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author | Daniel Borca <[email protected]> | 2005-01-19 07:43:13 +0000 |
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committer | Daniel Borca <[email protected]> | 2005-01-19 07:43:13 +0000 |
commit | 59c2e16e755c0cba78b27525681cd79456a2f496 (patch) | |
tree | a5e707c529ba5f44efb75d7fc37ed8ea89b625c1 /src/mesa/x86/assyntax.h | |
parent | c47d19a1a2f42df3131d5e9e41cb2d4be2fbd417 (diff) |
There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003.
Diffstat (limited to 'src/mesa/x86/assyntax.h')
0 files changed, 0 insertions, 0 deletions