
The new Piglit gl-1.0-dlist-materials test hits this.
So check the aligned_vertex_buffer_offset(list) value and adjust the
buffer offset accordingly.
We also need to remove the 'start == 0' assertion in the loopback
code since it no longer applies.
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/mesa/x86/common_x86_asm.h')
0 files changed, 0 insertions, 0 deletions